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Feature: Allow building depots by drag and drop and joining them if they have the same transport type.

pull/9577/head
J0anJosep 2024-04-08 19:03:17 +02:00
parent ebcca95b15
commit dff99a41cc
16 changed files with 329 additions and 181 deletions

View File

@ -167,7 +167,9 @@ struct BuildDocksToolbarWindow : Window {
break; break;
case WID_DT_DEPOT: // Build depot button case WID_DT_DEPOT: // Build depot button
if (HandlePlacePushButton(this, WID_DT_DEPOT, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) ShowBuildDocksDepotPicker(this); if (HandlePlacePushButton(this, widget, SPR_CURSOR_SHIP_DEPOT, HT_RECT)) {
ShowBuildDocksDepotPicker(this);
}
break; break;
case WID_DT_STATION: // Build station button case WID_DT_STATION: // Build station button
@ -207,9 +209,16 @@ struct BuildDocksToolbarWindow : Window {
PlaceProc_DemolishArea(tile); PlaceProc_DemolishArea(tile);
break; break;
case WID_DT_DEPOT: // Build depot button case WID_DT_DEPOT: { // Build depot button
Command<CMD_BUILD_SHIP_DEPOT>::Post(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT, CcBuildDocks, tile, _ship_depot_direction); CloseWindowById(WC_SELECT_DEPOT, VEH_SHIP);
ViewportPlaceMethod vpm = _ship_depot_direction != AXIS_X ? VPM_LIMITED_X_FIXED_Y : VPM_LIMITED_Y_FIXED_X;
VpSetPlaceSizingLimit(_settings_game.depot.depot_spread);
VpStartPlaceSizing(tile, vpm, DDSP_BUILD_DEPOT);
/* Select tiles now to prevent selection from flickering. */
VpSelectTilesWithMethod(pt.x, pt.y, vpm);
break; break;
}
case WID_DT_STATION: { // Build station button case WID_DT_STATION: { // Build station button
/* Determine the watery part of the dock. */ /* Determine the watery part of the dock. */
@ -263,6 +272,15 @@ struct BuildDocksToolbarWindow : Window {
case DDSP_CREATE_RIVER: case DDSP_CREATE_RIVER:
Command<CMD_BUILD_CANAL>::Post(STR_ERROR_CAN_T_PLACE_RIVERS, CcPlaySound_CONSTRUCTION_WATER, end_tile, start_tile, WATER_CLASS_RIVER, _ctrl_pressed); Command<CMD_BUILD_CANAL>::Post(STR_ERROR_CAN_T_PLACE_RIVERS, CcPlaySound_CONSTRUCTION_WATER, end_tile, start_tile, WATER_CLASS_RIVER, _ctrl_pressed);
break; break;
case DDSP_BUILD_DEPOT: {
bool adjacent = _ctrl_pressed;
auto proc = [=](DepotID join_to) -> bool {
return Command<CMD_BUILD_SHIP_DEPOT>::Post(STR_ERROR_CAN_T_BUILD_SHIP_DEPOT, CcBuildDocks, start_tile, _ship_depot_direction, adjacent, join_to, end_tile);
};
ShowSelectDepotIfNeeded(TileArea(start_tile, end_tile), proc, VEH_SHIP);
break;
}
default: break; default: break;
} }
@ -520,10 +538,13 @@ struct BuildDocksDepotWindow : public PickerWindowBase {
private: private:
static void UpdateDocksDirection() static void UpdateDocksDirection()
{ {
VpSetPlaceFixedSize(2);
if (_ship_depot_direction != AXIS_X) { if (_ship_depot_direction != AXIS_X) {
SetTileSelectSize(1, 2); SetTileSelectSize(1, 2);
_thd.select_method = VPM_LIMITED_X_FIXED_Y;
} else { } else {
SetTileSelectSize(2, 1); SetTileSelectSize(2, 1);
_thd.select_method = VPM_LIMITED_Y_FIXED_X;
} }
} }
@ -538,6 +559,7 @@ public:
void Close([[maybe_unused]] int data = 0) override void Close([[maybe_unused]] int data = 0) override
{ {
CloseWindowById(WC_SELECT_DEPOT, VEH_SHIP); CloseWindowById(WC_SELECT_DEPOT, VEH_SHIP);
VpResetFixedSize();
this->PickerWindowBase::Close(); this->PickerWindowBase::Close();
} }

View File

@ -952,22 +952,32 @@ CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, Tile
/** /**
* Build a train depot * Build a train depot
* @param flags operation to perform * @param flags operation to perform
* @param tile position of the train depot * @param tile first position of the train depot
* @param railtype rail type * @param railtype rail type
* @param dir entrance direction * @param dir entrance direction
* @param adjacent allow adjacent depots
* @param join_to depot to join to
* @param end_tile end tile of the area to be built
* @return the cost of this operation or an error * @return the cost of this operation or an error
* *
* @todo When checking for the tile slope, * @todo When checking for the tile slope,
* distinguish between "Flat land required" and "land sloped in wrong direction" * distinguish between "Flat land required" and "land sloped in wrong direction"
*/ */
CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir) CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir, bool adjacent, DepotID join_to, TileIndex end_tile)
{ {
/* check railtype and valid direction for depot (0 through 3), 4 in total */ /* check railtype and valid direction for depot (0 through 3), 4 in total */
if (!ValParamRailType(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR; if (!ValParamRailType(railtype) || !IsValidDiagDirection(dir)) return CMD_ERROR;
Slope tileh = GetTileSlope(tile);
CommandCost cost(EXPENSES_CONSTRUCTION); CommandCost cost(EXPENSES_CONSTRUCTION);
TileArea ta(tile, end_tile);
Depot *depot = nullptr;
/* Create a new depot or find a depot to join to. */
CommandCost ret = FindJoiningDepot(ta, VEH_TRAIN, join_to, depot, adjacent, flags);
if (ret.Failed()) return ret;
uint8_t num_new_depot_tiles = 0;
uint8_t num_rotated_depot_tiles = 0;
/* Prohibit construction if /* Prohibit construction if
* The tile is non-flat AND * The tile is non-flat AND
@ -975,58 +985,59 @@ CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType rai
* 2) the tile is steep i.e. spans two height levels * 2) the tile is steep i.e. spans two height levels
* 3) the exit points in the wrong direction * 3) the exit points in the wrong direction
*/ */
for (Tile t : ta) {
if (IsBridgeAbove(t)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
Slope tileh = GetTileSlope(t);
if (tileh != SLOPE_FLAT) { if (tileh != SLOPE_FLAT) {
if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) { if (!_settings_game.construction.build_on_slopes ||
!CanBuildDepotByTileh(dir, tileh)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
} }
cost.AddCost(_price[PR_BUILD_FOUNDATION]); cost.AddCost(_price[PR_BUILD_FOUNDATION]);
} }
/* Allow the user to rotate the depot instead of having to destroy it and build it again */ /* Check whether a depot tile exists and it needs to be rotated. */
bool rotate_existing_depot = false; if (IsRailDepotTile(t) && GetDepotIndex(t) == join_to && railtype == GetRailType(t)) {
if (IsRailDepotTile(tile) && railtype == GetRailType(tile)) { if (dir == GetRailDepotDirection(t)) continue;
CommandCost ret = CheckTileOwnership(tile);
ret = EnsureNoVehicleOnGround(t);
if (ret.Failed()) return ret; if (ret.Failed()) return ret;
if (dir == GetRailDepotDirection(tile)) return CommandCost(); num_rotated_depot_tiles++;
if (flags & DC_EXEC) {
ret = EnsureNoVehicleOnGround(tile); SetRailDepotExitDirection(t, dir);
if (ret.Failed()) return ret;
rotate_existing_depot = true;
} }
} else {
if (!rotate_existing_depot) { cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, t));
cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile));
if (cost.Failed()) return cost; if (cost.Failed()) return cost;
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); num_new_depot_tiles++;
if (flags & DC_EXEC) {
if (!Depot::CanAllocateItem()) return CMD_ERROR; MakeRailDepot(t, _current_company, depot->index, dir, railtype);
MarkTileDirtyByTile(t);
}
} }
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
if (rotate_existing_depot) { AddSideToSignalBuffer(t, INVALID_DIAGDIR, _current_company);
SetRailDepotExitDirection(tile, dir); YapfNotifyTrackLayoutChange(t, DiagDirToDiagTrack(dir));
} else { MarkTileDirtyByTile(t);
Depot *d = new Depot(tile, VEH_TRAIN, _current_company); }
d->build_date = TimerGameCalendar::date; }
MakeRailDepot(tile, _current_company, d->index, dir, railtype); if (num_new_depot_tiles + num_rotated_depot_tiles == 0) return CommandCost();
MakeDefaultName(d);
Company::Get(_current_company)->infrastructure.rail[railtype]++; cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN] * (num_new_depot_tiles + num_rotated_depot_tiles));
cost.AddCost(RailBuildCost(railtype) * (num_new_depot_tiles + num_rotated_depot_tiles));
if (flags & DC_EXEC) {
Company::Get(_current_company)->infrastructure.rail[railtype] += num_new_depot_tiles;
DirtyCompanyInfrastructureWindows(_current_company); DirtyCompanyInfrastructureWindows(_current_company);
depot->AfterAddRemove(ta, true);
if (join_to == NEW_DEPOT) MakeDefaultName(depot);
} }
MarkTileDirtyByTile(tile);
AddSideToSignalBuffer(tile, INVALID_DIAGDIR, _current_company);
YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
}
cost.AddCost(_price[PR_BUILD_DEPOT_TRAIN]);
cost.AddCost(RailBuildCost(railtype));
return cost; return cost;
} }
@ -1558,6 +1569,7 @@ CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_s
if (area_start >= Map::Size()) return CMD_ERROR; if (area_start >= Map::Size()) return CMD_ERROR;
TrainList affected_trains; TrainList affected_trains;
std::vector<DepotID> affected_depots;
CommandCost cost(EXPENSES_CONSTRUCTION); CommandCost cost(EXPENSES_CONSTRUCTION);
CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert. CommandCost error = CommandCost(STR_ERROR_NO_SUITABLE_RAILROAD_TRACK); // by default, there is no track to convert.
@ -1653,11 +1665,11 @@ CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_s
/* notify YAPF about the track layout change */ /* notify YAPF about the track layout change */
YapfNotifyTrackLayoutChange(tile, GetRailDepotTrack(tile)); YapfNotifyTrackLayoutChange(tile, GetRailDepotTrack(tile));
/* Update build vehicle window related to this depot */ if (find(affected_depots.begin(), affected_depots.end(), (tile)) == affected_depots.end()) {
DepotID depot_id = GetDepotIndex(tile); affected_depots.push_back(GetDepotIndex(tile));
InvalidateWindowData(WC_VEHICLE_DEPOT, depot_id);
InvalidateWindowData(WC_BUILD_VEHICLE, depot_id);
} }
}
found_convertible_track = true; found_convertible_track = true;
cost.AddCost(RailConvertCost(type, totype)); cost.AddCost(RailConvertCost(type, totype));
break; break;
@ -1755,6 +1767,13 @@ CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_s
} }
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
/* Update affected depots. */
for (auto &depot_tile : affected_depots) {
Depot *dep = Depot::Get(depot_tile);
dep->RescanDepotTiles();
InvalidateWindowData(WC_VEHICLE_DEPOT, dep->index);
}
/* Railtype changed, update trains as when entering different track */ /* Railtype changed, update trains as when entering different track */
for (Train *v : affected_trains) { for (Train *v : affected_trains) {
v->ConsistChanged(CCF_TRACK); v->ConsistChanged(CCF_TRACK);
@ -1775,9 +1794,11 @@ static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
if (ret.Failed()) return ret; if (ret.Failed()) return ret;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
/* read variables before the depot is removed */ Depot *depot = Depot::GetByTile(tile);
Company *c = Company::GetIfValid(depot->owner);
assert(c != nullptr);
DiagDirection dir = GetRailDepotDirection(tile); DiagDirection dir = GetRailDepotDirection(tile);
Owner owner = GetTileOwner(tile);
Train *v = nullptr; Train *v = nullptr;
if (HasDepotReservation(tile)) { if (HasDepotReservation(tile)) {
@ -1785,14 +1806,17 @@ static CommandCost RemoveTrainDepot(TileIndex tile, DoCommandFlag flags)
if (v != nullptr) FreeTrainTrackReservation(v); if (v != nullptr) FreeTrainTrackReservation(v);
} }
Company::Get(owner)->infrastructure.rail[GetRailType(tile)]--; c->infrastructure.rail[GetRailType(tile)]--;
DirtyCompanyInfrastructureWindows(owner); DirtyCompanyInfrastructureWindows(c->index);
delete Depot::GetByTile(tile);
DoClearSquare(tile); DoClearSquare(tile);
AddSideToSignalBuffer(tile, dir, owner);
AddSideToSignalBuffer(tile, dir, c->index);
YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir)); YapfNotifyTrackLayoutChange(tile, DiagDirToDiagTrack(dir));
if (v != nullptr) TryPathReserve(v, true); if (v != nullptr) TryPathReserve(v, true);
depot->AfterAddRemove(TileArea(tile), false);
} }
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]); return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_TRAIN]);

View File

@ -19,7 +19,7 @@ CommandCost CmdBuildRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileI
CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track); CommandCost CmdRemoveRailroadTrack(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, Track track);
CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals); CommandCost CmdBuildSingleRail(DoCommandFlag flags, TileIndex tile, RailType railtype, Track track, bool auto_remove_signals);
CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track); CommandCost CmdRemoveSingleRail(DoCommandFlag flags, TileIndex tile, Track track);
CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir); CommandCost CmdBuildTrainDepot(DoCommandFlag flags, TileIndex tile, RailType railtype, DiagDirection dir, bool adjacent, DepotID depot_id, TileIndex end_tile);
CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, uint8_t signals_copy); CommandCost CmdBuildSingleSignal(DoCommandFlag flags, TileIndex tile, Track track, SignalType sigtype, SignalVariant sigvar, bool convert_signal, bool skip_existing_signals, bool ctrl_pressed, SignalType cycle_start, SignalType cycle_stop, uint8_t num_dir_cycle, uint8_t signals_copy);
CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track); CommandCost CmdRemoveSingleSignal(DoCommandFlag flags, TileIndex tile, Track track);
CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal); CommandCost CmdConvertRail(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RailType totype, bool diagonal);
@ -40,6 +40,6 @@ DEF_CMD_TRAIT(CMD_REMOVE_SIGNAL_TRACK, CmdRemoveSignalTrack, CMD_AUTO,
CommandCallback CcPlaySound_CONSTRUCTION_RAIL; CommandCallback CcPlaySound_CONSTRUCTION_RAIL;
CommandCallback CcStation; CommandCallback CcStation;
CommandCallback CcBuildRailTunnel; CommandCallback CcBuildRailTunnel;
void CcRailDepot(Commands cmd, const CommandCost &result, TileIndex tile, RailType rt, DiagDirection dir); void CcRailDepot(Commands cmd, const CommandCost &result, TileIndex tile, RailType rt, DiagDirection dir, bool adjacent, DepotID join_to, TileIndex end_tile);
#endif /* RAIL_CMD_H */ #endif /* RAIL_CMD_H */

View File

@ -117,7 +117,7 @@ static void GenericPlaceRail(TileIndex tile, Track track)
*/ */
static void PlaceExtraDepotRail(TileIndex tile, DiagDirection dir, Track track) static void PlaceExtraDepotRail(TileIndex tile, DiagDirection dir, Track track)
{ {
if (GetRailTileType(tile) == RAIL_TILE_DEPOT) return; if (IsRailDepot(tile)) return;
if (GetRailTileType(tile) == RAIL_TILE_SIGNALS && !_settings_client.gui.auto_remove_signals) return; if (GetRailTileType(tile) == RAIL_TILE_SIGNALS && !_settings_client.gui.auto_remove_signals) return;
if ((GetTrackBits(tile) & DiagdirReachesTracks(dir)) == 0) return; if ((GetTrackBits(tile) & DiagdirReachesTracks(dir)) == 0) return;
@ -138,25 +138,27 @@ static const DiagDirection _place_depot_extra_dir[12] = {
DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_NE, DIAGDIR_NW, DIAGDIR_NE,
}; };
void CcRailDepot(Commands, const CommandCost &result, TileIndex tile, RailType, DiagDirection dir) void CcRailDepot(Commands, const CommandCost &result, TileIndex start_tile, RailType, DiagDirection dir, bool, DepotID, TileIndex end_tile)
{ {
if (result.Failed()) return; if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_CONSTRUCTION_RAIL, tile); if (_settings_client.sound.confirm) SndPlayTileFx(SND_20_CONSTRUCTION_RAIL, start_tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
tile += TileOffsByDiagDir(dir); TileArea ta(start_tile, end_tile);
for (TileIndex t : ta) {
TileIndex tile = t + TileOffsByDiagDir(dir);
if (IsTileType(tile, MP_RAILWAY)) { if (IsTileType(tile, MP_RAILWAY)) {
PlaceExtraDepotRail(tile, _place_depot_extra_dir[dir], _place_depot_extra_track[dir]); PlaceExtraDepotRail(tile, _place_depot_extra_dir[dir], _place_depot_extra_track[dir]);
/* Don't place the rail straight out of the depot of there is another depot across from it. */
Tile double_depot_tile = tile + TileOffsByDiagDir(dir); Tile double_depot_tile = tile + TileOffsByDiagDir(dir);
bool is_double_depot = IsValidTile(double_depot_tile) && IsRailDepotTile(double_depot_tile); bool is_double_depot = IsValidTile(double_depot_tile) && IsRailDepotTile(double_depot_tile);
if (!is_double_depot) PlaceExtraDepotRail(tile, _place_depot_extra_dir[dir + 4], _place_depot_extra_track[dir + 4]); if (!is_double_depot) PlaceExtraDepotRail(tile, _place_depot_extra_dir[dir + 4], _place_depot_extra_track[dir + 4]);
PlaceExtraDepotRail(tile, _place_depot_extra_dir[dir + 8], _place_depot_extra_track[dir + 8]); PlaceExtraDepotRail(tile, _place_depot_extra_dir[dir + 8], _place_depot_extra_track[dir + 8]);
} }
}
} }
/** /**
@ -690,9 +692,14 @@ struct BuildRailToolbarWindow : Window {
PlaceProc_DemolishArea(tile); PlaceProc_DemolishArea(tile);
break; break;
case WID_RAT_BUILD_DEPOT: case WID_RAT_BUILD_DEPOT: {
Command<CMD_BUILD_TRAIN_DEPOT>::Post(STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT, CcRailDepot, tile, _cur_railtype, _build_depot_direction); CloseWindowById(WC_SELECT_DEPOT, VEH_TRAIN);
ViewportPlaceMethod vpm = (DiagDirToAxis(_build_depot_direction) == 0) ? VPM_X_LIMITED : VPM_Y_LIMITED;
VpStartPlaceSizing(tile, vpm, DDSP_BUILD_DEPOT);
VpSetPlaceSizingLimit(_settings_game.depot.depot_spread);
break; break;
}
case WID_RAT_BUILD_WAYPOINT: case WID_RAT_BUILD_WAYPOINT:
PlaceRail_Waypoint(tile); PlaceRail_Waypoint(tile);
@ -788,6 +795,17 @@ struct BuildRailToolbarWindow : Window {
} }
} }
break; break;
case DDSP_BUILD_DEPOT: {
bool adjacent = _ctrl_pressed;
auto proc = [=](DepotID join_to) -> bool {
return Command<CMD_BUILD_TRAIN_DEPOT>::Post(STR_ERROR_CAN_T_BUILD_TRAIN_DEPOT, CcRailDepot, start_tile, _cur_railtype, _build_depot_direction, adjacent, join_to, end_tile);
};
ShowSelectDepotIfNeeded(TileArea(start_tile, end_tile), proc, VEH_TRAIN);
break;
}
} }
} }
} }

View File

@ -1141,18 +1141,34 @@ std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex
* @param flags operation to perform * @param flags operation to perform
* @param rt road type * @param rt road type
* @param dir entrance direction * @param dir entrance direction
* @param adjacent allow adjacent depots
* @param depot_id depot to join to
* @param end_tile end tile of the depot to be built
* @return the cost of this operation or an error * @return the cost of this operation or an error
* *
* @todo When checking for the tile slope, * @todo When checking for the tile slope,
* distinguish between "Flat land required" and "land sloped in wrong direction" * distinguish between "Flat land required" and "land sloped in wrong direction"
*/ */
CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir) CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir, bool adjacent, DepotID join_to, TileIndex end_tile)
{ {
if (!ValParamRoadType(rt) || !IsValidDiagDirection(dir)) return CMD_ERROR; if (!ValParamRoadType(rt) || !IsValidDiagDirection(dir)) return CMD_ERROR;
CommandCost cost(EXPENSES_CONSTRUCTION); TileArea ta(tile, end_tile);
assert(ta.w == 1 || ta.h == 1);
Slope tileh = GetTileSlope(tile); /* Create a new depot or find a depot to join to. */
Depot *depot = nullptr;
CommandCost ret = FindJoiningDepot(ta, VEH_ROAD, join_to, depot, adjacent, flags);
if (ret.Failed()) return ret;
uint8_t num_new_depot_tiles = 0;
uint8_t num_rotated_depot_tiles = 0;
CommandCost cost(EXPENSES_CONSTRUCTION);
for (Tile t : ta) {
if (IsBridgeAbove(t)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
Slope tileh = GetTileSlope(t);
if (tileh != SLOPE_FLAT) { if (tileh != SLOPE_FLAT) {
if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) { if (!_settings_game.construction.build_on_slopes || !CanBuildDepotByTileh(dir, tileh)) {
return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED);
@ -1160,47 +1176,44 @@ CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt,
cost.AddCost(_price[PR_BUILD_FOUNDATION]); cost.AddCost(_price[PR_BUILD_FOUNDATION]);
} }
/* Allow the user to rotate the depot instead of having to destroy it and build it again */ /* Check whether a depot tile exists and it needs to be rotated. */
bool rotate_existing_depot = false; if (IsRoadDepotTile(t) &&
if (IsRoadDepotTile(tile) && (HasRoadTypeTram(tile) ? rt == GetRoadTypeTram(tile) : rt == GetRoadTypeRoad(tile))) GetDepotIndex(t) == join_to &&
{ (HasRoadTypeTram(t) ? rt == GetRoadTypeTram(t) : rt == GetRoadTypeRoad(t))) {
CommandCost ret = CheckTileOwnership(tile); if (dir == GetRoadDepotDirection(t)) continue;
ret = EnsureNoVehicleOnGround(t);
if (ret.Failed()) return ret; if (ret.Failed()) return ret;
if (dir == GetRoadDepotDirection(tile)) return CommandCost(); num_rotated_depot_tiles++;
if (flags & DC_EXEC) {
ret = EnsureNoVehicleOnGround(tile); SetRoadDepotExitDirection(t, dir);
if (ret.Failed()) return ret; MarkTileDirtyByTile(t);
rotate_existing_depot = true;
} }
if (!rotate_existing_depot) { } else {
cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, tile)); cost.AddCost(Command<CMD_LANDSCAPE_CLEAR>::Do(flags, t));
if (cost.Failed()) return cost; if (cost.Failed()) return cost;
if (IsBridgeAbove(tile)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); num_new_depot_tiles++;
if (flags & DC_EXEC) {
if (!Depot::CanAllocateItem()) return CMD_ERROR; MakeRoadDepot(t, _current_company, depot->index, dir, rt);
MarkTileDirtyByTile(t);
} }
}
}
if (num_new_depot_tiles + num_rotated_depot_tiles == 0) return CommandCost();
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
if (rotate_existing_depot) {
SetRoadDepotExitDirection(tile, dir);
} else {
Depot *dep = new Depot(tile, VEH_ROAD, _current_company);
dep->build_date = TimerGameCalendar::date;
MakeRoadDepot(tile, _current_company, dep->index, dir, rt);
MakeDefaultName(dep);
/* A road depot has two road bits. */ /* A road depot has two road bits. */
UpdateCompanyRoadInfrastructure(rt, _current_company, ROAD_DEPOT_TRACKBIT_FACTOR); UpdateCompanyRoadInfrastructure(rt, _current_company, num_new_depot_tiles * ROAD_DEPOT_TRACKBIT_FACTOR);
depot->AfterAddRemove(ta, true);
if (join_to == NEW_DEPOT) MakeDefaultName(depot);
} }
MarkTileDirtyByTile(tile); cost.AddCost(_price[PR_BUILD_DEPOT_ROAD] * (num_new_depot_tiles + num_rotated_depot_tiles));
}
cost.AddCost(_price[PR_BUILD_DEPOT_ROAD]);
return cost; return cost;
} }
@ -1215,7 +1228,8 @@ static CommandCost RemoveRoadDepot(TileIndex tile, DoCommandFlag flags)
if (ret.Failed()) return ret; if (ret.Failed()) return ret;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
Company *c = Company::GetIfValid(GetTileOwner(tile)); Depot *depot = Depot::GetByTile(tile);
Company *c = Company::GetIfValid(depot->owner);
if (c != nullptr) { if (c != nullptr) {
/* A road depot has two road bits. */ /* A road depot has two road bits. */
RoadType rt = GetRoadTypeRoad(tile); RoadType rt = GetRoadTypeRoad(tile);
@ -1224,8 +1238,8 @@ static CommandCost RemoveRoadDepot(TileIndex tile, DoCommandFlag flags)
DirtyCompanyInfrastructureWindows(c->index); DirtyCompanyInfrastructureWindows(c->index);
} }
delete Depot::GetByTile(tile);
DoClearSquare(tile); DoClearSquare(tile);
depot->AfterAddRemove(TileArea(tile), false);
} }
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_ROAD]); return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_ROAD]);

View File

@ -13,6 +13,7 @@
#include "direction_type.h" #include "direction_type.h"
#include "road_type.h" #include "road_type.h"
#include "command_type.h" #include "command_type.h"
#include "depot_type.h"
enum RoadStopClassID : uint16_t; enum RoadStopClassID : uint16_t;
@ -22,7 +23,7 @@ void UpdateNearestTownForRoadTiles(bool invalidate);
CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai); CommandCost CmdBuildLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, DisallowedRoadDirections drd, bool start_half, bool end_half, bool is_ai);
std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half); std::tuple<CommandCost, Money> CmdRemoveLongRoad(DoCommandFlag flags, TileIndex end_tile, TileIndex start_tile, RoadType rt, Axis axis, bool start_half, bool end_half);
CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id); CommandCost CmdBuildRoad(DoCommandFlag flags, TileIndex tile, RoadBits pieces, RoadType rt, DisallowedRoadDirections toggle_drd, TownID town_id);
CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir); CommandCost CmdBuildRoadDepot(DoCommandFlag flags, TileIndex tile, RoadType rt, DiagDirection dir, bool adjacent, DepotID join_to, TileIndex end_tile);
CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type); CommandCost CmdConvertRoad(DoCommandFlag flags, TileIndex tile, TileIndex area_start, RoadType to_type);
DEF_CMD_TRAIT(CMD_BUILD_LONG_ROAD, CmdBuildLongRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION) DEF_CMD_TRAIT(CMD_BUILD_LONG_ROAD, CmdBuildLongRoad, CMD_AUTO | CMD_NO_WATER | CMD_DEITY, CMDT_LANDSCAPE_CONSTRUCTION)
@ -33,7 +34,7 @@ DEF_CMD_TRAIT(CMD_CONVERT_ROAD, CmdConvertRoad, 0,
CommandCallback CcPlaySound_CONSTRUCTION_OTHER; CommandCallback CcPlaySound_CONSTRUCTION_OTHER;
CommandCallback CcBuildRoadTunnel; CommandCallback CcBuildRoadTunnel;
void CcRoadDepot(Commands cmd, const CommandCost &result, TileIndex tile, RoadType rt, DiagDirection dir); void CcRoadDepot(Commands cmd, const CommandCost &result, TileIndex start_tile, RoadType rt, DiagDirection dir, bool adjacent, DepotID join_to, TileIndex end_tile);
void CcRoadStop(Commands cmd, const CommandCost &result, TileIndex tile, uint8_t width, uint8_t length, RoadStopType, bool is_drive_through, DiagDirection dir, RoadType, RoadStopClassID spec_class, uint16_t spec_index, StationID, bool); void CcRoadStop(Commands cmd, const CommandCost &result, TileIndex tile, uint8_t width, uint8_t length, RoadStopType, bool is_drive_through, DiagDirection dir, RoadType, RoadStopClassID spec_class, uint16_t spec_index, StationID, bool);
#endif /* ROAD_CMD_H */ #endif /* ROAD_CMD_H */

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@ -171,13 +171,17 @@ void ConnectRoadToStructure(TileIndex tile, DiagDirection direction)
} }
} }
void CcRoadDepot(Commands, const CommandCost &result, TileIndex tile, RoadType, DiagDirection dir) void CcRoadDepot(Commands, const CommandCost &result, TileIndex start_tile, RoadType, DiagDirection dir, bool, DepotID, TileIndex end_tile)
{ {
if (result.Failed()) return; if (result.Failed()) return;
if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, tile); if (_settings_client.sound.confirm) SndPlayTileFx(SND_1F_CONSTRUCTION_OTHER, start_tile);
if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace(); if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
TileArea ta(start_tile, end_tile);
for (TileIndex tile : ta) {
ConnectRoadToStructure(tile, dir); ConnectRoadToStructure(tile, dir);
}
} }
/** /**
@ -638,8 +642,10 @@ struct BuildRoadToolbarWindow : Window {
break; break;
case WID_ROT_DEPOT: case WID_ROT_DEPOT:
Command<CMD_BUILD_ROAD_DEPOT>::Post(this->rti->strings.err_depot, CcRoadDepot, CloseWindowById(WC_SELECT_DEPOT, VEH_ROAD);
tile, _cur_roadtype, _road_depot_orientation);
VpSetPlaceSizingLimit(_settings_game.depot.depot_spread);
VpStartPlaceSizing(tile, (DiagDirToAxis(_road_depot_orientation) == 0) ? VPM_X_LIMITED : VPM_Y_LIMITED, DDSP_BUILD_DEPOT);
break; break;
case WID_ROT_BUILD_WAYPOINT: case WID_ROT_BUILD_WAYPOINT:
@ -810,6 +816,18 @@ struct BuildRoadToolbarWindow : Window {
} }
break; break;
case DDSP_BUILD_DEPOT: {
bool adjacent = _ctrl_pressed;
StringID error_string = this->rti->strings.err_depot;
auto proc = [=](DepotID join_to) -> bool {
return Command<CMD_BUILD_ROAD_DEPOT>::Post(error_string, CcRoadDepot, start_tile, _cur_roadtype, _road_depot_orientation, adjacent, join_to, end_tile);
};
ShowSelectDepotIfNeeded(TileArea(start_tile, end_tile), proc, VEH_ROAD);
break;
}
case DDSP_CONVERT_ROAD: case DDSP_CONVERT_ROAD:
Command<CMD_CONVERT_ROAD>::Post(rti->strings.err_convert_road, CcPlaySound_CONSTRUCTION_OTHER, end_tile, start_tile, _cur_roadtype); Command<CMD_CONVERT_ROAD>::Post(rti->strings.err_convert_road, CcPlaySound_CONSTRUCTION_OTHER, end_tile, start_tile, _cur_roadtype);
break; break;

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@ -37,6 +37,7 @@
#include "framerate_type.h" #include "framerate_type.h"
#include "roadveh_cmd.h" #include "roadveh_cmd.h"
#include "road_cmd.h" #include "road_cmd.h"
#include "depot_base.h"
#include "table/strings.h" #include "table/strings.h"
@ -250,6 +251,41 @@ void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
v->vcache.cached_max_speed = (max_speed != 0) ? max_speed * 4 : RoadVehInfo(v->engine_type)->max_speed; v->vcache.cached_max_speed = (max_speed != 0) ? max_speed * 4 : RoadVehInfo(v->engine_type)->max_speed;
} }
/**
* Find an adequate tile for placing an engine.
* @param[in,out] tile A tile of the depot.
* @param e Engine to be built.
* @param flags Flags of the command.
* @return CommandCost() or an error message if the depot is not appropriate.
*/
CommandCost FindDepotTileForPlacingEngine(TileIndex &tile, const Engine *e, DoCommandFlag flags)
{
assert(IsRoadDepotTile(tile));
Depot *dep = Depot:: GetByTile(tile);
/* Check that the vehicle can drive on some tile of the depot */
RoadType rt = e->u.road.roadtype;
const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
if ((dep->r_types.road_types & rti->powered_roadtypes) == 0) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
/* Use same tile if possible when replacing. */
if (flags & DC_AUTOREPLACE) {
/* Use same tile if possible when replacing. */
if (HasTileAnyRoadType(tile, rti->powered_roadtypes)) return CommandCost();
}
tile = INVALID_TILE;
for (auto &depot_tile : dep->depot_tiles) {
if (!HasTileAnyRoadType(depot_tile, rti->powered_roadtypes)) continue;
tile = depot_tile;
break;
}
assert(tile != INVALID_TILE);
return CommandCost();
}
/** /**
* Build a road vehicle. * Build a road vehicle.
* @param flags type of operation. * @param flags type of operation.
@ -260,10 +296,12 @@ void RoadVehUpdateCache(RoadVehicle *v, bool same_length)
*/ */
CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret) CommandCost CmdBuildRoadVehicle(DoCommandFlag flags, TileIndex tile, const Engine *e, Vehicle **ret)
{ {
/* Check that the vehicle can drive on the road in question */ assert(IsRoadDepotTile(tile));
RoadType rt = e->u.road.roadtype; RoadType rt = e->u.road.roadtype;
const RoadTypeInfo *rti = GetRoadTypeInfo(rt); const RoadTypeInfo *rti = GetRoadTypeInfo(rt);
if (!HasTileAnyRoadType(tile, rti->powered_roadtypes)) return_cmd_error(STR_ERROR_DEPOT_WRONG_DEPOT_TYPE);
CommandCost check = FindDepotTileForPlacingEngine(tile, e, flags);
if (check.Failed()) return check;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
const RoadVehicleInfo *rvi = &e->u.road; const RoadVehicleInfo *rvi = &e->u.road;

View File

@ -83,7 +83,7 @@
EnforcePrecondition(false, ::IsValidTile(front)); EnforcePrecondition(false, ::IsValidTile(front));
EnforcePrecondition(false, (::TileX(front) == ::TileX(tile)) != (::TileY(front) == ::TileY(tile))); EnforcePrecondition(false, (::TileX(front) == ::TileX(tile)) != (::TileY(front) == ::TileY(tile)));
return ScriptObject::Command<CMD_BUILD_SHIP_DEPOT>::Do(tile, ::TileX(front) == ::TileX(tile) ? AXIS_Y : AXIS_X); return ScriptObject::Command<CMD_BUILD_SHIP_DEPOT>::Do(tile, ::TileX(front) == ::TileX(tile) ? AXIS_Y : AXIS_X, false, INVALID_DEPOT, tile);
} }
/* static */ bool ScriptMarine::BuildDock(TileIndex tile, StationID station_id) /* static */ bool ScriptMarine::BuildDock(TileIndex tile, StationID station_id)

View File

@ -145,7 +145,7 @@
DiagDirection entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? DIAGDIR_SE : DIAGDIR_NW) : (::TileX(tile) < ::TileX(front) ? DIAGDIR_SW : DIAGDIR_NE); DiagDirection entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? DIAGDIR_SE : DIAGDIR_NW) : (::TileX(tile) < ::TileX(front) ? DIAGDIR_SW : DIAGDIR_NE);
return ScriptObject::Command<CMD_BUILD_TRAIN_DEPOT>::Do(tile, (::RailType)ScriptObject::GetRailType(), entrance_dir); return ScriptObject::Command<CMD_BUILD_TRAIN_DEPOT>::Do(tile, (::RailType)ScriptObject::GetRailType(), entrance_dir, false, INVALID_DEPOT, tile);
} }
/* static */ bool ScriptRail::BuildRailStation(TileIndex tile, RailTrack direction, SQInteger num_platforms, SQInteger platform_length, StationID station_id) /* static */ bool ScriptRail::BuildRailStation(TileIndex tile, RailTrack direction, SQInteger num_platforms, SQInteger platform_length, StationID station_id)

View File

@ -535,7 +535,7 @@ static bool NeighbourHasReachableRoad(::RoadType rt, TileIndex start_tile, DiagD
DiagDirection entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? DIAGDIR_SE : DIAGDIR_NW) : (::TileX(tile) < ::TileX(front) ? DIAGDIR_SW : DIAGDIR_NE); DiagDirection entrance_dir = (::TileX(tile) == ::TileX(front)) ? (::TileY(tile) < ::TileY(front) ? DIAGDIR_SE : DIAGDIR_NW) : (::TileX(tile) < ::TileX(front) ? DIAGDIR_SW : DIAGDIR_NE);
return ScriptObject::Command<CMD_BUILD_ROAD_DEPOT>::Do(tile, ScriptObject::GetRoadType(), entrance_dir); return ScriptObject::Command<CMD_BUILD_ROAD_DEPOT>::Do(tile, ScriptObject::GetRoadType(), entrance_dir, false, INVALID_DEPOT, tile);
} }
/* static */ bool ScriptRoad::_BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id) /* static */ bool ScriptRoad::_BuildRoadStationInternal(TileIndex tile, TileIndex front, RoadVehicleType road_veh_type, bool drive_through, StationID station_id)

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@ -15,6 +15,7 @@
#include "vehicle_func.h" #include "vehicle_func.h"
#include "zoom_func.h" #include "zoom_func.h"
#include "train_cmd.h" #include "train_cmd.h"
#include "depot_map.h"
#include "table/strings.h" #include "table/strings.h"
@ -29,11 +30,12 @@
void CcBuildWagon(Commands, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray, TileIndex tile, EngineID, bool, CargoID, ClientID) void CcBuildWagon(Commands, const CommandCost &result, VehicleID new_veh_id, uint, uint16_t, CargoArray, TileIndex tile, EngineID, bool, CargoID, ClientID)
{ {
if (result.Failed()) return; if (result.Failed()) return;
DepotID depot_id = GetDepotIndex(tile);
/* find a locomotive in the depot. */ /* find a locomotive in the depot. */
const Vehicle *found = nullptr; const Vehicle *found = nullptr;
for (const Train *t : Train::Iterate()) { for (const Train *t : Train::Iterate()) {
if (t->IsFrontEngine() && t->tile == tile && t->IsStoppedInDepot()) { if (t->IsFrontEngine() && t->IsStoppedInDepot() && GetDepotIndex(t->tile) == depot_id) {
if (found != nullptr) return; // must be exactly one. if (found != nullptr) return; // must be exactly one.
found = t; found = t;
} }

View File

@ -1013,7 +1013,7 @@ DepotID _viewport_highlight_depot = INVALID_DEPOT; ///< Currently selected depot
static TileHighlightType GetTileHighlightType(TileIndex t) static TileHighlightType GetTileHighlightType(TileIndex t)
{ {
if (_viewport_highlight_depot != INVALID_DEPOT) { if (_viewport_highlight_depot != INVALID_DEPOT) {
if (IsDepotTile(t) && GetDepotIndex(t) == _viewport_highlight_depot) return THT_WHITE; if (IsDepotTile(t) && GetDepotIndex(t) == _viewport_highlight_depot) return THT_BLUE;
} }
if (_viewport_highlight_station != nullptr) { if (_viewport_highlight_station != nullptr) {

View File

@ -122,6 +122,7 @@ enum ViewportDragDropSelectionProcess {
DDSP_PLANT_TREES, ///< Plant trees DDSP_PLANT_TREES, ///< Plant trees
DDSP_BUILD_BRIDGE, ///< Bridge placement DDSP_BUILD_BRIDGE, ///< Bridge placement
DDSP_BUILD_OBJECT, ///< Build an object DDSP_BUILD_OBJECT, ///< Build an object
DDSP_BUILD_DEPOT, ///< Depot placement
/* Rail specific actions */ /* Rail specific actions */
DDSP_PLACE_RAIL, ///< Rail placement DDSP_PLACE_RAIL, ///< Rail placement

View File

@ -94,66 +94,75 @@ static void MarkCanalsAndRiversAroundDirty(TileIndex tile)
/** /**
* Build a ship depot. * Build a ship depot.
* @param flags type of operation * @param flags type of operation
* @param tile tile where ship depot is built * @param tile first tile where ship depot is built
* @param axis depot orientation (Axis) * @param axis depot orientation (Axis)
* @param adjacent allow adjacent depots
* @param join_to depot to join to
* @param end_tile end tile of area to be built
* @return the cost of this operation or an error * @return the cost of this operation or an error
*/ */
CommandCost CmdBuildShipDepot(DoCommandFlag flags, TileIndex tile, Axis axis) CommandCost CmdBuildShipDepot(DoCommandFlag flags, TileIndex tile, Axis axis, bool adjacent, DepotID join_to, TileIndex end_tile)
{ {
if (!IsValidAxis(axis)) return CMD_ERROR; if (!IsValidAxis(axis)) return CMD_ERROR;
TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1)); TileIndex tile2 = tile + (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
if (!HasTileWaterGround(tile) || !HasTileWaterGround(tile2)) { TileArea complete_area(tile, end_tile);
return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER); complete_area.Add(tile2);
} assert(complete_area.w == 2 || complete_area.h == 2);
if (IsBridgeAbove(tile) || IsBridgeAbove(tile2)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST); TileArea northern_tiles(complete_area.tile);
northern_tiles.Add(complete_area.tile + (axis == AXIS_X ? TileDiffXY(0, complete_area.h - 1) : TileDiffXY(complete_area.w - 1, 0)));
if (!IsTileFlat(tile) || !IsTileFlat(tile2)) { /* Create a new depot or find a depot to join to. */
/* Prevent depots on rapids */ Depot *depot = nullptr;
return_cmd_error(STR_ERROR_SITE_UNSUITABLE); CommandCost ret = FindJoiningDepot(complete_area, VEH_SHIP, join_to, depot, adjacent, flags);
}
if (!Depot::CanAllocateItem()) return CMD_ERROR;
WaterClass wc1 = GetWaterClass(tile);
WaterClass wc2 = GetWaterClass(tile2);
CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP]);
bool add_cost = !IsWaterTile(tile);
CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, tile);
if (ret.Failed()) return ret; if (ret.Failed()) return ret;
if (add_cost) {
cost.AddCost(ret);
}
add_cost = !IsWaterTile(tile2);
ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, tile2);
if (ret.Failed()) return ret;
if (add_cost) {
cost.AddCost(ret);
}
if (flags & DC_EXEC) { /* Get the cost of building all the ship depots. */
Depot *depot = new Depot(tile, VEH_SHIP, _current_company); CommandCost cost = CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_DEPOT_SHIP] * northern_tiles.w * northern_tiles.h);
depot->build_date = TimerGameCalendar::date;
uint new_water_infra = 2 * LOCK_DEPOT_TILE_FACTOR;
/* Update infrastructure counts after the tile clears earlier. /* Update infrastructure counts after the tile clears earlier.
* Clearing object tiles may result in water tiles which are already accounted for in the water infrastructure total. * Clearing object tiles may result in water tiles which are already accounted for in the water infrastructure total.
* See: MakeWaterKeepingClass() */ * See: MakeWaterKeepingClass() */
if (wc1 == WATER_CLASS_CANAL && !(HasTileWaterClass(tile) && GetWaterClass(tile) == WATER_CLASS_CANAL && IsTileOwner(tile, _current_company))) new_water_infra++; uint new_water_infra = 0;
if (wc2 == WATER_CLASS_CANAL && !(HasTileWaterClass(tile2) && GetWaterClass(tile2) == WATER_CLASS_CANAL && IsTileOwner(tile2, _current_company))) new_water_infra++;
Company::Get(_current_company)->infrastructure.water += new_water_infra; for (TileIndex t : complete_area) {
/* Build water depots in water valid tiles... */
if (!IsValidTile(t) || !HasTileWaterGround(t)) return_cmd_error(STR_ERROR_MUST_BE_BUILT_ON_WATER);
/* ... with no bridges above... */
if (IsBridgeAbove(t)) return_cmd_error(STR_ERROR_MUST_DEMOLISH_BRIDGE_FIRST);
/* ... and preventing depots on rapids. */
if (!IsTileFlat(t)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
/* Keep original water class before clearing tile. */
WaterClass wc = GetWaterClass(t);
/* Clear the tile. */
bool add_cost = !IsWaterTile(t);
CommandCost ret = Command<CMD_LANDSCAPE_CLEAR>::Do(flags | DC_AUTO, t);
if (ret.Failed()) return ret;
if (add_cost) cost.AddCost(ret);
if (wc == WATER_CLASS_CANAL && !(HasTileWaterClass(t) && GetWaterClass(t) == WATER_CLASS_CANAL && IsTileOwner(t, _current_company))) new_water_infra++;
if (flags & DC_EXEC) {
DepotPart dp = northern_tiles.Contains(t) ? DEPOT_PART_NORTH : DEPOT_PART_SOUTH;
MakeShipDepot(t, _current_company, depot->index, dp, axis, wc);
CheckForDockingTile(t);
MarkTileDirtyByTile(t);
}
}
if (flags & DC_EXEC) {
Company::Get(_current_company)->infrastructure.water += new_water_infra +
complete_area.w * complete_area.h * LOCK_DEPOT_TILE_FACTOR;
DirtyCompanyInfrastructureWindows(_current_company); DirtyCompanyInfrastructureWindows(_current_company);
MakeShipDepot(tile, _current_company, depot->index, DEPOT_PART_NORTH, axis, wc1);
MakeShipDepot(tile2, _current_company, depot->index, DEPOT_PART_SOUTH, axis, wc2);
CheckForDockingTile(tile);
CheckForDockingTile(tile2);
MarkTileDirtyByTile(tile);
MarkTileDirtyByTile(tile2);
MakeDefaultName(depot); MakeDefaultName(depot);
depot->AfterAddRemove(complete_area, true);
if (join_to == NEW_DEPOT) MakeDefaultName(depot);
} }
return cost; return cost;
@ -275,9 +284,8 @@ static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
bool do_clear = (flags & DC_FORCE_CLEAR_TILE) != 0; bool do_clear = (flags & DC_FORCE_CLEAR_TILE) != 0;
if (flags & DC_EXEC) { if (flags & DC_EXEC) {
delete Depot::GetByTile(tile); Depot *depot = Depot::GetByTile(tile);
Company *c = Company::GetIfValid(depot->owner);
Company *c = Company::GetIfValid(GetTileOwner(tile));
if (c != nullptr) { if (c != nullptr) {
c->infrastructure.water -= 2 * LOCK_DEPOT_TILE_FACTOR; c->infrastructure.water -= 2 * LOCK_DEPOT_TILE_FACTOR;
if (do_clear && GetWaterClass(tile) == WATER_CLASS_CANAL) c->infrastructure.water--; if (do_clear && GetWaterClass(tile) == WATER_CLASS_CANAL) c->infrastructure.water--;
@ -286,6 +294,8 @@ static CommandCost RemoveShipDepot(TileIndex tile, DoCommandFlag flags)
if (!do_clear) MakeWaterKeepingClass(tile, GetTileOwner(tile)); if (!do_clear) MakeWaterKeepingClass(tile, GetTileOwner(tile));
MakeWaterKeepingClass(tile2, GetTileOwner(tile2)); MakeWaterKeepingClass(tile2, GetTileOwner(tile2));
depot->AfterAddRemove(TileArea(tile, tile2), false);
} }
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]); return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_CLEAR_DEPOT_SHIP]);

View File

@ -13,7 +13,7 @@
#include "command_type.h" #include "command_type.h"
#include "water_map.h" #include "water_map.h"
CommandCost CmdBuildShipDepot(DoCommandFlag flags, TileIndex tile, Axis axis); CommandCost CmdBuildShipDepot(DoCommandFlag flags, TileIndex tile, Axis axis, bool adjacent, DepotID depot_id, TileIndex end_tile);
CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal); CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_tile, WaterClass wc, bool diagonal);
CommandCost CmdBuildLock(DoCommandFlag flags, TileIndex tile); CommandCost CmdBuildLock(DoCommandFlag flags, TileIndex tile);