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Fix #8763: [OpenGL] Cursor sprite origin can be negative.

pull/8766/head
Michael Lutz 2021-02-28 10:58:56 +01:00
parent 4fd2eecb8b
commit d79398a1d5
2 changed files with 2 additions and 2 deletions

View File

@ -1217,7 +1217,7 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
* @param y Y position of the sprite. * @param y Y position of the sprite.
* @param zoom Zoom level to use. * @param zoom Zoom level to use.
*/ */
void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, uint x, uint y, ZoomLevel zoom) void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int x, int y, ZoomLevel zoom)
{ {
/* Set textures. */ /* Set textures. */
bool rgb = gl_sprite->BindTextures(); bool rgb = gl_sprite->BindTextures();

View File

@ -70,7 +70,7 @@ private:
const char *Init(); const char *Init();
bool InitShaders(); bool InitShaders();
void RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, uint x, uint y, ZoomLevel zoom); void RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int x, int y, ZoomLevel zoom);
public: public:
/** Get singleton instance of this class. */ /** Get singleton instance of this class. */