mirror of https://github.com/OpenTTD/OpenTTD
(svn r22679) -Change [FS#4692] (r22655): [NewGRF] Use a value of 0 to indicate the invalid waterclass in the nearby land info (0x60 ind. tiles, 0x62 houses, objects,...)
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@ -447,7 +447,8 @@ uint32 GetNearbyTileInformation(TileIndex tile)
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uint z;
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uint z;
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Slope tileh = GetTileSlope(tile, &z);
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Slope tileh = GetTileSlope(tile, &z);
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byte terrain_type = (HasTileWaterClass(tile) ? GetWaterClass(tile) : WATER_CLASS_INVALID) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
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/* Return 0 if the tile is a land tile */
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byte terrain_type = (HasTileWaterClass(tile) ? (GetWaterClass(tile) + 1) & 3 : 0) << 5 | GetTerrainType(tile) << 2 | (tile_type == MP_WATER ? 1 : 0) << 1;
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return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
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return tile_type << 24 | z << 16 | terrain_type << 8 | tileh;
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}
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}
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