mirror of https://github.com/OpenTTD/OpenTTD
(svn r12779) -Codechange: remove a few constants from openttd.h.
parent
14dc60c8a1
commit
dde68e922a
20
src/gfx.cpp
20
src/gfx.cpp
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@ -17,6 +17,7 @@
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#include "strings_func.h"
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#include "core/math_func.hpp"
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#include "settings_type.h"
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#include "core/alloc_func.hpp"
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#include "table/palettes.h"
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#include "table/sprites.h"
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@ -67,9 +68,9 @@ static byte _string_colorremap[3];
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enum {
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DIRTY_BLOCK_HEIGHT = 8,
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DIRTY_BLOCK_WIDTH = 64,
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DIRTY_BYTES_PER_LINE = MAX_SCREEN_WIDTH / DIRTY_BLOCK_WIDTH,
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};
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static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / DIRTY_BLOCK_HEIGHT];
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static uint _dirty_bytes_per_line = 0;
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static byte *_dirty_blocks = NULL;
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void GfxScroll(int left, int top, int width, int height, int xo, int yo)
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{
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@ -934,6 +935,9 @@ byte GetCharacterWidth(FontSize size, WChar key)
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void ScreenSizeChanged()
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{
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_dirty_bytes_per_line = (_screen.width + DIRTY_BLOCK_WIDTH - 1) / DIRTY_BLOCK_WIDTH;
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_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * ((_screen.height + DIRTY_BLOCK_HEIGHT - 1) / DIRTY_BLOCK_HEIGHT));
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/* check the dirty rect */
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if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
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if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
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@ -1059,7 +1063,7 @@ void DrawDirtyBlocks()
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/* First try coalescing downwards */
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do {
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*p = 0;
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p += DIRTY_BYTES_PER_LINE;
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p += _dirty_bytes_per_line;
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bottom += DIRTY_BLOCK_HEIGHT;
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} while (bottom != h && *p != 0);
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@ -1074,7 +1078,7 @@ void DrawDirtyBlocks()
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/* Check if a full line of dirty flags is set. */
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do {
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if (!*p2) goto no_more_coalesc;
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p2 += DIRTY_BYTES_PER_LINE;
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p2 += _dirty_bytes_per_line;
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} while (--h != 0);
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/* Wohoo, can combine it one step to the right!
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@ -1085,7 +1089,7 @@ void DrawDirtyBlocks()
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p2 = p;
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do {
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*p2 = 0;
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p2 += DIRTY_BYTES_PER_LINE;
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p2 += _dirty_bytes_per_line;
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} while (--h != 0);
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}
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no_more_coalesc:
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@ -1104,7 +1108,7 @@ void DrawDirtyBlocks()
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}
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} while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
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} while (b += -(w / DIRTY_BLOCK_WIDTH) + DIRTY_BYTES_PER_LINE, (y += DIRTY_BLOCK_HEIGHT) != h);
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} while (b += -(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
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_invalid_rect.left = w;
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_invalid_rect.top = h;
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@ -1154,7 +1158,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
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left /= DIRTY_BLOCK_WIDTH;
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top /= DIRTY_BLOCK_HEIGHT;
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b = _dirty_blocks + top * DIRTY_BYTES_PER_LINE + left;
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b = _dirty_blocks + top * _dirty_bytes_per_line + left;
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width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
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height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
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@ -1166,7 +1170,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
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do b[--i] = 0xFF; while (i);
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b += DIRTY_BYTES_PER_LINE;
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b += _dirty_bytes_per_line;
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} while (--height != 0);
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}
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@ -449,7 +449,7 @@ void GameSizeChanged()
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{
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_cur_resolution[0] = _screen.width;
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_cur_resolution[1] = _screen.height;
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RelocateAllWindows(_screen.width, _screen.height);
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ScreenSizeChanged();
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RelocateAllWindows(_screen.width, _screen.height);
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MarkWholeScreenDirty();
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}
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@ -258,8 +258,8 @@ static void ParseResolution(int res[2], const char *s)
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return;
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}
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res[0] = Clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH);
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res[1] = Clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT);
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res[0] = max(strtoul(s, NULL, 0), 64UL);
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res[1] = max(strtoul(t + 1, NULL, 0), 64UL);
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}
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static void InitializeDynamicVariables()
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@ -97,11 +97,6 @@ enum {
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extern byte _savegame_sort_order;
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enum {
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MAX_SCREEN_WIDTH = 2048,
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MAX_SCREEN_HEIGHT = 1200,
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};
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/* In certain windows you navigate with the arrow keys. Do not scroll the
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* gameview when here. Bitencoded variable that only allows scrolling if all
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* elements are zero */
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@ -127,8 +127,7 @@ static void GetVideoModes()
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for (i = 0; modes[i]; i++) {
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int w = modes[i]->w;
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int h = modes[i]->h;
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if (IsInsideMM(w, 640, MAX_SCREEN_WIDTH + 1) &&
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IsInsideMM(h, 480, MAX_SCREEN_HEIGHT + 1)) {
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if (w >= 640 && h >= 480) {
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int j;
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for (j = 0; j < n; j++) {
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if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
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@ -419,8 +418,8 @@ static int PollEvent()
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break;
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case SDL_VIDEORESIZE: {
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int w = Clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
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int h = Clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
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int w = max(ev.resize.w, 64);
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int h = max(ev.resize.h, 64);
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ChangeResInGame(w, h);
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break;
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}
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@ -545,8 +545,8 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
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w = r->right - r->left - (r2.right - r2.left);
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h = r->bottom - r->top - (r2.bottom - r2.top);
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w = Clamp(w, 64, MAX_SCREEN_WIDTH);
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h = Clamp(h, 64, MAX_SCREEN_HEIGHT);
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w = max(w, 64);
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h = max(h, 64);
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SetRect(&r2, 0, 0, w, h);
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AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
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@ -677,8 +677,8 @@ static bool AllocateDibSection(int w, int h)
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HDC dc;
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int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
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w = Clamp(w, 64, MAX_SCREEN_WIDTH);
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h = Clamp(h, 64, MAX_SCREEN_HEIGHT);
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w = max(w, 64);
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h = max(h, 64);
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if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
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@ -737,8 +737,8 @@ static void FindResolutions()
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* Doesn't really matter since we don't pass a string anyways, but still
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* a letdown */
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for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
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if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() && IsInsideMM(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
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IsInsideMM(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
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if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
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dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
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uint j;
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for (j = 0; j < n; j++) {
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@ -787,10 +787,10 @@ const char *VideoDriver_Win32::Start(const char * const *parm)
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_wnd.height_org = _cur_resolution[1];
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AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
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MarkWholeScreenDirty();
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MakeWindow(_fullscreen);
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MarkWholeScreenDirty();
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return NULL;
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}
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