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(svn r12779) -Codechange: remove a few constants from openttd.h.

release/0.7
rubidium 2008-04-18 21:49:38 +00:00
parent 14dc60c8a1
commit dde68e922a
6 changed files with 26 additions and 28 deletions

View File

@ -17,6 +17,7 @@
#include "strings_func.h" #include "strings_func.h"
#include "core/math_func.hpp" #include "core/math_func.hpp"
#include "settings_type.h" #include "settings_type.h"
#include "core/alloc_func.hpp"
#include "table/palettes.h" #include "table/palettes.h"
#include "table/sprites.h" #include "table/sprites.h"
@ -67,9 +68,9 @@ static byte _string_colorremap[3];
enum { enum {
DIRTY_BLOCK_HEIGHT = 8, DIRTY_BLOCK_HEIGHT = 8,
DIRTY_BLOCK_WIDTH = 64, DIRTY_BLOCK_WIDTH = 64,
DIRTY_BYTES_PER_LINE = MAX_SCREEN_WIDTH / DIRTY_BLOCK_WIDTH,
}; };
static byte _dirty_blocks[DIRTY_BYTES_PER_LINE * MAX_SCREEN_HEIGHT / DIRTY_BLOCK_HEIGHT]; static uint _dirty_bytes_per_line = 0;
static byte *_dirty_blocks = NULL;
void GfxScroll(int left, int top, int width, int height, int xo, int yo) void GfxScroll(int left, int top, int width, int height, int xo, int yo)
{ {
@ -934,6 +935,9 @@ byte GetCharacterWidth(FontSize size, WChar key)
void ScreenSizeChanged() void ScreenSizeChanged()
{ {
_dirty_bytes_per_line = (_screen.width + DIRTY_BLOCK_WIDTH - 1) / DIRTY_BLOCK_WIDTH;
_dirty_blocks = ReallocT<byte>(_dirty_blocks, _dirty_bytes_per_line * ((_screen.height + DIRTY_BLOCK_HEIGHT - 1) / DIRTY_BLOCK_HEIGHT));
/* check the dirty rect */ /* check the dirty rect */
if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width; if (_invalid_rect.right >= _screen.width) _invalid_rect.right = _screen.width;
if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height; if (_invalid_rect.bottom >= _screen.height) _invalid_rect.bottom = _screen.height;
@ -1059,7 +1063,7 @@ void DrawDirtyBlocks()
/* First try coalescing downwards */ /* First try coalescing downwards */
do { do {
*p = 0; *p = 0;
p += DIRTY_BYTES_PER_LINE; p += _dirty_bytes_per_line;
bottom += DIRTY_BLOCK_HEIGHT; bottom += DIRTY_BLOCK_HEIGHT;
} while (bottom != h && *p != 0); } while (bottom != h && *p != 0);
@ -1074,7 +1078,7 @@ void DrawDirtyBlocks()
/* Check if a full line of dirty flags is set. */ /* Check if a full line of dirty flags is set. */
do { do {
if (!*p2) goto no_more_coalesc; if (!*p2) goto no_more_coalesc;
p2 += DIRTY_BYTES_PER_LINE; p2 += _dirty_bytes_per_line;
} while (--h != 0); } while (--h != 0);
/* Wohoo, can combine it one step to the right! /* Wohoo, can combine it one step to the right!
@ -1085,7 +1089,7 @@ void DrawDirtyBlocks()
p2 = p; p2 = p;
do { do {
*p2 = 0; *p2 = 0;
p2 += DIRTY_BYTES_PER_LINE; p2 += _dirty_bytes_per_line;
} while (--h != 0); } while (--h != 0);
} }
no_more_coalesc: no_more_coalesc:
@ -1104,7 +1108,7 @@ void DrawDirtyBlocks()
} }
} while (b++, (x += DIRTY_BLOCK_WIDTH) != w); } while (b++, (x += DIRTY_BLOCK_WIDTH) != w);
} while (b += -(w / DIRTY_BLOCK_WIDTH) + DIRTY_BYTES_PER_LINE, (y += DIRTY_BLOCK_HEIGHT) != h); } while (b += -(w / DIRTY_BLOCK_WIDTH) + _dirty_bytes_per_line, (y += DIRTY_BLOCK_HEIGHT) != h);
_invalid_rect.left = w; _invalid_rect.left = w;
_invalid_rect.top = h; _invalid_rect.top = h;
@ -1154,7 +1158,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
left /= DIRTY_BLOCK_WIDTH; left /= DIRTY_BLOCK_WIDTH;
top /= DIRTY_BLOCK_HEIGHT; top /= DIRTY_BLOCK_HEIGHT;
b = _dirty_blocks + top * DIRTY_BYTES_PER_LINE + left; b = _dirty_blocks + top * _dirty_bytes_per_line + left;
width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1; width = ((right - 1) / DIRTY_BLOCK_WIDTH) - left + 1;
height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1; height = ((bottom - 1) / DIRTY_BLOCK_HEIGHT) - top + 1;
@ -1166,7 +1170,7 @@ void SetDirtyBlocks(int left, int top, int right, int bottom)
do b[--i] = 0xFF; while (i); do b[--i] = 0xFF; while (i);
b += DIRTY_BYTES_PER_LINE; b += _dirty_bytes_per_line;
} while (--height != 0); } while (--height != 0);
} }

View File

@ -449,7 +449,7 @@ void GameSizeChanged()
{ {
_cur_resolution[0] = _screen.width; _cur_resolution[0] = _screen.width;
_cur_resolution[1] = _screen.height; _cur_resolution[1] = _screen.height;
RelocateAllWindows(_screen.width, _screen.height);
ScreenSizeChanged(); ScreenSizeChanged();
RelocateAllWindows(_screen.width, _screen.height);
MarkWholeScreenDirty(); MarkWholeScreenDirty();
} }

View File

@ -258,8 +258,8 @@ static void ParseResolution(int res[2], const char *s)
return; return;
} }
res[0] = Clamp(strtoul(s, NULL, 0), 64, MAX_SCREEN_WIDTH); res[0] = max(strtoul(s, NULL, 0), 64UL);
res[1] = Clamp(strtoul(t + 1, NULL, 0), 64, MAX_SCREEN_HEIGHT); res[1] = max(strtoul(t + 1, NULL, 0), 64UL);
} }
static void InitializeDynamicVariables() static void InitializeDynamicVariables()

View File

@ -97,11 +97,6 @@ enum {
extern byte _savegame_sort_order; extern byte _savegame_sort_order;
enum {
MAX_SCREEN_WIDTH = 2048,
MAX_SCREEN_HEIGHT = 1200,
};
/* In certain windows you navigate with the arrow keys. Do not scroll the /* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all * gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero */ * elements are zero */

View File

@ -127,8 +127,7 @@ static void GetVideoModes()
for (i = 0; modes[i]; i++) { for (i = 0; modes[i]; i++) {
int w = modes[i]->w; int w = modes[i]->w;
int h = modes[i]->h; int h = modes[i]->h;
if (IsInsideMM(w, 640, MAX_SCREEN_WIDTH + 1) && if (w >= 640 && h >= 480) {
IsInsideMM(h, 480, MAX_SCREEN_HEIGHT + 1)) {
int j; int j;
for (j = 0; j < n; j++) { for (j = 0; j < n; j++) {
if (_resolutions[j][0] == w && _resolutions[j][1] == h) break; if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
@ -419,8 +418,8 @@ static int PollEvent()
break; break;
case SDL_VIDEORESIZE: { case SDL_VIDEORESIZE: {
int w = Clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH); int w = max(ev.resize.w, 64);
int h = Clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT); int h = max(ev.resize.h, 64);
ChangeResInGame(w, h); ChangeResInGame(w, h);
break; break;
} }

View File

@ -545,8 +545,8 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
w = r->right - r->left - (r2.right - r2.left); w = r->right - r->left - (r2.right - r2.left);
h = r->bottom - r->top - (r2.bottom - r2.top); h = r->bottom - r->top - (r2.bottom - r2.top);
w = Clamp(w, 64, MAX_SCREEN_WIDTH); w = max(w, 64);
h = Clamp(h, 64, MAX_SCREEN_HEIGHT); h = max(h, 64);
SetRect(&r2, 0, 0, w, h); SetRect(&r2, 0, 0, w, h);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE); AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
@ -677,8 +677,8 @@ static bool AllocateDibSection(int w, int h)
HDC dc; HDC dc;
int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth(); int bpp = BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth();
w = Clamp(w, 64, MAX_SCREEN_WIDTH); w = max(w, 64);
h = Clamp(h, 64, MAX_SCREEN_HEIGHT); h = max(h, 64);
if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals"); if (bpp == 0) error("Can't use a blitter that blits 0 bpp for normal visuals");
@ -737,8 +737,8 @@ static void FindResolutions()
* Doesn't really matter since we don't pass a string anyways, but still * Doesn't really matter since we don't pass a string anyways, but still
* a letdown */ * a letdown */
for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) { for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() && IsInsideMM(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) && if (dm.dmBitsPerPel == BlitterFactoryBase::GetCurrentBlitter()->GetScreenDepth() &&
IsInsideMM(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) { dm.dmPelsWidth >= 640 && dm.dmPelsHeight >= 480) {
uint j; uint j;
for (j = 0; j < n; j++) { for (j = 0; j < n; j++) {
@ -787,10 +787,10 @@ const char *VideoDriver_Win32::Start(const char * const *parm)
_wnd.height_org = _cur_resolution[1]; _wnd.height_org = _cur_resolution[1];
AllocateDibSection(_cur_resolution[0], _cur_resolution[1]); AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
MarkWholeScreenDirty();
MakeWindow(_fullscreen); MakeWindow(_fullscreen);
MarkWholeScreenDirty();
return NULL; return NULL;
} }