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(svn r21393) -Codechange: support resetting of the "base" filters, i.e. reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"

release/1.1
rubidium 2010-12-05 14:35:55 +00:00
parent 97434f0e06
commit da76d2f46f
1 changed files with 18 additions and 6 deletions

View File

@ -272,6 +272,14 @@ struct LoadFilter {
* @return The number of actually read bytes. * @return The number of actually read bytes.
*/ */
virtual size_t Read(byte *buf, size_t len) = 0; virtual size_t Read(byte *buf, size_t len) = 0;
/**
* Reset this filter to read from the beginning of the file.
*/
virtual void Reset()
{
this->chain->Reset();
}
}; };
@ -1822,12 +1830,13 @@ static void SlFixPointers()
/** Yes, simply reading from a file. */ /** Yes, simply reading from a file. */
struct FileReader : LoadFilter { struct FileReader : LoadFilter {
FILE *file; ///< The file to read from. FILE *file; ///< The file to read from.
long begin; ///< The begin of the file.
/** /**
* Create the file reader, so it reads from a specific file. * Create the file reader, so it reads from a specific file.
* @param file The file to read from. * @param file The file to read from.
*/ */
FileReader(FILE *file) : LoadFilter(NULL), file(file) FileReader(FILE *file) : LoadFilter(NULL), file(file), begin(ftell(file))
{ {
} }
@ -1848,6 +1857,12 @@ struct FileReader : LoadFilter {
return fread(buf, 1, size, this->file); return fread(buf, 1, size, this->file);
} }
/* virtual */ void Reset()
{
clearerr(this->file);
fseek(this->file, this->begin, SEEK_SET);
}
}; };
/** Yes, simply writing to a file. */ /** Yes, simply writing to a file. */
@ -2581,9 +2596,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
_sl.lf = new FileReader(fh); _sl.lf = new FileReader(fh);
/* Can't fseek to 0 as in tar files that is not correct */ if (_sl.lf->Read((byte*)hdr, sizeof(hdr)) != sizeof(hdr)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
long pos = ftell(fh);
if (fread(hdr, sizeof(hdr), 1, fh) != 1) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
/* see if we have any loader for this type. */ /* see if we have any loader for this type. */
const SaveLoadFormat *fmt = _saveload_formats; const SaveLoadFormat *fmt = _saveload_formats;
@ -2591,8 +2604,7 @@ SaveOrLoadResult SaveOrLoad(const char *filename, int mode, Subdirectory sb, boo
/* No loader found, treat as version 0 and use LZO format */ /* No loader found, treat as version 0 and use LZO format */
if (fmt == endof(_saveload_formats)) { if (fmt == endof(_saveload_formats)) {
DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format"); DEBUG(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
clearerr(fh); _sl.lf->Reset();
fseek(fh, pos, SEEK_SET);
_sl_version = 0; _sl_version = 0;
_sl_minor_version = 0; _sl_minor_version = 0;