mirror of https://github.com/OpenTTD/OpenTTD
(svn r24381) -Revert (r24380): RoadVehicle::IsInDepot was supposed to behave different to Train::IsInDepot.
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c1dd0107c7
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@ -112,7 +112,7 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
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int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
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Money GetRunningCost() const;
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int GetDisplayImageWidth(Point *offset = NULL) const;
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bool IsInDepot() const;
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bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
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bool IsStoppedInDepot() const;
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bool Tick();
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void OnNewDay();
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@ -307,16 +307,11 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
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}
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bool RoadVehicle::IsStoppedInDepot() const
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{
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if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
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return this->IsInDepot();
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}
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bool RoadVehicle::IsInDepot() const
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{
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TileIndex tile = this->tile;
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if (!IsRoadDepotTile(tile)) return false;
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if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
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for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
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if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;
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