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(svn r18943) -Feature [FS#2885]: make it possible to change newgame settings from within a game via the console (use setting_newgame instead of setting)

release/1.0
yexo 2010-01-28 23:17:28 +00:00
parent fa01b25f74
commit d75b9f1642
4 changed files with 37 additions and 8 deletions

View File

@ -1713,6 +1713,25 @@ DEF_CONSOLE_CMD(ConSetting)
return true; return true;
} }
DEF_CONSOLE_CMD(ConSettingNewgame)
{
if (argc == 0) {
IConsoleHelp("Change setting for the next game. Usage: 'setting_newgame <name> [<value>]'");
IConsoleHelp("Omitting <value> will print out the current value of the setting.");
return true;
}
if (argc == 1 || argc > 3) return false;
if (argc == 2) {
IConsoleGetSetting(argv[1], true);
} else {
IConsoleSetSetting(argv[1], argv[2], true);
}
return true;
}
DEF_CONSOLE_CMD(ConListSettings) DEF_CONSOLE_CMD(ConListSettings)
{ {
if (argc == 0) { if (argc == 0) {
@ -1818,6 +1837,7 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("pwd", ConPrintWorkingDirectory); IConsoleCmdRegister("pwd", ConPrintWorkingDirectory);
IConsoleCmdRegister("clear", ConClearBuffer); IConsoleCmdRegister("clear", ConClearBuffer);
IConsoleCmdRegister("setting", ConSetting); IConsoleCmdRegister("setting", ConSetting);
IConsoleCmdRegister("setting_newgame", ConSettingNewgame);
IConsoleCmdRegister("list_settings",ConListSettings); IConsoleCmdRegister("list_settings",ConListSettings);
IConsoleCmdRegister("gamelog", ConGamelogPrint); IConsoleCmdRegister("gamelog", ConGamelogPrint);
@ -1828,6 +1848,7 @@ void IConsoleStdLibRegister()
IConsoleAliasRegister("new_game", "newgame"); IConsoleAliasRegister("new_game", "newgame");
IConsoleAliasRegister("patch", "setting %+"); IConsoleAliasRegister("patch", "setting %+");
IConsoleAliasRegister("set", "setting %+"); IConsoleAliasRegister("set", "setting %+");
IConsoleAliasRegister("set_newgame", "setting_newgame %+");
IConsoleAliasRegister("list_patches", "list_settings %+"); IConsoleAliasRegister("list_patches", "list_settings %+");

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@ -1515,8 +1515,9 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
* @param index offset in the SettingDesc array of the Settings struct which * @param index offset in the SettingDesc array of the Settings struct which
* identifies the setting member we want to change * identifies the setting member we want to change
* @param value new value of the setting * @param value new value of the setting
* @param force_newgame force the newgame settings
*/ */
bool SetSettingValue(uint index, int32 value) bool SetSettingValue(uint index, int32 value, bool force_newgame)
{ {
const SettingDesc *sd = &_settings[index]; const SettingDesc *sd = &_settings[index];
/* If an item is company-based, we do not send it over the network /* If an item is company-based, we do not send it over the network
@ -1536,6 +1537,12 @@ bool SetSettingValue(uint index, int32 value)
return true; return true;
} }
if (force_newgame) {
void *var2 = GetVariableAddress(&_settings_newgame, &sd->save);
Write_ValidateSetting(var2, sd, value);
return true;
}
/* send non-company-based settings over the network */ /* send non-company-based settings over the network */
if (!_networking || (_networking && _network_server)) { if (!_networking || (_networking && _network_server)) {
return DoCommandP(0, index, value, CMD_CHANGE_SETTING); return DoCommandP(0, index, value, CMD_CHANGE_SETTING);
@ -1661,7 +1668,7 @@ const SettingDesc *GetSettingFromName(const char *name, uint *i)
/* Those 2 functions need to be here, else we have to make some stuff non-static /* Those 2 functions need to be here, else we have to make some stuff non-static
* and besides, it is also better to keep stuff like this at the same place */ * and besides, it is also better to keep stuff like this at the same place */
void IConsoleSetSetting(const char *name, const char *value) void IConsoleSetSetting(const char *name, const char *value, bool force_newgame)
{ {
uint index; uint index;
const SettingDesc *sd = GetSettingFromName(name, &index); const SettingDesc *sd = GetSettingFromName(name, &index);
@ -1683,7 +1690,7 @@ void IConsoleSetSetting(const char *name, const char *value)
return; return;
} }
success = SetSettingValue(index, val); success = SetSettingValue(index, val, force_newgame);
} }
if (!success) { if (!success) {
@ -1706,8 +1713,9 @@ void IConsoleSetSetting(const char *name, int value)
/** /**
* Output value of a specific setting to the console * Output value of a specific setting to the console
* @param name Name of the setting to output its value * @param name Name of the setting to output its value
* @param force_newgame force the newgame settings
*/ */
void IConsoleGetSetting(const char *name) void IConsoleGetSetting(const char *name, bool force_newgame)
{ {
char value[20]; char value[20];
uint index; uint index;
@ -1719,7 +1727,7 @@ void IConsoleGetSetting(const char *name)
return; return;
} }
ptr = GetVariableAddress((_game_mode == GM_MENU) ? &_settings_newgame : &_settings_game, &sd->save); ptr = GetVariableAddress((_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game, &sd->save);
if (sd->desc.cmd == SDT_STRING) { if (sd->desc.cmd == SDT_STRING) {
IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr); IConsolePrintF(CC_WARNING, "Current value for '%s' is: '%s'", name, (const char *)ptr);

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@ -15,9 +15,9 @@
#include "core/smallvec_type.hpp" #include "core/smallvec_type.hpp"
#include "company_type.h" #include "company_type.h"
void IConsoleSetSetting(const char *name, const char *value); void IConsoleSetSetting(const char *name, const char *value, bool force_newgame = false);
void IConsoleSetSetting(const char *name, int32 value); void IConsoleSetSetting(const char *name, int32 value);
void IConsoleGetSetting(const char *name); void IConsoleGetSetting(const char *name, bool force_newgame = false);
void IConsoleListSettings(const char *prefilter); void IConsoleListSettings(const char *prefilter);
void LoadFromConfig(); void LoadFromConfig();

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@ -85,7 +85,7 @@ struct SettingDesc {
typedef SettingDesc SettingDescGlobVarList; typedef SettingDesc SettingDescGlobVarList;
const SettingDesc *GetSettingFromName(const char *name, uint *i); const SettingDesc *GetSettingFromName(const char *name, uint *i);
bool SetSettingValue(uint index, int32 value); bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
bool SetSettingValue(uint index, const char *value); bool SetSettingValue(uint index, const char *value);
void SetCompanySetting(uint index, int32 value); void SetCompanySetting(uint index, int32 value);