mirror of https://github.com/OpenTTD/OpenTTD
(svn r10760) -Codechange: make the order struct use the pool item class as super class.
parent
e4149482ec
commit
d751ce56cb
24
src/order.h
24
src/order.h
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@ -83,26 +83,30 @@ enum {
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CO_UNSHARE = 2
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};
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struct Order;
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DECLARE_OLD_POOL(Order, Order, 6, 1000)
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/* If you change this, keep in mind that it is saved on 3 places:
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* - Load_ORDR, all the global orders
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* - Vehicle -> current_order
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* - REF_ORDER (all REFs are currently limited to 16 bits!!)
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*/
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struct Order {
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struct Order : PoolItem<Order, OrderID, &_Order_pool> {
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Order *next; ///< Pointer to next order. If NULL, end of list
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OrderTypeByte type;
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uint8 flags;
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DestinationID dest; ///< The destionation of the order.
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OrderID index; ///< Index of the order, is not saved or anything, just for reference
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CargoID refit_cargo; // Refit CargoID
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byte refit_subtype; // Refit subtype
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uint16 wait_time; ///< How long in ticks to wait at the destination.
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uint16 travel_time; ///< How long in ticks the journey to this destination should take.
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Order() : refit_cargo(CT_NO_REFIT) {}
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~Order() { this->type = OT_NOTHING; }
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bool IsValid() const;
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void Free();
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void FreeChain();
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@ -121,8 +125,6 @@ struct BackuppedOrders {
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VARDEF TileIndex _backup_orders_tile;
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VARDEF BackuppedOrders _backup_orders_data[1];
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DECLARE_OLD_POOL(Order, Order, 6, 1000)
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static inline VehicleOrderID GetMaxOrderIndex()
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{
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/* TODO - This isn't the real content of the function, but
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@ -143,21 +145,21 @@ static inline VehicleOrderID GetNumOrders()
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*/
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inline bool Order::IsValid() const
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{
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return type != OT_NOTHING;
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return this->type != OT_NOTHING;
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}
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inline void Order::Free()
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{
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type = OT_NOTHING;
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flags = 0;
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dest = 0;
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next = NULL;
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this->type = OT_NOTHING;
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this->flags = 0;
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this->dest = 0;
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this->next = NULL;
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}
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inline void Order::FreeChain()
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{
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if (next != NULL) next->FreeChain();
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Free();
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delete this;
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}
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#define FOR_ALL_ORDERS_FROM(order, start) for (order = GetOrder(start); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) if (order->IsValid())
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@ -20,19 +20,7 @@
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#include "cargotype.h"
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#include "strings.h"
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/**
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* Called if a new block is added to the order-pool
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*/
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static void OrderPoolNewBlock(uint start_item)
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{
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Order *order;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (order = GetOrder(start_item); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) order->index = start_item++;
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}
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DEFINE_OLD_POOL(Order, Order, OrderPoolNewBlock, NULL)
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DEFINE_OLD_POOL_GENERIC(Order, Order)
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/**
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*
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@ -111,41 +99,6 @@ static void SwapOrders(Order *order1, Order *order2)
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order2->next = temp_order.next;
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}
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/**
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*
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* Allocate a new order
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*
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* @return Order* if a free space is found, else NULL.
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*
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*/
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static Order *AllocateOrder()
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{
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Order *order;
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/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
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* TODO - This is just a temporary stage, this will be removed. */
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for (order = GetOrder(0); order != NULL; order = (order->index + 1U < GetOrderPoolSize()) ? GetOrder(order->index + 1U) : NULL) {
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if (!order->IsValid()) {
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OrderID index = order->index;
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memset(order, 0, sizeof(*order));
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order->index = index;
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order->next = NULL;
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order->refit_cargo = CT_NO_REFIT;
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order->refit_subtype = 0;
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order->wait_time = 0;
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order->travel_time = 0;
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return order;
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}
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}
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/* Check if we can add a block to the pool */
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if (AddBlockToPool(&_Order_pool)) return AllocateOrder();
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return NULL;
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}
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/**
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*
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* Assign data to an order (from an other order)
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@ -395,7 +348,7 @@ CommandCost CmdInsertOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (flags & DC_EXEC) {
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Vehicle *u;
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Order *new_o = AllocateOrder();
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Order *new_o = new Order();
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AssignOrder(new_o, new_order);
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/* Create new order and link in list */
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@ -890,7 +843,7 @@ CommandCost CmdCloneOrder(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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order_dst = &dst->orders;
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FOR_VEHICLE_ORDERS(src, order) {
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*order_dst = AllocateOrder();
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*order_dst = new Order();
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AssignOrder(*order_dst, *order);
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order_dst = &(*order_dst)->next;
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}
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@ -1367,10 +1320,8 @@ static void Load_ORDR()
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SlArray(orders, len, SLE_UINT16);
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for (i = 0; i < len; ++i) {
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if (!AddBlockIfNeeded(&_Order_pool, i))
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error("Orders: failed loading savegame: too many orders");
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AssignOrder(GetOrder(i), UnpackVersion4Order(orders[i]));
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Order *order = new (i) Order();
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AssignOrder(order, UnpackVersion4Order(orders[i]));
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}
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} else if (CheckSavegameVersionOldStyle(5, 2)) {
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uint32 orders[5000];
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@ -1381,10 +1332,8 @@ static void Load_ORDR()
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SlArray(orders, len, SLE_UINT32);
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for (i = 0; i < len; ++i) {
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if (!AddBlockIfNeeded(&_Order_pool, i))
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error("Orders: failed loading savegame: too many orders");
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AssignOrder(GetOrder(i), UnpackOrder(orders[i]));
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Order *order = new (i) Order();
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AssignOrder(order, UnpackOrder(orders[i]));
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}
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}
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@ -1400,12 +1349,7 @@ static void Load_ORDR()
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int index;
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while ((index = SlIterateArray()) != -1) {
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Order *order;
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if (!AddBlockIfNeeded(&_Order_pool, index))
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error("Orders: failed loading savegame: too many orders");
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order = GetOrder(index);
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Order *order = new (index) Order();
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SlObject(order, _order_desc);
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}
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}
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