mirror of https://github.com/OpenTTD/OpenTTD
(svn r20515) -Feature: ignore _ in console command names so there is no "inconsistent" behaviour w.r.t. underscores anymore without breaking backwards compatability greatly
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ca6aac6a5a
commit
d98ff7c4c4
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@ -223,6 +223,21 @@ void IConsoleAddSorted(T **base, T *item_new)
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item_new->next = item;
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}
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/**
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* Remove underscores from a string; the string will be modified!
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* @param name The string to remove the underscores from.
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* @return #name.
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*/
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char *RemoveUnderscores(char *name)
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{
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char *q = name;
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for (const char *p = name; *p != '\0'; p++) {
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if (*p != '_') *q++ = *p;
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}
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*q = '\0';
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return name;
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}
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/**
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* Register a new command to be used in the console
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* @param name name of the command that will be used
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@ -231,7 +246,7 @@ void IConsoleAddSorted(T **base, T *item_new)
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void IConsoleCmdRegister(const char *name, IConsoleCmdProc *proc, IConsoleHook *hook)
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{
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IConsoleCmd *item_new = MallocT<IConsoleCmd>(1);
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item_new->name = strdup(name);
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item_new->name = RemoveUnderscores(strdup(name));
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item_new->next = NULL;
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item_new->proc = proc;
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item_new->hook = hook;
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@ -266,7 +281,7 @@ void IConsoleAliasRegister(const char *name, const char *cmd)
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return;
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}
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char *new_alias = strdup(name);
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char *new_alias = RemoveUnderscores(strdup(name));
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char *cmd_aliased = strdup(cmd);
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IConsoleAlias *item_new = MallocT<IConsoleAlias>(1);
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@ -467,6 +482,7 @@ void IConsoleCmdExec(const char *cmdstr)
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* First try commands, then aliases. Execute
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* the found action taking into account its hooking code
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*/
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RemoveUnderscores(tokens[0]);
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IConsoleCmd *cmd = IConsoleCmdGet(tokens[0]);
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if (cmd != NULL) {
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ConsoleHookResult chr = (cmd->hook == NULL ? CHR_ALLOW : cmd->hook(true));
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@ -1767,8 +1767,6 @@ void IConsoleStdLibRegister()
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IConsoleAliasRegister("dir", "ls");
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IConsoleAliasRegister("del", "rm %+");
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IConsoleAliasRegister("newmap", "newgame");
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IConsoleAliasRegister("new_map", "newgame");
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IConsoleAliasRegister("new_game", "newgame");
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IConsoleAliasRegister("patch", "setting %+");
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IConsoleAliasRegister("set", "setting %+");
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IConsoleAliasRegister("set_newgame", "setting_newgame %+");
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