mirror of https://github.com/OpenTTD/OpenTTD
(svn r6135) WebTranslator2 update to 2006-08-26 09:44:54
dutch - 28 fixed by habell (28) german - 5 changed by Neonox (5) portuguese - 2 fixed by izhirahider (2)release/0.5
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@ -718,6 +718,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Sla scen
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STR_0298_LOAD_SCENARIO :{WHITE}Scenario openen
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STR_0299_SAVE_SCENARIO :{WHITE}Scenario opslaan
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STR_029A_PLAY_SCENARIO :{BLACK}Scenario spelen
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STR_PLAY_HEIGHTMAP :{BLACK}Speel Hoogtekaart
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STR_PLAY_HEIGHTMAP_HINT :{BLACK}Start een nieuw spel, gebruik een hoogtekaart als landschap
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STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Weet je zeker dat je dit scenario wilt sluiten?
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STR_029C_QUIT_EDITOR :{WHITE}Sluit editor
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@ -884,6 +885,7 @@ STR_TOWNNAME_SWISS :Zwitsers
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STR_TOWNNAME_DANISH :Deens
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STR_TOWNNAME_TURKISH :Turks
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STR_TOWNNAME_ITALIAN :Italiaans
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STR_TOWNNAME_CATALAN :Catalaans
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############ end of townname region
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STR_CURR_GBP :Pond (£)
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@ -908,6 +910,7 @@ STR_CURR_NOK :Noorweegse Kron
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STR_CURR_PLN :Poolse Zloty (PLN)
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STR_CURR_ROL :Roemeense Leu (ROL)
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STR_CURR_RUR :Russische Rubel (RUR)
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STR_CURR_SIT :Sloveense Tolar (SIT)
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STR_CURR_SEK :Zweedse Kronen (SEK)
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STR_CURR_CUSTOM :Aangepast...
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@ -1045,17 +1048,23 @@ STR_CONFIG_PATCHES_INVISIBLE_TREES :{LTBLUE}Onzicht
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STR_CONFIG_PATCHES_LAND_GENERATOR :{LTBLUE}Land generator: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_LAND_GENERATOR_ORIGINAL :Origineel
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STR_CONFIG_PATCHES_LAND_GENERATOR_TERRA_GENESIS :Terra Genesis
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STR_CONFIG_PATCHES_OIL_REF_EDGE_DISTANCE :{LTBLUE}Max afstand van de rand voor olierafinaderijen {ORANGE}{STRING}
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STR_CONFIG_PATCHES_SNOWLINE_HEIGHT :{LTBLUE}Sneeuwhoogte: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN :{LTBLUE}Ruwheid van het terrein (alleen Terra Genesis) : {ORANGE}{STRING}
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_SMOOTH :Erg vlak
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_SMOOTH :vlak
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_ROUGH :Ruig
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STR_CONFIG_PATCHES_ROUGHNESS_OF_TERRAIN_VERY_ROUGH :Erg ruig
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STR_CONFIG_PATCHES_TREE_PLACER :{LTBLUE}Boomplaatser alogeritme: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_TREE_PLACER_NONE :Geen
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STR_CONFIG_PATCHES_TREE_PLACER_ORIGINAL :Origineel
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STR_CONFIG_PATCHES_TREE_PLACER_IMPROVED :Verbeterd
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION :{LTBLUE}Heightmap draaiing: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_COUNTER_CLOCKWISE :Tegen de klok
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STR_CONFIG_PATCHES_HEIGHTMAP_ROTATION_CLOCKWISE :Met de klok mee
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STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL :{LTBLUE}Aanpassingsinterval van de voortgang: {ORANGE}{STRING} ms
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STR_CONFIG_PATCHES_SE_FLAT_WORLD_HEIGHT :{LTBLUE}De hoogte van een plat scenario wordt: {ORANGE}{STRING}
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STR_CONFIG_PATCHES_STATION_SPREAD :{LTBLUE}Maximale stationsomvang: {ORANGE}{STRING} {RED}Pas op: Hoge waarde vertraagt spel
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STR_CONFIG_PATCHES_SERVICEATHELIPAD :{LTBLUE}Helikopters automatisch repareren op helipads: {ORANGE}{STRING}
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@ -1460,6 +1469,7 @@ STR_PNGMAP_ERR_IMAGE_TYPE :{WHITE}...kon p
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STR_PNGMAP_ERR_MISC :{WHITE}...er ging iets fout. Sorry. (waarschijnlijk corrupt bestand)
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STR_BMPMAP_ERROR :{WHITE}Kan het landschap uit de BMP niet laden...
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STR_BMPMAP_ERR_IMAGE_TYPE :{WHITE}...kan dit type foto niet omzetten.
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##id 0x0800
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STR_0800_COST :{TINYFONT}{RED}Kosten: {CURRENCY}
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@ -2894,12 +2904,16 @@ STR_PURCHASE_INFO_PWAGPOWER_PWAGWEIGHT :{BLACK}Aangedre
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########### String for New Landscape Generator
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STR_GENERATE :{WHITE}Creeër
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STR_RANDOM :{BLACK}Willekeurig maken
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STR_RANDOM_HELP :{BLACK}Wijzig het willekeurige getal voor terrein creatie
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STR_WORLD_GENERATION_CAPTION :{WHITE}Wereld maken
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STR_RANDOM_SEED :{BLACK}Willekeurig getal
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STR_RANDOM_SEED_HELP :{BLACK}Klik voor een willekeurig getal
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STR_LAND_GENERATOR :{BLACK}Land generator:
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STR_TREE_PLACER :{BLACK}Bos algoritme:
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STR_HEIGHTMAP_ROTATION :{BLACK}Aantal graden hoogtekaart:
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STR_TERRAIN_TYPE :{BLACK}Terrein type:
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STR_QUANTITY_OF_SEA_LAKES :{BLACK}Zee niveau:
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STR_SMOOTHNESS :{BLACK}Vlakte:
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STR_SNOW_LINE_HEIGHT :{BLACK}Sneeuwlijn hoogte:
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STR_DATE :{BLACK}Datum:
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@ -2910,7 +2924,10 @@ STR_SNOW_LINE_UP :{BLACK}Verschui
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STR_SNOW_LINE_DOWN :{BLACK}Verschuif de sneeuwlijn één naar beneden
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STR_SNOW_LINE_QUERY_CAPT :{WHITE}Verander sneeuwlijn hoogte
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STR_START_DATE_QUERY_CAPT :{WHITE}Verander begin jaar
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STR_HEIGHTMAP_SCALE_WARNING_CAPTION :{WHITE}Schaal waarschuwing
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STR_HEIGHTMAP_SCALE_WARNING_MESSAGE :{YELLOW}Het aanpassen van de grootte van een bronkaar is niet aan te bevelen. Toch doorgaan?
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STR_SNOW_LINE_HEIGHT_NUM :{NUM}
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STR_HEIGHTMAP_NAME :{BLACK}Hoogtekaart naam:
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STR_HEIGHTMAP_SIZE :{BLACK}Grootte: {ORANGE}{NUM} x {NUM}
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STR_GENERATION_WORLD :{WHITE}Wereld creeren
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STR_GENERATION_ABORT :{BLACK}Stop
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@ -2918,15 +2935,27 @@ STR_GENERATION_ABORT_CAPTION :{WHITE}Stop Wer
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STR_GENERATION_ABORT_MESSAGE :{YELLOW}Weet je zeker dat je de actie wilt stoppen?
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STR_PROGRESS :{WHITE}{NUM}% compleet
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_WORLD_GENERATION :{BLACK}Wereld maken
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STR_TREE_GENERATION :{BLACK}Bos plaatsing
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STR_UNMOVABLE_GENERATION :{BLACK}Onverplaatsbare generatie
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STR_CLEARING_TILES :{BLACK}Ruig en
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STR_SETTINGUP_GAME :{BLACK}Spel aan het instellen
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STR_PREPARING_TILELOOP :{BLACK}Bezig met vlakken
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STR_PREPARING_GAME :{BLACK}Voorbereiden spel
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Deze aktie past de moeilijkheidsgraag aan naam custom
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STR_SE_FLAT_WORLD :{WHITE}Vlak land
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STR_SE_FLAT_WORLD_TIP :{BLACK}Genereer een platte kaart
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STR_SE_RANDOM_LAND :{WHITE}Willekeurig land
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STR_SE_NEW_WORLD :{BLACK}Creeër nieuw scenario
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STR_SE_CAPTION :{WHITE}Scenario type
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STR_FLAT_WORLD_HEIGHT_DOWN :{BLACK}Maak de hoogte van plat land een lager
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STR_FLAT_WORLD_HEIGHT_UP :{BLACK}Maak de hoogte van plat land een hoger
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STR_FLAT_WORLD_HEIGHT_QUERY_CAPT :{WHITE}Verander hoogte van vlak land
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STR_FLAT_WORLD_HEIGHT :{BLACK}Hoogte van platte grond:
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STR_FLAT_WORLD_HEIGHT_NUM :{NUM}
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STR_SMALLMAP_CENTER :{BLACK}Centreerd de kleine kaart op heidige positie
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########### String for new airports
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STR_SMALL_AIRPORT :{BLACK}Klein
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STR_CITY_AIRPORT :{BLACK}Stad
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@ -605,8 +605,8 @@ STR_0229_DECREASE_SIZE_OF_LAND_AREA :{BLACK}Landfl
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STR_022A_GENERATE_RANDOM_LAND :{BLACK}Erzeuge Land durch Zufall
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STR_022B_RESET_LANDSCAPE :{BLACK}Landfläche wiederherstellen
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STR_022C_RESET_LANDSCAPE :{WHITE}Landfläche wiederherstellen
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Nutze Reliefkarte
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Nutze Reliefkarte
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STR_LOAD_GAME_HEIGHTMAP :{WHITE}Reliefkarte nutzen
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STR_LOAD_SCEN_HEIGHTMAP :{BLACK}Reliefkarte nutzen
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STR_022D_ARE_YOU_SURE_YOU_WANT_TO :{WHITE}Bist du sicher, dass die Landschaft zurückgesetzt werden soll?
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STR_022E_LANDSCAPE_GENERATION :{BLACK}Landfläche erzeugen
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STR_022F_TOWN_GENERATION :{BLACK}Stadt errichten
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@ -719,7 +719,7 @@ STR_0297_SAVE_SCENARIO_LOAD_SCENARIO :{BLACK}Szenario
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STR_0298_LOAD_SCENARIO :{WHITE}Szenario laden
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STR_0299_SAVE_SCENARIO :{WHITE}Szenario speichern
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STR_029A_PLAY_SCENARIO :{BLACK}Szenario spielen
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STR_PLAY_HEIGHTMAP :{BLACK}Spiele Reliefkarte
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STR_PLAY_HEIGHTMAP :{BLACK}Reliefkarte spielen
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STR_PLAY_HEIGHTMAP_HINT :{BLACK}Ein neues Spiel mit Reliefkarte als Landschaft starten
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STR_029B_ARE_YOU_SURE_YOU_WANT_TO :{YELLOW}Bist du dir sicher, dass du das Szenario verlassen willst?
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STR_029C_QUIT_EDITOR :{WHITE}Bearbeitung beenden
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@ -1795,7 +1795,7 @@ STR_400D_SAVE_THE_CURRENT_GAME_USING :{BLACK}Speicher
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STR_400E_SELECT_NEW_GAME_TYPE :{WHITE}Neues Spiel auswählen
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STR_400F_SELECT_SCENARIO_GREEN_PRE :{BLACK}Wähle Szenario (grün), vorgegebens Spiel (blau), oder ein Spiel nach dem Zufallsprinzip
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STR_4010_GENERATE_RANDOM_NEW_GAME :Spiel nach Zufallsprinzip erstellen
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STR_4011_LOAD_HEIGHTMAP :{WHITE}Lade Reliefkarte
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STR_4011_LOAD_HEIGHTMAP :{WHITE}Reliefkarte laden
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##id 0x4800
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STR_4800_IN_THE_WAY :{WHITE}{STRING} im Weg
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@ -2916,7 +2916,7 @@ STR_HEIGHTMAP_ROTATION :{BLACK}Kartendr
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STR_TERRAIN_TYPE :{BLACK}Landschaftstyp:
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STR_QUANTITY_OF_SEA_LAKES :{BLACK}Gewässermenge:
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STR_SMOOTHNESS :{BLACK}Weichheit:
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STR_SNOW_LINE_HEIGHT :{BLACK}Höhe der Schneegrenze
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STR_SNOW_LINE_HEIGHT :{BLACK}Schneegrenze
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STR_DATE :{BLACK}Datum:
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STR_NUMBER_OF_TOWNS :{BLACK}Städteanzahl:
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STR_NUMBER_OF_INDUSTRIES :{BLACK}Industriedichte:
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@ -2910,7 +2910,9 @@ STR_GENERATION_ABORT :{BLACK}Cancelar
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STR_GENERATION_ABORT_MESSAGE :{YELLOW}Quer mesmo cancelar a criação?
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STR_PROGRESS :{WHITE}{NUM}% completo
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STR_GENERATION_PROGRESS :{BLACK}{NUM} / {NUM}
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STR_TREE_GENERATION :{BLACK}A gerar árvores
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STR_SETTINGUP_GAME :{BLACK}Definindo jogo
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STR_PREPARING_TILELOOP :{BLACK}A preparar o terreno
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STR_PREPARING_GAME :{BLACK}A preparar jogo
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STR_DIFFICULTY_TO_CUSTOM :{WHITE}Esta acção mudou o nível de dificuldade para Personalizado
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STR_SE_FLAT_WORLD :{WHITE}Terra plana
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