mirror of https://github.com/OpenTTD/OpenTTD
(svn r18952) -Fix (r18950): loading recent (=newer then title game) savegames failed
parent
b0349704b0
commit
dc714960e3
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@ -295,6 +295,16 @@ static inline VarType GetVarFileType(VarType type)
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return type & 0xF; // GB(type, 0, 4);
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return type & 0xF; // GB(type, 0, 4);
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}
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}
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/**
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* Check if the given saveload type is a numeric type.
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* @param conv the type to check
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* @return True if it's a numeric type.
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*/
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static bool IsNumericType(VarType conv)
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{
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return GetVarMemType(conv) <= SLE_VAR_U64;
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}
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/** Get the address of the variable. Which one to pick depends on the object
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/** Get the address of the variable. Which one to pick depends on the object
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* pointer. If it is NULL we are dealing with global variables so the address
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* pointer. If it is NULL we are dealing with global variables so the address
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* is taken. If non-null only the offset is stored in the union and we need
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* is taken. If non-null only the offset is stored in the union and we need
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@ -1784,7 +1784,7 @@ static void LoadSettings(const SettingDesc *osd, void *object)
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void *ptr = GetVariableAddress(object, sld);
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void *ptr = GetVariableAddress(object, sld);
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if (!SlObjectMember(ptr, sld)) continue;
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if (!SlObjectMember(ptr, sld)) continue;
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Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
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if (IsNumericType(sld->conv)) Write_ValidateSetting(ptr, osd, ReadValue(ptr, sld->conv));
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}
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}
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}
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}
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