mirror of https://github.com/OpenTTD/OpenTTD
(svn r1307) -Fix/feature: rewrote the townname generation code. Code is much more
readable now. 'American' is replaces by 'Additional English' (Jango)release/0.4.5
parent
6c1e2989b1
commit
d76ecbba7c
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@ -852,21 +852,21 @@ STR_0335_6 :{BLACK}6
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STR_0336_7 :{BLACK}7
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STR_0336_7 :{BLACK}7
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############ start of townname region
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############ start of townname region
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STR_TOWNNAME_ENGLISH :English
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STR_TOWNNAME_ORIGINAL_ENGLISH :English (Original)
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STR_TOWNNAME_FRENCH :French
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STR_TOWNNAME_FRENCH :French
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STR_TOWNNAME_GERMAN :German
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STR_TOWNNAME_GERMAN :German
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STR_TOWNNAME_AMERICAN :American
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STR_TOWNNAME_ADDITIONAL_ENGLISH :English (Additional)
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STR_TOWNNAME_LATIN_AMERICAN :Latin-American
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STR_TOWNNAME_LATIN_AMERICAN :Latin-American
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STR_TOWNNAME_SILLY :Silly
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STR_TOWNNAME_SILLY :Silly
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STR_TOWNNAME_SWEDISH :Swedish
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STR_TOWNNAME_SWEDISH :Swedish
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STR_TOWNNAME_DUTCH :Dutch
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STR_TOWNNAME_DUTCH :Dutch
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STR_TOWNNAME_FINNISH :Finnish
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STR_TOWNNAME_FINNISH :Finnish
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STR_TOWNNAME_POLISH :Polish
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STR_TOWNNAME_POLISH :Polish
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STR_TOWNNAME_SLOVAKISH :Slovakish
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STR_TOWNNAME_SLOVAKISH :Slovakish
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STR_TOWNNAME_HUNGARIAN :Hungarian
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STR_TOWNNAME_HUNGARIAN :Hungarian
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STR_TOWNNAME_AUSTRIAN :Austrian
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STR_TOWNNAME_AUSTRIAN :Austrian
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STR_TOWNNAME_ROMANIAN :Romanian
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STR_TOWNNAME_ROMANIAN :Romanian
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STR_TOWNNAME_CZECH :Czech
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STR_TOWNNAME_CZECH :Czech
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############ end of townname region
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############ end of townname region
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STR_CURR_GBP :Pounds ({POUNDSIGN})
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STR_CURR_GBP :Pounds ({POUNDSIGN})
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@ -76,7 +76,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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SetDParam(1, _currency_string_list[_opt_mod_ptr->currency]);
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SetDParam(1, _currency_string_list[_opt_mod_ptr->currency]);
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SetDParam(2, _opt_mod_ptr->kilometers + STR_0139_IMPERIAL_MILES);
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SetDParam(2, _opt_mod_ptr->kilometers + STR_0139_IMPERIAL_MILES);
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SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_mod_ptr->road_side);
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SetDParam(3, STR_02E9_DRIVE_ON_LEFT + _opt_mod_ptr->road_side);
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SetDParam(4, STR_TOWNNAME_ENGLISH + _opt_mod_ptr->town_name);
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SetDParam(4, STR_TOWNNAME_ORIGINAL_ENGLISH + _opt_mod_ptr->town_name);
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SetDParam(5, _autosave_dropdown[_opt_mod_ptr->autosave]);
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SetDParam(5, _autosave_dropdown[_opt_mod_ptr->autosave]);
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SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
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SetDParam(6, SPECSTR_LANGUAGE_START + _dynlang.curr);
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i = GetCurRes();
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i = GetCurRes();
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@ -103,7 +103,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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}
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}
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case 14: {
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case 14: {
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int i = _opt_mod_ptr->town_name;
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int i = _opt_mod_ptr->town_name;
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ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i));
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ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i));
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return;
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return;
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}
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}
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case 17:
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case 17:
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