mirror of https://github.com/OpenTTD/OpenTTD
(svn r17715) -Cleanup: [OSX] And a final round of coding style and some cleaning.
parent
ba6866128d
commit
dbb13fd856
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@ -80,9 +80,8 @@ void QZ_ShowMouse()
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[ NSCursor unhide ];
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[ NSCursor unhide ];
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_show_mouse = true;
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_show_mouse = true;
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// Hide the openttd cursor when leaving the window
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/* Hide the openttd cursor when leaving the window */
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if (_cocoa_subdriver != NULL)
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if (_cocoa_subdriver != NULL) UndrawMouseCursor();
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UndrawMouseCursor();
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_cursor.in_window = false;
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_cursor.in_window = false;
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}
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}
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}
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}
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@ -90,39 +89,32 @@ void QZ_ShowMouse()
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void QZ_HideMouse()
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void QZ_HideMouse()
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{
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{
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if (_show_mouse) {
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if (_show_mouse) {
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/*
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/* Don't hide the cursor when compiling in debug mode.
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* Don't hide the cursor when compiling in debug mode.
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* Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode. */
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* Note: Not hiding the cursor will cause artefacts around it in 8bpp fullscreen mode.
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*/
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#ifndef _DEBUG
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#ifndef _DEBUG
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[ NSCursor hide ];
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[ NSCursor hide ];
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#endif
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#endif
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_show_mouse = false;
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_show_mouse = false;
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// Show the openttd cursor again
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/* Show the openttd cursor again */
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_cursor.in_window = true;
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_cursor.in_window = true;
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}
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}
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}
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}
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static void QZ_WarpCursor(int x, int y)
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static void QZ_WarpCursor(int x, int y)
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{
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{
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NSPoint p;
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assert(_cocoa_subdriver != NULL);
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CGPoint cgp;
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assert(_cocoa_subdriver);
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/* Only allow warping when in foreground */
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/* Only allow warping when in foreground */
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if (![ NSApp isActive ]) return;
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if (![ NSApp isActive ]) return;
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p = NSMakePoint(x, y);
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NSPoint p = NSMakePoint(x, y);
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cgp = _cocoa_subdriver->PrivateLocalToCG(&p);
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CGPoint cgp = _cocoa_subdriver->PrivateLocalToCG(&p);
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/* this is the magic call that fixes cursor "freezing" after warp */
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/* this is the magic call that fixes cursor "freezing" after warp */
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CGSetLocalEventsSuppressionInterval(0.0);
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CGSetLocalEventsSuppressionInterval(0.0);
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/* Do the actual warp */
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/* Do the actual warp */
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CGWarpMouseCursorPosition(cgp);
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CGWarpMouseCursorPosition(cgp);
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/* Generate the mouse moved event */
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}
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}
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@ -274,10 +266,9 @@ static const VkMapping _vk_mapping[] = {
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static uint32 QZ_MapKey(unsigned short sym)
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static uint32 QZ_MapKey(unsigned short sym)
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{
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{
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const VkMapping *map;
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uint32 key = 0;
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uint32 key = 0;
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for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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for (const VkMapping *map = _vk_mapping; map != endof(_vk_mapping); ++map) {
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if (sym == map->vk_from) {
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if (sym == map->vk_from) {
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key = map->map_to;
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key = map->map_to;
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break;
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break;
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@ -323,23 +314,20 @@ static void QZ_DoUnsidedModifiers(unsigned int newMods)
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{
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{
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const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
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const int mapping[] = { QZ_CAPSLOCK, QZ_LSHIFT, QZ_LCTRL, QZ_LALT, QZ_LMETA };
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int i;
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unsigned int bit;
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if (_current_mods == newMods) return;
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if (_current_mods == newMods) return;
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/* Iterate through the bits, testing each against the current modifiers */
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/* Iterate through the bits, testing each against the current modifiers */
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for (i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
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for (unsigned int i = 0, bit = NSAlphaShiftKeyMask; bit <= NSCommandKeyMask; bit <<= 1, ++i) {
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unsigned int currentMask, newMask;
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unsigned int currentMask, newMask;
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currentMask = _current_mods & bit;
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currentMask = _current_mods & bit;
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newMask = newMods & bit;
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newMask = newMods & bit;
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if (currentMask && currentMask != newMask) { /* modifier up event */
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if (currentMask && currentMask != newMask) { // modifier up event
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/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
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/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
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if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
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if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, YES);
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QZ_KeyEvent(mapping[i], 0, NO);
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QZ_KeyEvent(mapping[i], 0, NO);
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} else if (newMask && currentMask != newMask) { /* modifier down event */
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} else if (newMask && currentMask != newMask) { // modifier down event
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QZ_KeyEvent(mapping[i], 0, YES);
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QZ_KeyEvent(mapping[i], 0, YES);
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/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
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/* If this was Caps Lock, we need some additional voodoo to make SDL happy (is this needed in ottd?) */
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if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
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if (bit == NSAlphaShiftKeyMask) QZ_KeyEvent(mapping[i], 0, NO);
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@ -402,44 +390,37 @@ static void QZ_MouseButtonEvent(int button, BOOL down)
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static bool QZ_PollEvent()
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static bool QZ_PollEvent()
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{
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{
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NSEvent *event;
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NSPoint pt;
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NSString *chars;
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#ifdef _DEBUG
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uint32 et0, et;
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#endif
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assert(_cocoa_subdriver != NULL);
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assert(_cocoa_subdriver != NULL);
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#ifdef _DEBUG
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#ifdef _DEBUG
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et0 = GetTick();
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uint32 et0 = GetTick();
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#endif
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#endif
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event = [ NSApp nextEventMatchingMask:NSAnyEventMask
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NSEvent *event = [ NSApp nextEventMatchingMask:NSAnyEventMask
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untilDate: [ NSDate distantPast ]
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untilDate:[ NSDate distantPast ]
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inMode: NSDefaultRunLoopMode dequeue:YES ];
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inMode:NSDefaultRunLoopMode dequeue:YES ];
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#ifdef _DEBUG
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#ifdef _DEBUG
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et = GetTick();
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_tEvent += GetTick() - et0;
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_tEvent+= et - et0;
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#endif
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#endif
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if (event == nil) return false;
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if (event == nil) return false;
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if (!_cocoa_subdriver->IsActive()) {
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if (!_cocoa_subdriver->IsActive()) {
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QZ_ShowMouse();
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QZ_ShowMouse();
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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return true;
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return true;
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}
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}
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QZ_DoUnsidedModifiers( [ event modifierFlags ] );
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QZ_DoUnsidedModifiers( [ event modifierFlags ] );
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switch ([event type]) {
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NSString *chars;
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NSPoint pt;
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switch ([ event type ]) {
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case NSMouseMoved:
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case NSMouseMoved:
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case NSOtherMouseDragged:
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case NSOtherMouseDragged:
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case NSLeftMouseDragged:
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case NSLeftMouseDragged:
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pt = _cocoa_subdriver->GetMouseLocation(event);
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!_cocoa_subdriver->MouseIsInsideView(&pt) &&
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if (!_cocoa_subdriver->MouseIsInsideView(&pt) && !_emulating_right_button) {
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!_emulating_right_button) {
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QZ_ShowMouse();
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QZ_ShowMouse();
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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break;
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break;
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}
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}
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@ -461,9 +442,8 @@ static bool QZ_PollEvent()
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pt = _cocoa_subdriver->GetMouseLocation(event);
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!([ event modifierFlags ] & keymask) ||
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if (!([ event modifierFlags ] & keymask) || !_cocoa_subdriver->MouseIsInsideView(&pt)) {
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!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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[ NSApp sendEvent:event ];
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[NSApp sendEvent:event];
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}
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}
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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@ -484,7 +464,7 @@ static bool QZ_PollEvent()
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break;
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break;
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}
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}
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case NSLeftMouseUp:
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case NSLeftMouseUp:
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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pt = _cocoa_subdriver->GetMouseLocation(event);
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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@ -508,7 +488,7 @@ static bool QZ_PollEvent()
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pt = _cocoa_subdriver->GetMouseLocation(event);
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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QZ_ShowMouse();
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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break;
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break;
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}
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}
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@ -521,7 +501,7 @@ static bool QZ_PollEvent()
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pt = _cocoa_subdriver->GetMouseLocation(event);
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pt = _cocoa_subdriver->GetMouseLocation(event);
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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if (!_cocoa_subdriver->MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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QZ_ShowMouse();
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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break;
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break;
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}
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}
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@ -536,7 +516,7 @@ static bool QZ_PollEvent()
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pt = QZ_GetMouseLocation(event);
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pt = QZ_GetMouseLocation(event);
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if (!QZ_MouseIsInsideView(&pt)) {
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if (!QZ_MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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QZ_ShowMouse();
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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break;
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break;
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}
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}
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@ -549,7 +529,7 @@ static bool QZ_PollEvent()
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pt = QZ_GetMouseLocation(event);
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pt = QZ_GetMouseLocation(event);
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if (!QZ_MouseIsInsideView(&pt)) {
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if (!QZ_MouseIsInsideView(&pt)) {
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QZ_ShowMouse();
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QZ_ShowMouse();
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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break;
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break;
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}
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}
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@ -561,34 +541,34 @@ static bool QZ_PollEvent()
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case NSKeyDown:
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case NSKeyDown:
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/* Quit, hide and minimize */
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/* Quit, hide and minimize */
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switch ([event keyCode]) {
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switch ([ event keyCode ]) {
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case QZ_q:
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case QZ_q:
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case QZ_h:
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case QZ_h:
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case QZ_m:
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case QZ_m:
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if ([ event modifierFlags ] & NSCommandKeyMask) {
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if ([ event modifierFlags ] & NSCommandKeyMask) {
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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}
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}
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break;
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break;
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}
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}
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chars = [ event characters ];
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chars = [ event characters ];
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QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
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QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, YES);
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break;
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break;
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case NSKeyUp:
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case NSKeyUp:
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/* Quit, hide and minimize */
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/* Quit, hide and minimize */
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switch ([event keyCode]) {
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switch ([ event keyCode ]) {
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case QZ_q:
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case QZ_q:
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case QZ_h:
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case QZ_h:
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case QZ_m:
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case QZ_m:
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if ([ event modifierFlags ] & NSCommandKeyMask) {
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if ([ event modifierFlags ] & NSCommandKeyMask) {
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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}
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}
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break;
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break;
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}
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}
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chars = [ event characters ];
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chars = [ event characters ];
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QZ_KeyEvent([event keyCode], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
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QZ_KeyEvent([ event keyCode ], [ chars length ] ? [ chars characterAtIndex:0 ] : 0, NO);
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break;
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break;
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case NSScrollWheel:
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case NSScrollWheel:
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@ -604,7 +584,7 @@ static bool QZ_PollEvent()
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break;
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break;
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default:
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default:
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[NSApp sendEvent:event];
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[ NSApp sendEvent:event ];
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}
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}
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return true;
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return true;
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@ -617,14 +597,10 @@ void QZ_GameLoop()
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uint32 last_cur_ticks = cur_ticks;
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uint32 last_cur_ticks = cur_ticks;
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uint32 next_tick = cur_ticks + 30;
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uint32 next_tick = cur_ticks + 30;
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uint32 pal_tick = 0;
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uint32 pal_tick = 0;
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#ifdef _DEBUG
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uint32 et0, et, st0, st;
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#endif
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int i;
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#ifdef _DEBUG
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#ifdef _DEBUG
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et0 = GetTick();
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uint32 et0 = GetTick();
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st = 0;
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uint32 st = 0;
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#endif
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#endif
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_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
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_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
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_cocoa_subdriver->Draw();
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_cocoa_subdriver->Draw();
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CSleep(1);
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CSleep(1);
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for (i = 0; i < 2; i++) GameLoop();
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for (int i = 0; i < 2; i++) GameLoop();
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_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
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_screen.dst_ptr = _cocoa_subdriver->GetPixelBuffer();
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UpdateWindows();
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UpdateWindows();
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_cocoa_subdriver->Draw();
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_cocoa_subdriver->Draw();
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} else {
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} else {
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#ifdef _DEBUG
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#ifdef _DEBUG
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st0 = GetTick();
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uint32 st0 = GetTick();
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#endif
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#endif
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CSleep(1);
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CSleep(1);
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#ifdef _DEBUG
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#ifdef _DEBUG
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@ -698,7 +674,7 @@ void QZ_GameLoop()
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}
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}
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#ifdef _DEBUG
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#ifdef _DEBUG
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et = GetTick();
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uint32 et = GetTick();
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DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent);
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DEBUG(driver, 1, "cocoa_v: nextEventMatchingMask took %i ms total", _tEvent);
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DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
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DEBUG(driver, 1, "cocoa_v: game loop took %i ms total (%i ms without sleep)", et - et0, et - et0 - st);
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#include "../../debug.h"
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#include "../../debug.h"
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#include "../../core/geometry_type.hpp"
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#include "../../core/geometry_type.hpp"
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#include "../../core/sort_func.hpp"
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#include "cocoa_v.h"
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#include "cocoa_v.h"
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#include "../../gfx_func.h"
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#include "../../gfx_func.h"
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@ -73,29 +74,29 @@ struct OTTD_QuartzGammaTable {
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@end
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@end
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static int CDECL ModeSorter(const OTTD_Point *p1, const OTTD_Point *p2)
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{
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if (p1->x < p2->x) return -1;
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if (p1->x > p2->x) return +1;
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if (p1->y < p2->y) return -1;
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if (p1->y > p2->y) return +1;
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return 0;
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}
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uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth)
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uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth)
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{
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{
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CFArrayRef mode_list;
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CFArrayRef mode_list = CGDisplayAvailableModes(display_id);
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CFIndex num_modes;
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CFIndex num_modes = CFArrayGetCount(mode_list);
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CFIndex i;
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uint count = 0;
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mode_list = CGDisplayAvailableModes(display_id);
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num_modes = CFArrayGetCount(mode_list);
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||||||
/* Build list of modes with the requested bpp */
|
/* Build list of modes with the requested bpp */
|
||||||
for (i = 0; i < num_modes && count < max_modes; i++) {
|
uint count = 0;
|
||||||
CFDictionaryRef onemode;
|
for (CFIndex i = 0; i < num_modes && count < max_modes; i++) {
|
||||||
CFNumberRef number;
|
int intvalue, bpp;
|
||||||
int bpp;
|
|
||||||
int intvalue;
|
|
||||||
bool hasMode;
|
|
||||||
uint16 width, height;
|
uint16 width, height;
|
||||||
|
|
||||||
onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i);
|
CFDictionaryRef onemode = (const __CFDictionary*)CFArrayGetValueAtIndex(mode_list, i);
|
||||||
number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
|
CFNumberRef number = (const __CFNumber*)CFDictionaryGetValue(onemode, kCGDisplayBitsPerPixel);
|
||||||
CFNumberGetValue (number, kCFNumberSInt32Type, &bpp);
|
CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
|
||||||
|
|
||||||
if (bpp != display_depth) continue;
|
if (bpp != display_depth) continue;
|
||||||
|
|
||||||
|
@ -108,14 +109,11 @@ uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_i
|
||||||
height = (uint16)intvalue;
|
height = (uint16)intvalue;
|
||||||
|
|
||||||
/* Check if mode is already in the list */
|
/* Check if mode is already in the list */
|
||||||
{
|
bool hasMode = false;
|
||||||
uint i;
|
for (uint i = 0; i < count; i++) {
|
||||||
hasMode = false;
|
if (modes[i].x == width && modes[i].y == height) {
|
||||||
for (i = 0; i < count; i++) {
|
hasMode = true;
|
||||||
if (modes[i].x == width && modes[i].y == height) {
|
break;
|
||||||
hasMode = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -128,37 +126,19 @@ uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_i
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Sort list smallest to largest */
|
/* Sort list smallest to largest */
|
||||||
{
|
QSortT(modes, count, &ModeSorter);
|
||||||
uint i, j;
|
|
||||||
for (i = 0; i < count; i++) {
|
|
||||||
for (j = 0; j < count-1; j++) {
|
|
||||||
if (modes[j].x > modes[j + 1].x || (
|
|
||||||
modes[j].x == modes[j + 1].x &&
|
|
||||||
modes[j].y > modes[j + 1].y
|
|
||||||
)) {
|
|
||||||
uint tmpw = modes[j].x;
|
|
||||||
uint tmph = modes[j].y;
|
|
||||||
|
|
||||||
modes[j].x = modes[j + 1].x;
|
|
||||||
modes[j].y = modes[j + 1].y;
|
|
||||||
|
|
||||||
modes[j + 1].x = tmpw;
|
|
||||||
modes[j + 1].y = tmph;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return count;
|
return count;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Small function to test if the main display can display 8 bpp in fullscreen */
|
/** Small function to test if the main display can display 8 bpp in fullscreen */
|
||||||
bool QZ_CanDisplay8bpp()
|
bool QZ_CanDisplay8bpp()
|
||||||
{
|
{
|
||||||
OTTD_Point p;
|
OTTD_Point p;
|
||||||
|
|
||||||
/* We want to know if 8 bpp is possible in fullscreen and not anything about resolutions.
|
/* We want to know if 8 bpp is possible in fullscreen and not anything about
|
||||||
* Because of this we want to fill a list of 1 resolution of 8 bpp on display 0 (main) and return if we found one. */
|
* resolutions. Because of this we want to fill a list of 1 resolution of 8 bpp
|
||||||
|
* on display 0 (main) and return if we found one. */
|
||||||
return QZ_ListModes(&p, 1, 0, 8);
|
return QZ_ListModes(&p, 1, 0, 8);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -170,17 +150,17 @@ class FullscreenSubdriver: public CocoaSubdriver {
|
||||||
void *screen_buffer;
|
void *screen_buffer;
|
||||||
void *pixel_buffer;
|
void *pixel_buffer;
|
||||||
|
|
||||||
CGDirectDisplayID display_id; /* 0 == main display (only support single display) */
|
CGDirectDisplayID display_id; ///< 0 == main display (only support single display)
|
||||||
CFDictionaryRef cur_mode; /* current mode of the display */
|
CFDictionaryRef cur_mode; ///< current mode of the display
|
||||||
CFDictionaryRef save_mode; /* original mode of the display */
|
CFDictionaryRef save_mode; ///< original mode of the display
|
||||||
CGDirectPaletteRef palette; /* palette of an 8-bit display */
|
CGDirectPaletteRef palette; ///< palette of an 8-bit display
|
||||||
|
|
||||||
#define MAX_DIRTY_RECTS 100
|
#define MAX_DIRTY_RECTS 100
|
||||||
Rect dirty_rects[MAX_DIRTY_RECTS];
|
Rect dirty_rects[MAX_DIRTY_RECTS];
|
||||||
int num_dirty_rects;
|
int num_dirty_rects;
|
||||||
|
|
||||||
|
|
||||||
/* Gamma functions to try to hide the flash from a rez switch
|
/* Gamma functions to try to hide the flash from a res switch
|
||||||
* Fade the display from normal to black
|
* Fade the display from normal to black
|
||||||
* Save gamma tables for fade back to normal
|
* Save gamma tables for fade back to normal
|
||||||
*/
|
*/
|
||||||
|
@ -189,15 +169,10 @@ class FullscreenSubdriver: public CocoaSubdriver {
|
||||||
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
|
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
|
||||||
CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
|
CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
|
||||||
CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
|
CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
|
||||||
float percent;
|
|
||||||
int j;
|
|
||||||
unsigned int actual;
|
|
||||||
|
|
||||||
if (CGGetDisplayTransferByTable(
|
unsigned int actual;
|
||||||
display_id, QZ_GAMMA_TABLE_SIZE,
|
if (CGGetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, table->red, table->green, table->blue, &actual) != CGDisplayNoErr
|
||||||
table->red, table->green, table->blue, &actual
|
|| actual != QZ_GAMMA_TABLE_SIZE) {
|
||||||
) != CGDisplayNoErr ||
|
|
||||||
actual != QZ_GAMMA_TABLE_SIZE) {
|
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -205,17 +180,14 @@ class FullscreenSubdriver: public CocoaSubdriver {
|
||||||
memcpy(greenTable, table->green, sizeof(greenTable));
|
memcpy(greenTable, table->green, sizeof(greenTable));
|
||||||
memcpy(blueTable, table->blue, sizeof(greenTable));
|
memcpy(blueTable, table->blue, sizeof(greenTable));
|
||||||
|
|
||||||
for (percent = 1.0; percent >= 0.0; percent -= 0.01) {
|
for (float percent = 1.0; percent >= 0.0; percent -= 0.01) {
|
||||||
for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
|
for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
|
||||||
redTable[j] = redTable[j] * percent;
|
redTable[j] = redTable[j] * percent;
|
||||||
greenTable[j] = greenTable[j] * percent;
|
greenTable[j] = greenTable[j] * percent;
|
||||||
blueTable[j] = blueTable[j] * percent;
|
blueTable[j] = blueTable[j] * percent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CGSetDisplayTransferByTable(
|
if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) {
|
||||||
display_id, QZ_GAMMA_TABLE_SIZE,
|
|
||||||
redTable, greenTable, blueTable
|
|
||||||
) != CGDisplayNoErr) {
|
|
||||||
CGDisplayRestoreColorSyncSettings();
|
CGDisplayRestoreColorSyncSettings();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -234,24 +206,19 @@ class FullscreenSubdriver: public CocoaSubdriver {
|
||||||
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
|
CGGammaValue redTable[QZ_GAMMA_TABLE_SIZE];
|
||||||
CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
|
CGGammaValue greenTable[QZ_GAMMA_TABLE_SIZE];
|
||||||
CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
|
CGGammaValue blueTable[QZ_GAMMA_TABLE_SIZE];
|
||||||
float percent;
|
|
||||||
int j;
|
|
||||||
|
|
||||||
memset(redTable, 0, sizeof(redTable));
|
memset(redTable, 0, sizeof(redTable));
|
||||||
memset(greenTable, 0, sizeof(greenTable));
|
memset(greenTable, 0, sizeof(greenTable));
|
||||||
memset(blueTable, 0, sizeof(greenTable));
|
memset(blueTable, 0, sizeof(greenTable));
|
||||||
|
|
||||||
for (percent = 0.0; percent <= 1.0; percent += 0.01) {
|
for (float percent = 0.0; percent <= 1.0; percent += 0.01) {
|
||||||
for (j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
|
for (int j = 0; j < QZ_GAMMA_TABLE_SIZE; j++) {
|
||||||
redTable[j] = table->red[j] * percent;
|
redTable[j] = table->red[j] * percent;
|
||||||
greenTable[j] = table->green[j] * percent;
|
greenTable[j] = table->green[j] * percent;
|
||||||
blueTable[j] = table->blue[j] * percent;
|
blueTable[j] = table->blue[j] * percent;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CGSetDisplayTransferByTable(
|
if (CGSetDisplayTransferByTable(this->display_id, QZ_GAMMA_TABLE_SIZE, redTable, greenTable, blueTable) != CGDisplayNoErr) {
|
||||||
display_id, QZ_GAMMA_TABLE_SIZE,
|
|
||||||
redTable, greenTable, blueTable
|
|
||||||
) != CGDisplayNoErr) {
|
|
||||||
CGDisplayRestoreColorSyncSettings();
|
CGDisplayRestoreColorSyncSettings();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
@ -262,33 +229,27 @@ class FullscreenSubdriver: public CocoaSubdriver {
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
|
/** Wait for the VBL to occur (estimated since we don't have a hardware interrupt) */
|
||||||
void WaitForVerticalBlank()
|
void WaitForVerticalBlank()
|
||||||
{
|
{
|
||||||
/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
|
/* The VBL delay is based on Ian Ollmann's RezLib <iano@cco.caltech.edu> */
|
||||||
double refreshRate;
|
|
||||||
double linesPerSecond;
|
|
||||||
double target;
|
|
||||||
double position;
|
|
||||||
double adjustment;
|
|
||||||
CFNumberRef refreshRateCFNumber;
|
|
||||||
|
|
||||||
refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayRefreshRate);
|
CFNumberRef refreshRateCFNumber = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayRefreshRate);
|
||||||
if (refreshRateCFNumber == NULL) return;
|
if (refreshRateCFNumber == NULL) return;
|
||||||
|
|
||||||
if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0)
|
double refreshRate;
|
||||||
return;
|
if (CFNumberGetValue(refreshRateCFNumber, kCFNumberDoubleType, &refreshRate) == 0) return;
|
||||||
|
|
||||||
if (refreshRate == 0) return;
|
if (refreshRate == 0) return;
|
||||||
|
|
||||||
linesPerSecond = refreshRate * display_height;
|
double linesPerSecond = refreshRate * this->display_height;
|
||||||
target = display_height;
|
double target = this->display_height;
|
||||||
|
|
||||||
/* Figure out the first delay so we start off about right */
|
/* Figure out the first delay so we start off about right */
|
||||||
position = CGDisplayBeamPosition(display_id);
|
double position = CGDisplayBeamPosition(this->display_id);
|
||||||
if (position > target) position = 0;
|
if (position > target) position = 0;
|
||||||
|
|
||||||
adjustment = (target - position) / linesPerSecond;
|
double adjustment = (target - position) / linesPerSecond;
|
||||||
|
|
||||||
CSleep((uint32)(adjustment * 1000));
|
CSleep((uint32)(adjustment * 1000));
|
||||||
}
|
}
|
||||||
|
@ -296,71 +257,63 @@ class FullscreenSubdriver: public CocoaSubdriver {
|
||||||
|
|
||||||
bool SetVideoMode(int w, int h)
|
bool SetVideoMode(int w, int h)
|
||||||
{
|
{
|
||||||
boolean_t exact_match;
|
|
||||||
CFNumberRef number;
|
|
||||||
int bpp;
|
|
||||||
int gamma_error;
|
|
||||||
OTTD_QuartzGammaTable gamma_table;
|
|
||||||
NSRect screen_rect;
|
|
||||||
CGError error;
|
|
||||||
NSPoint pt;
|
|
||||||
|
|
||||||
/* Destroy any previous mode */
|
/* Destroy any previous mode */
|
||||||
if (pixel_buffer != NULL) {
|
if (this->pixel_buffer != NULL) {
|
||||||
free(pixel_buffer);
|
free(this->pixel_buffer);
|
||||||
pixel_buffer = NULL;
|
this->pixel_buffer = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* See if requested mode exists */
|
/* See if requested mode exists */
|
||||||
cur_mode = CGDisplayBestModeForParameters(display_id, display_depth, w, h, &exact_match);
|
boolean_t exact_match;
|
||||||
|
this->cur_mode = CGDisplayBestModeForParameters(this->display_id, this->display_depth, w, h, &exact_match);
|
||||||
|
|
||||||
/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
|
/* If the mode wasn't an exact match, check if it has the right bpp, and update width and height */
|
||||||
if (!exact_match) {
|
if (!exact_match) {
|
||||||
number = (const __CFNumber*) CFDictionaryGetValue(cur_mode, kCGDisplayBitsPerPixel);
|
int bpp;
|
||||||
|
CFNumberRef number = (const __CFNumber*) CFDictionaryGetValue(this->cur_mode, kCGDisplayBitsPerPixel);
|
||||||
CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
|
CFNumberGetValue(number, kCFNumberSInt32Type, &bpp);
|
||||||
if (bpp != display_depth) {
|
if (bpp != this->display_depth) {
|
||||||
DEBUG(driver, 0, "Failed to find display resolution");
|
DEBUG(driver, 0, "Failed to find display resolution");
|
||||||
goto ERR_NO_MATCH;
|
goto ERR_NO_MATCH;
|
||||||
}
|
}
|
||||||
|
|
||||||
number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayWidth);
|
number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayWidth);
|
||||||
CFNumberGetValue(number, kCFNumberSInt32Type, &w);
|
CFNumberGetValue(number, kCFNumberSInt32Type, &w);
|
||||||
|
|
||||||
number = (const __CFNumber*)CFDictionaryGetValue(cur_mode, kCGDisplayHeight);
|
number = (const __CFNumber*)CFDictionaryGetValue(this->cur_mode, kCGDisplayHeight);
|
||||||
CFNumberGetValue(number, kCFNumberSInt32Type, &h);
|
CFNumberGetValue(number, kCFNumberSInt32Type, &h);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Fade display to zero gamma */
|
/* Fade display to zero gamma */
|
||||||
gamma_error = FadeGammaOut(&gamma_table);
|
OTTD_QuartzGammaTable gamma_table;
|
||||||
|
int gamma_error = this->FadeGammaOut(&gamma_table);
|
||||||
|
|
||||||
/* Put up the blanking window (a window above all other windows) */
|
/* Put up the blanking window (a window above all other windows) */
|
||||||
error = CGDisplayCapture(display_id);
|
if (CGDisplayCapture(this->display_id) != CGDisplayNoErr ) {
|
||||||
|
|
||||||
if (CGDisplayNoErr != error) {
|
|
||||||
DEBUG(driver, 0, "Failed capturing display");
|
DEBUG(driver, 0, "Failed capturing display");
|
||||||
goto ERR_NO_CAPTURE;
|
goto ERR_NO_CAPTURE;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Do the physical switch */
|
/* Do the physical switch */
|
||||||
if (CGDisplaySwitchToMode(display_id, cur_mode) != CGDisplayNoErr) {
|
if (CGDisplaySwitchToMode(this->display_id, this->cur_mode) != CGDisplayNoErr) {
|
||||||
DEBUG(driver, 0, "Failed switching display resolution");
|
DEBUG(driver, 0, "Failed switching display resolution");
|
||||||
goto ERR_NO_SWITCH;
|
goto ERR_NO_SWITCH;
|
||||||
}
|
}
|
||||||
|
|
||||||
screen_buffer = CGDisplayBaseAddress(display_id);
|
this->screen_buffer = CGDisplayBaseAddress(this->display_id);
|
||||||
screen_pitch = CGDisplayBytesPerRow(display_id);
|
this->screen_pitch = CGDisplayBytesPerRow(this->display_id);
|
||||||
|
|
||||||
display_width = CGDisplayPixelsWide(display_id);
|
this->display_width = CGDisplayPixelsWide(this->display_id);
|
||||||
display_height = CGDisplayPixelsHigh(display_id);
|
this->display_height = CGDisplayPixelsHigh(this->display_id);
|
||||||
|
|
||||||
/* Setup double-buffer emulation */
|
/* Setup double-buffer emulation */
|
||||||
pixel_buffer = malloc(display_width * display_height * display_depth / 8);
|
this->pixel_buffer = malloc(this->display_width * this->display_height * this->display_depth / 8);
|
||||||
if (pixel_buffer == NULL) {
|
if (this->pixel_buffer == NULL) {
|
||||||
DEBUG(driver, 0, "Failed to allocate memory for double buffering");
|
DEBUG(driver, 0, "Failed to allocate memory for double buffering");
|
||||||
goto ERR_DOUBLEBUF;
|
goto ERR_DOUBLEBUF;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (display_depth == 8 && !CGDisplayCanSetPalette(display_id)) {
|
if (this->display_depth == 8 && !CGDisplayCanSetPalette(this->display_id)) {
|
||||||
DEBUG(driver, 0, "Not an indexed display mode.");
|
DEBUG(driver, 0, "Not an indexed display mode.");
|
||||||
goto ERR_NOT_INDEXED;
|
goto ERR_NOT_INDEXED;
|
||||||
}
|
}
|
||||||
|
@ -377,31 +330,31 @@ class FullscreenSubdriver: public CocoaSubdriver {
|
||||||
* We can hack around this bug by setting the screen rect ourselves.
|
* We can hack around this bug by setting the screen rect ourselves.
|
||||||
* This hack should be removed if/when the bug is fixed.
|
* This hack should be removed if/when the bug is fixed.
|
||||||
*/
|
*/
|
||||||
screen_rect = NSMakeRect(0, 0, display_width, display_height);
|
NSRect screen_rect = NSMakeRect(0, 0, this->display_width, this->display_height);
|
||||||
[ [ NSScreen mainScreen ] setFrame:screen_rect ];
|
[ [ NSScreen mainScreen ] setFrame:screen_rect ];
|
||||||
|
|
||||||
|
|
||||||
pt = [ NSEvent mouseLocation ];
|
NSPoint pt = [ NSEvent mouseLocation ];
|
||||||
pt.y = display_height - pt.y;
|
pt.y = this->display_height - pt.y;
|
||||||
if (MouseIsInsideView(&pt)) QZ_HideMouse();
|
if (this->MouseIsInsideView(&pt)) QZ_HideMouse();
|
||||||
|
|
||||||
UpdatePalette(0, 256);
|
this->UpdatePalette(0, 256);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
|
||||||
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
|
/* Since the blanking window covers *all* windows (even force quit) correct recovery is crucial */
|
||||||
ERR_NOT_INDEXED:
|
ERR_NOT_INDEXED:
|
||||||
free(pixel_buffer);
|
free(this->pixel_buffer);
|
||||||
pixel_buffer = NULL;
|
this->pixel_buffer = NULL;
|
||||||
ERR_DOUBLEBUF:
|
ERR_DOUBLEBUF:
|
||||||
CGDisplaySwitchToMode(display_id, save_mode);
|
CGDisplaySwitchToMode(this->display_id, this->save_mode);
|
||||||
ERR_NO_SWITCH:
|
ERR_NO_SWITCH:
|
||||||
CGReleaseAllDisplays();
|
CGReleaseAllDisplays();
|
||||||
ERR_NO_CAPTURE:
|
ERR_NO_CAPTURE:
|
||||||
if (!gamma_error) FadeGammaIn(&gamma_table);
|
if (!gamma_error) this->FadeGammaIn(&gamma_table);
|
||||||
ERR_NO_MATCH:
|
ERR_NO_MATCH:
|
||||||
display_width = 0;
|
this->display_width = 0;
|
||||||
display_height = 0;
|
this->display_height = 0;
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -410,33 +363,30 @@ ERR_NO_MATCH:
|
||||||
{
|
{
|
||||||
/* Release fullscreen resources */
|
/* Release fullscreen resources */
|
||||||
OTTD_QuartzGammaTable gamma_table;
|
OTTD_QuartzGammaTable gamma_table;
|
||||||
int gamma_error;
|
int gamma_error = this->FadeGammaOut(&gamma_table);
|
||||||
NSRect screen_rect;
|
|
||||||
|
|
||||||
gamma_error = FadeGammaOut(&gamma_table);
|
|
||||||
|
|
||||||
/* Restore original screen resolution/bpp */
|
/* Restore original screen resolution/bpp */
|
||||||
CGDisplaySwitchToMode(display_id, save_mode);
|
CGDisplaySwitchToMode(this->display_id, this->save_mode);
|
||||||
CGReleaseAllDisplays();
|
CGReleaseAllDisplays();
|
||||||
ShowMenuBar();
|
ShowMenuBar();
|
||||||
|
|
||||||
/* Reset the main screen's rectangle
|
/* Reset the main screen's rectangle
|
||||||
* See comment in SetVideoMode for why we do this
|
* See comment in SetVideoMode for why we do this */
|
||||||
*/
|
NSRect screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(this->display_id), CGDisplayPixelsHigh(this->display_id));
|
||||||
screen_rect = NSMakeRect(0, 0, CGDisplayPixelsWide(display_id), CGDisplayPixelsHigh(display_id));
|
|
||||||
[ [ NSScreen mainScreen ] setFrame:screen_rect ];
|
[ [ NSScreen mainScreen ] setFrame:screen_rect ];
|
||||||
|
|
||||||
QZ_ShowMouse();
|
QZ_ShowMouse();
|
||||||
|
|
||||||
/* Destroy the pixel buffer */
|
/* Destroy the pixel buffer */
|
||||||
if (pixel_buffer != NULL) {
|
if (this->pixel_buffer != NULL) {
|
||||||
free(pixel_buffer);
|
free(this->pixel_buffer);
|
||||||
pixel_buffer = NULL;
|
this->pixel_buffer = NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!gamma_error) FadeGammaIn(&gamma_table);
|
if (!gamma_error) this->FadeGammaIn(&gamma_table);
|
||||||
|
|
||||||
display_width = 0;
|
this->display_width = 0;
|
||||||
display_height = 0;
|
this->display_height = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
@ -447,107 +397,101 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Initialize the video settings; this data persists between mode switches */
|
/* Initialize the video settings; this data persists between mode switches */
|
||||||
display_id = kCGDirectMainDisplay;
|
this->display_id = kCGDirectMainDisplay;
|
||||||
save_mode = CGDisplayCurrentMode(display_id);
|
this->save_mode = CGDisplayCurrentMode(this->display_id);
|
||||||
|
|
||||||
if (bpp == 8) palette = CGPaletteCreateDefaultColorPalette();
|
if (bpp == 8) this->palette = CGPaletteCreateDefaultColorPalette();
|
||||||
|
|
||||||
display_width = 0;
|
this->display_width = 0;
|
||||||
display_height = 0;
|
this->display_height = 0;
|
||||||
display_depth = bpp;
|
this->display_depth = bpp;
|
||||||
pixel_buffer = NULL;
|
this->pixel_buffer = NULL;
|
||||||
|
|
||||||
num_dirty_rects = MAX_DIRTY_RECTS;
|
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual ~FullscreenSubdriver()
|
virtual ~FullscreenSubdriver()
|
||||||
{
|
{
|
||||||
RestoreVideoMode();
|
this->RestoreVideoMode();
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void Draw()
|
virtual void Draw()
|
||||||
{
|
{
|
||||||
const uint8 *src = (uint8*) pixel_buffer;
|
const uint8 *src = (uint8 *)this->pixel_buffer;
|
||||||
uint8 *dst = (uint8*) screen_buffer;
|
uint8 *dst = (uint8 *)this->screen_buffer;
|
||||||
uint pitch = screen_pitch;
|
uint pitch = this->screen_pitch;
|
||||||
uint width = display_width;
|
uint width = this->display_width;
|
||||||
uint num_dirty = num_dirty_rects;
|
uint num_dirty = this->num_dirty_rects;
|
||||||
uint bytesperpixel = display_depth / 8;
|
uint bytesperpixel = this->display_depth / 8;
|
||||||
uint i;
|
|
||||||
|
|
||||||
/* Check if we need to do anything */
|
/* Check if we need to do anything */
|
||||||
if (num_dirty == 0) return;
|
if (num_dirty == 0) return;
|
||||||
|
|
||||||
if (num_dirty >= MAX_DIRTY_RECTS) {
|
if (num_dirty >= MAX_DIRTY_RECTS) {
|
||||||
num_dirty = 1;
|
num_dirty = 1;
|
||||||
dirty_rects[0].left = 0;
|
this->dirty_rects[0].left = 0;
|
||||||
dirty_rects[0].top = 0;
|
this->dirty_rects[0].top = 0;
|
||||||
dirty_rects[0].right = display_width;
|
this->dirty_rects[0].right = this->display_width;
|
||||||
dirty_rects[0].bottom = display_height;
|
this->dirty_rects[0].bottom = this->display_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
WaitForVerticalBlank();
|
WaitForVerticalBlank();
|
||||||
/* Build the region of dirty rectangles */
|
/* Build the region of dirty rectangles */
|
||||||
for (i = 0; i < num_dirty; i++) {
|
for (uint i = 0; i < num_dirty; i++) {
|
||||||
uint y = dirty_rects[i].top;
|
uint y = this->dirty_rects[i].top;
|
||||||
uint left = dirty_rects[i].left;
|
uint left = this->dirty_rects[i].left;
|
||||||
uint length = dirty_rects[i].right - left;
|
uint length = this->dirty_rects[i].right - left;
|
||||||
uint bottom = dirty_rects[i].bottom;
|
uint bottom = this->dirty_rects[i].bottom;
|
||||||
|
|
||||||
for (; y < bottom; y++) {
|
for (; y < bottom; y++) {
|
||||||
memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel);
|
memcpy(dst + y * pitch + left * bytesperpixel, src + y * width * bytesperpixel + left * bytesperpixel, length * bytesperpixel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
num_dirty_rects = 0;
|
this->num_dirty_rects = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void MakeDirty(int left, int top, int width, int height)
|
virtual void MakeDirty(int left, int top, int width, int height)
|
||||||
{
|
{
|
||||||
if (num_dirty_rects < MAX_DIRTY_RECTS) {
|
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
|
||||||
dirty_rects[num_dirty_rects].left = left;
|
this->dirty_rects[this->num_dirty_rects].left = left;
|
||||||
dirty_rects[num_dirty_rects].top = top;
|
this->dirty_rects[this->num_dirty_rects].top = top;
|
||||||
dirty_rects[num_dirty_rects].right = left + width;
|
this->dirty_rects[this->num_dirty_rects].right = left + width;
|
||||||
dirty_rects[num_dirty_rects].bottom = top + height;
|
this->dirty_rects[this->num_dirty_rects].bottom = top + height;
|
||||||
}
|
}
|
||||||
num_dirty_rects++;
|
this->num_dirty_rects++;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void UpdatePalette(uint first_color, uint num_colors)
|
virtual void UpdatePalette(uint first_color, uint num_colors)
|
||||||
{
|
{
|
||||||
CGTableCount index;
|
if (this->display_depth != 8) return;
|
||||||
CGDeviceColor color;
|
|
||||||
|
|
||||||
if (display_depth != 8)
|
for (CGTableCount index = first_color; index < first_color + num_colors; index++) {
|
||||||
return;
|
|
||||||
|
|
||||||
for (index = first_color; index < first_color+num_colors; index++) {
|
|
||||||
/* Clamp colors between 0.0 and 1.0 */
|
/* Clamp colors between 0.0 and 1.0 */
|
||||||
|
CGDeviceColor color;
|
||||||
color.red = _cur_palette[index].r / 255.0;
|
color.red = _cur_palette[index].r / 255.0;
|
||||||
color.blue = _cur_palette[index].b / 255.0;
|
color.blue = _cur_palette[index].b / 255.0;
|
||||||
color.green = _cur_palette[index].g / 255.0;
|
color.green = _cur_palette[index].g / 255.0;
|
||||||
|
|
||||||
CGPaletteSetColorAtIndex(palette, color, index);
|
CGPaletteSetColorAtIndex(this->palette, color, index);
|
||||||
}
|
}
|
||||||
|
|
||||||
CGDisplaySetPalette(display_id, palette);
|
CGDisplaySetPalette(this->display_id, this->palette);
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual uint ListModes(OTTD_Point *modes, uint max_modes)
|
virtual uint ListModes(OTTD_Point *modes, uint max_modes)
|
||||||
{
|
{
|
||||||
return QZ_ListModes(modes, max_modes, display_id, display_depth);
|
return QZ_ListModes(modes, max_modes, this->display_id, this->display_depth);
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual bool ChangeResolution(int w, int h)
|
virtual bool ChangeResolution(int w, int h)
|
||||||
{
|
{
|
||||||
int old_width = display_width;
|
int old_width = this->display_width;
|
||||||
int old_height = display_height;
|
int old_height = this->display_height;
|
||||||
|
|
||||||
if (SetVideoMode(w, h))
|
if (SetVideoMode(w, h)) return true;
|
||||||
return true;
|
|
||||||
|
|
||||||
if (old_width != 0 && old_height != 0)
|
if (old_width != 0 && old_height != 0) SetVideoMode(old_width, old_height);
|
||||||
SetVideoMode(old_width, old_height);
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
@ -559,17 +503,17 @@ public:
|
||||||
|
|
||||||
virtual int GetWidth()
|
virtual int GetWidth()
|
||||||
{
|
{
|
||||||
return display_width;
|
return this->display_width;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual int GetHeight()
|
virtual int GetHeight()
|
||||||
{
|
{
|
||||||
return display_height;
|
return this->display_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void *GetPixelBuffer()
|
virtual void *GetPixelBuffer()
|
||||||
{
|
{
|
||||||
return pixel_buffer;
|
return this->pixel_buffer;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -578,27 +522,20 @@ public:
|
||||||
*/
|
*/
|
||||||
virtual CGPoint PrivateLocalToCG(NSPoint *p)
|
virtual CGPoint PrivateLocalToCG(NSPoint *p)
|
||||||
{
|
{
|
||||||
CGPoint cgp;
|
return CGPointMake(p->x, p->y);
|
||||||
|
|
||||||
cgp.x = p->x;
|
|
||||||
cgp.y = p->y;
|
|
||||||
|
|
||||||
return cgp;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual NSPoint GetMouseLocation(NSEvent *event)
|
virtual NSPoint GetMouseLocation(NSEvent *event)
|
||||||
{
|
{
|
||||||
NSPoint pt;
|
NSPoint pt = [ NSEvent mouseLocation ];
|
||||||
|
pt.y = this->display_height - pt.y;
|
||||||
pt = [ NSEvent mouseLocation ];
|
|
||||||
pt.y = display_height - pt.y;
|
|
||||||
|
|
||||||
return pt;
|
return pt;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual bool MouseIsInsideView(NSPoint *pt)
|
virtual bool MouseIsInsideView(NSPoint *pt)
|
||||||
{
|
{
|
||||||
return pt->x >= 0 && pt->y >= 0 && pt->x < display_width && pt->y < display_height;
|
return pt->x >= 0 && pt->y >= 0 && pt->x < this->display_width && pt->y < this->display_height;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual bool IsActive()
|
virtual bool IsActive()
|
||||||
|
@ -609,9 +546,7 @@ public:
|
||||||
|
|
||||||
CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp)
|
CocoaSubdriver *QZ_CreateFullscreenSubdriver(int width, int height, int bpp)
|
||||||
{
|
{
|
||||||
FullscreenSubdriver *ret;
|
FullscreenSubdriver *ret = new FullscreenSubdriver(bpp);
|
||||||
|
|
||||||
ret = new FullscreenSubdriver(bpp);
|
|
||||||
|
|
||||||
if (!ret->ChangeResolution(width, height)) {
|
if (!ret->ChangeResolution(width, height)) {
|
||||||
delete ret;
|
delete ret;
|
||||||
|
|
Loading…
Reference in New Issue