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(svn r22556) -Codechange: Remove constness from the town pointer at industries.

release/1.2
terkhen 2011-06-12 20:31:44 +00:00
parent f12e71e1be
commit d7ec492887
2 changed files with 4 additions and 4 deletions

View File

@ -41,7 +41,7 @@ struct Industry : IndustryPool::PoolItem<&_industry_pool> {
typedef PersistentStorageArray<int32, 16> PersistentStorage; typedef PersistentStorageArray<int32, 16> PersistentStorage;
TileArea location; ///< Location of the industry TileArea location; ///< Location of the industry
const Town *town; ///< Nearest town Town *town; ///< Nearest town
CargoID produced_cargo[2]; ///< 2 production cargo slots CargoID produced_cargo[2]; ///< 2 production cargo slots
uint16 produced_cargo_waiting[2]; ///< amount of cargo produced per cargo uint16 produced_cargo_waiting[2]; ///< amount of cargo produced per cargo
uint16 incoming_cargo_waiting[3]; ///< incoming cargo waiting to be processed uint16 incoming_cargo_waiting[3]; ///< incoming cargo waiting to be processed

View File

@ -1271,7 +1271,7 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
* @precond \c *t != NULL * @precond \c *t != NULL
* @postcon \c *t points to a town on success, and \c NULL on failure. * @postcon \c *t points to a town on success, and \c NULL on failure.
*/ */
static CommandCost FindTownForIndustry(TileIndex tile, int type, const Town **t) static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
{ {
*t = ClosestTownFromTile(tile, UINT_MAX); *t = ClosestTownFromTile(tile, UINT_MAX);
@ -1540,7 +1540,7 @@ static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int t
* @param founder Founder of the industry; OWNER_NONE in case of random construction. * @param founder Founder of the industry; OWNER_NONE in case of random construction.
* @param initial_random_bits Random bits for the industry. * @param initial_random_bits Random bits for the industry.
*/ */
static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, const Town *t, Owner founder, uint16 initial_random_bits) static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileTable *it, byte layout, Town *t, Owner founder, uint16 initial_random_bits)
{ {
const IndustrySpec *indspec = GetIndustrySpec(type); const IndustrySpec *indspec = GetIndustrySpec(type);
@ -1704,7 +1704,7 @@ static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, Do
ret = CheckIfFarEnoughFromConflictingIndustry(tile, type); ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
if (ret.Failed()) return ret; if (ret.Failed()) return ret;
const Town *t = NULL; Town *t = NULL;
ret = FindTownForIndustry(tile, type, &t); ret = FindTownForIndustry(tile, type, &t);
if (ret.Failed()) return ret; if (ret.Failed()) return ret;
assert(t != NULL); assert(t != NULL);