mirror of https://github.com/OpenTTD/OpenTTD
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
This includes 2 fixes -Fix: [1048596] Monorail and Maglev sounds are swapped (r511) -Add special case to load the jackhammer sound (r478) The rest are cleanups und enumeration to make merging possible/easierrelease/0.4.5
parent
8348068f5f
commit
d641175e3c
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@ -6,6 +6,7 @@
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#include "station.h"
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#include "news.h"
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#include "gfx.h"
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#include "sound.h"
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#include "player.h"
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#include "airport.h"
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@ -5,6 +5,7 @@
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#include "gui.h"
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#include "viewport.h"
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#include "gfx.h"
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#include "sound.h"
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#include "command.h"
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#include "vehicle.h"
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#include "station.h"
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@ -6,6 +6,7 @@
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#include "viewport.h"
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#include "gfx.h"
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#include "command.h"
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#include "sound.h"
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static struct BridgeData {
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int count;
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@ -9,6 +9,7 @@
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#include "industry.h"
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#include "player.h"
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#include "airport_movement.h"
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#include "sound.h"
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static void DisasterClearSquare(uint tile)
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{
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@ -5,6 +5,7 @@
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#include "gui.h"
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#include "viewport.h"
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#include "gfx.h"
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#include "sound.h"
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#include "command.h"
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static void ShowBuildDockStationPicker();
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@ -12,6 +12,7 @@
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#include "industry.h"
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#include "town.h"
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#include "network.h"
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#include "sound.h"
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void UpdatePlayerHouse(Player *p, uint score)
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{
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@ -55,11 +55,6 @@ int GetParamInt8();
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int GetParamUint16();
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/* sound.c */
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void SndPlayTileFx(int sound, TileIndex tile);
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void SndPlayVehicleFx(int sound, Vehicle *v);
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void SndPlayFx(int sound);
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/* clear_land.c */
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void DrawHillyLandTile(TileInfo *ti);
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void DrawClearLandTile(TileInfo *ti, byte set);
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@ -8,6 +8,7 @@
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#include "news.h"
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#include "saveload.h"
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#include "economy.h"
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#include "sound.h"
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byte _industry_sound_ctr;
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TileIndex _industry_sound_tile;
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@ -11,6 +11,7 @@
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#include "town.h"
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#include "vehicle.h"
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#include "console.h"
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#include "sound.h"
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#include "table/animcursors.h"
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@ -9,6 +9,7 @@
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#include "command.h"
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#include "player.h"
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#include "town.h"
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#include "sound.h"
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#include "hal.h" // Fios items
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@ -7,6 +7,7 @@
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#include "gfx.h"
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#include "news.h"
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#include "vehicle.h"
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#include "sound.h"
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/* News system
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News system is realized as a FIFO queue (in an array)
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@ -9,6 +9,7 @@
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#include "saveload.h"
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#include "command.h"
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#include "ai.h"
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#include "sound.h"
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extern void StartupEconomy();
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@ -5,6 +5,7 @@
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#include "command.h"
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#include "pathfind.h"
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#include "town.h"
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#include "sound.h"
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void ShowTrainDepotWindow(uint tile);
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@ -5,6 +5,7 @@
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#include "gui.h"
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#include "viewport.h"
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#include "gfx.h"
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#include "sound.h"
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#include "command.h"
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#include "vehicle.h"
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@ -7,6 +7,7 @@
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#include "town.h"
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#include "gfx.h"
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#include "table/directions.h"
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#include "sound.h"
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/* When true, GetTrackStatus for roads will treat roads under reconstruction
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* as normal roads instead of impassable. This is used when detecting whether
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@ -5,6 +5,7 @@
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#include "gui.h"
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#include "viewport.h"
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#include "gfx.h"
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#include "sound.h"
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#include "command.h"
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static void ShowBusStationPicker();
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@ -8,6 +8,7 @@
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#include "gfx.h"
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#include "pathfind.h"
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#include "player.h"
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#include "sound.h"
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void ShowRoadVehViewWindow(Vehicle *v);
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@ -9,7 +9,7 @@
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#include "engine.h"
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#include "gui.h"
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#include "player.h"
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#include "sound.h"
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static const uint16 _ship_sprites[] = {0x0E5D, 0x0E55, 0x0E65, 0x0E6D};
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static const byte _ship_sometracks[4] = {0x19, 0x16, 0x25, 0x2A};
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@ -7,6 +7,7 @@
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#include "player.h"
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#include "vehicle.h"
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#include "town.h"
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#include "sound.h"
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static const Widget _smallmap_megabig_widgets[] = {
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{ WWT_TEXTBTN, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
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161
sound.c
161
sound.c
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#include "viewport.h"
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#include "fileio.h"
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typedef struct {
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typedef struct MixerChannel {
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// Mixer
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Mixer *mx;
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bool active;
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// pointer to allocated buffer memory
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void *memory;
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int8 *memory;
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// current position in memory
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uint32 pos;
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uint flags;
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} MixerChannel;
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typedef struct FileEntry FileEntry;
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struct FileEntry {
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typedef struct FileEntry {
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uint32 file_offset;
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uint32 file_size;
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uint16 rate;
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uint8 bits_per_sample;
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uint8 channels;
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};
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} FileEntry;
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struct Mixer {
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uint32 play_rate;
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@ -53,8 +52,6 @@ enum {
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#define SOUND_SLOT 31
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FILE *out;
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static void mix_int8_to_int16(MixerChannel *sc, int16 *buffer, uint samples)
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{
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int8 *b;
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sc->samples_left -= samples;
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assert(samples > 0);
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b = (int8*)sc->memory + sc->pos;
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b = sc->memory + sc->pos;
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frac_pos = sc->frac_pos;
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frac_speed = sc->frac_speed;
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volume_left = sc->volume_left;
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if (frac_speed == 0x10000) {
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// Special case when frac_speed is 0x10000
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do {
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buffer[0]+= *b * volume_left >> 8;
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buffer[1]+= *b * volume_right >> 8;
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buffer[0] += *b * volume_left >> 8;
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buffer[1] += *b * volume_right >> 8;
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b++;
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buffer += 2;
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} while (--samples);
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} while (--samples > 0);
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} else {
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do {
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buffer[0] += *b * volume_left >> 8;
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frac_pos += frac_speed;
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b += frac_pos >> 16;
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frac_pos &= 0xffff;
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} while (--samples);
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} while (--samples > 0);
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}
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sc->frac_pos = frac_pos;
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sc->pos = b - (int8*)sc->memory;
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sc->pos = b - sc->memory;
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}
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static void MxCloseChannel(MixerChannel *mc)
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{
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void *mem = mc->memory;
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if (mc->flags & MX_AUTOFREE) free(mc->memory);
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mc->memory = NULL;
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mc->active = false;
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if (mc->flags & MX_AUTOFREE)
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free(mem);
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}
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void MxMixSamples(Mixer *mx, void *buffer, uint samples)
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{
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int i;
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MixerChannel *mc;
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// Clear the buffer
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memset(buffer, 0, sizeof(int16)*2*samples);
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memset(buffer, 0, sizeof(int16) * 2 * samples);
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// Mix each channel
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for(i=0,mc=mx->channels; i!=lengthof(mx->channels); i++,mc++) {
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for (mc = mx->channels; mc != endof(mx->channels); mc++) {
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if (mc->active) {
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mix_int8_to_int16(mc, (int16*)buffer, samples);
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if (mc->samples_left == 0) {
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MxCloseChannel(mc);
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}
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mix_int8_to_int16(mc, buffer, samples);
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if (mc->samples_left == 0) MxCloseChannel(mc);
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}
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}
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// if (out == NULL)
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// out = fopen("d:\\dump.raw", "wb");
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// fwrite(buffer, samples*4, 1, out);
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#if 0
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{
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static FILE *out = NULL;
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if (out == NULL)
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out = fopen("d:\\dump.raw", "wb");
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fwrite(buffer, samples * 4, 1, out);
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}
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#endif
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}
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static MixerChannel *MxAllocateChannel(Mixer *mx)
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{
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int i;
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MixerChannel *mc;
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for(i=0,mc=mx->channels; i!=lengthof(mx->channels); i++,mc++)
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if (!mc->memory) {
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for (mc = mx->channels; mc != endof(mx->channels); mc++)
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if (mc->memory == NULL) {
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mc->active = false;
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mc->mx = mx;
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return mc;
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return NULL;
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}
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static void MxSetChannelRawSrc(MixerChannel *mc, void *mem, uint size, uint rate, uint flags)
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static void MxSetChannelRawSrc(MixerChannel *mc, int8 *mem, uint size, uint rate, uint flags)
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{
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mc->memory = mem;
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mc->flags = flags;
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mc->frac_pos = 0;
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mc->pos = 0;
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mc->frac_speed = (rate<<16) / mc->mx->play_rate;
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mc->frac_speed = (rate << 16) / mc->mx->play_rate;
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// adjust the magnitude to prevent overflow
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while (size & 0xFFFF0000)
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size >>= 1, rate = (rate >> 1) + 1;
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while (size & 0xFFFF0000) {
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size >>= 1;
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rate = (rate >> 1) + 1;
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}
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mc->samples_left = size * mc->mx->play_rate / rate;
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}
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@ -176,39 +173,55 @@ static void MxOpenBankFile(Mixer *mx, const char *filename)
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FioSeekTo(0, SEEK_SET);
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for(i=0; i!=count; i++,fe++) {
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for (i = 0; i != count; i++, fe++) {
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fe->file_offset = FioReadDword();
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fe->file_size = FioReadDword();
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}
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fe = mx->files;
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for(i=0; i!=count; i++,fe++) {
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for (i = 0; i != count; i++, fe++) {
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char name[255];
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FioSeekTo(fe->file_offset, SEEK_SET);
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// Skip past string and the name.
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FioSeekTo(FioReadByte() + 12, SEEK_CUR);
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// Read riff tags
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while(true) {
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tag = FioReadDword();
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size = FioReadDword();
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// Check for special case, see else case
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FioReadBlock(name, FioReadByte()); // Read the name of the sound
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if (strcmp(name, "Corrupt sound") != 0) {
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FioSeekTo(12, SEEK_CUR); // Skip past RIFF header
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if (tag == ' tmf') {
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FioReadWord(); // wFormatTag
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fe->channels = FioReadWord(); // wChannels
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FioReadDword(); // samples per second
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fe->rate = 11025; // seems like all samples should be played at this rate.
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FioReadDword(); // avg bytes per second
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FioReadWord(); // alignment
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fe->bits_per_sample = FioReadByte(); // bits per sample
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FioSeekTo(size - (2+2+4+4+2+1), SEEK_CUR);
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} else if (tag == 'atad') {
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fe->file_size = size;
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fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
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break;
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} else {
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fe->file_size = 0;
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break;
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// Read riff tags
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for (;;) {
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tag = FioReadDword();
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size = FioReadDword();
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if (tag == ' tmf') {
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FioReadWord(); // wFormatTag
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fe->channels = FioReadWord(); // wChannels
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FioReadDword(); // samples per second
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fe->rate = 11025; // seems like all samples should be played at this rate.
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FioReadDword(); // avg bytes per second
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FioReadWord(); // alignment
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fe->bits_per_sample = FioReadByte(); // bits per sample
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FioSeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
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} else if (tag == 'atad') {
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fe->file_size = size;
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fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
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break;
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} else {
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fe->file_size = 0;
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break;
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}
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}
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} else {
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/*
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* Special case for the jackhammer sound
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* (name in sample.cat is "Corrupt sound")
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* It's no RIFF file, but raw PCM data
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*/
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fe->channels = 1;
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fe->rate = 11025;
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fe->bits_per_sample = 8;
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fe->file_offset = FioGetPos() | (SOUND_SLOT << 24);
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}
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}
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}
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static bool MxSetBankSource(MixerChannel *mc, uint bank)
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{
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FileEntry *fe = &mc->mx->files[bank];
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void *mem;
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int8 *mem;
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uint i;
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if (fe->file_size == 0)
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return false;
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mem = malloc(fe->file_size);
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mem = malloc(fe->file_size); /* XXX unchecked malloc */
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FioSeekToFile(fe->file_offset);
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FioReadBlock(mem, fe->file_size);
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for(i=0; i!=fe->file_size; i++) {
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((byte*)mem)[i] ^= 0x80;
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}
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for (i = 0; i != fe->file_size; i++)
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mem[i] -= 128; // Convert unsigned sound data to signed
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assert(fe->bits_per_sample == 8 && fe->channels == 1 && fe->file_size != 0 && fe->rate != 0);
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72,
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};
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void SndPlayScreenCoordFx(int sound, int x, int y)
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static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
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{
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Window *w;
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ViewPort *vp;
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@ -298,8 +310,8 @@ void SndPlayScreenCoordFx(int sound, int x, int y)
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if (msf.effect_vol == 0)
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return;
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for(w=_windows; w!=_last_window; w++) {
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if ((vp=w->viewport) &&
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for (w = _windows; w != _last_window; w++) {
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if ((vp = w->viewport) != NULL &&
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IS_INSIDE_1D(x, vp->virtual_left, vp->virtual_width) &&
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IS_INSIDE_1D(y, vp->virtual_top, vp->virtual_height)) {
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@ -315,23 +327,24 @@ void SndPlayScreenCoordFx(int sound, int x, int y)
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}
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void SndPlayTileFx(int sound, TileIndex tile)
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void SndPlayTileFx(SoundFx sound, TileIndex tile)
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{
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int x = GET_TILE_X(tile)*16;
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int y = GET_TILE_Y(tile)*16;
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Point pt = RemapCoords(x,y, GetSlopeZ(x+8, y+8));
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/* emits sound from center (+ 8) of the tile */
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int x = GET_TILE_X(tile) * 16 + 8;
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int y = GET_TILE_Y(tile) * 16 + 8;
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Point pt = RemapCoords(x, y, GetSlopeZ(x, y));
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SndPlayScreenCoordFx(sound, pt.x, pt.y);
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}
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||||
|
||||
void SndPlayVehicleFx(int sound, Vehicle *v)
|
||||
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v)
|
||||
{
|
||||
SndPlayScreenCoordFx(sound,
|
||||
(v->left_coord + v->right_coord) >> 1,
|
||||
(v->top_coord + v->bottom_coord) >> 1
|
||||
(v->left_coord + v->right_coord) / 2,
|
||||
(v->top_coord + v->bottom_coord) / 2
|
||||
);
|
||||
}
|
||||
|
||||
void SndPlayFx(int sound)
|
||||
void SndPlayFx(SoundFx sound)
|
||||
{
|
||||
StartSound(
|
||||
_sound_idx[sound],
|
||||
|
|
80
sound.h
80
sound.h
|
@ -22,4 +22,84 @@ VARDEF Mixer *_mixer;
|
|||
bool MxInitialize(uint rate, const char *filename);
|
||||
void MxMixSamples(Mixer *mx, void *buffer, uint samples);
|
||||
|
||||
typedef enum SoundFx {
|
||||
SND_02_SPLAT, // 0 == 0x00 !
|
||||
SND_03_FACTORY_WHISTLE,
|
||||
SND_04_TRAIN,
|
||||
SND_05_TRAIN_THROUGH_TUNNEL,
|
||||
SND_06_SHIP_HORN,
|
||||
SND_07_FERRY_HORN,
|
||||
SND_08_PLANE_TAKE_OFF,
|
||||
SND_09_JET,
|
||||
SND_0A_TRAIN_HORN,
|
||||
SND_0B_MINING_MACHINERY,
|
||||
SND_0C_ELECTRIC_SPARK,
|
||||
SND_0D_STEAM,
|
||||
SND_0E_LEVEL_CROSSING,
|
||||
SND_0F_VEHICLE_BREAKDOWN,
|
||||
SND_10_TRAIN_BREAKDOWN,
|
||||
SND_11_CRASH,
|
||||
SND_12_EXPLOSION, // 16 == 0x10
|
||||
SND_13_BIG_CRASH,
|
||||
SND_14_CASHTILL,
|
||||
SND_15_BEEP, // 19 == 0x13
|
||||
SND_16_MORSE, // 20 == 0x14
|
||||
SND_17_SKID_PLANE,
|
||||
SND_18_HELICOPTER,
|
||||
SND_19_BUS_START_PULL_AWAY,
|
||||
SND_1A_BUS_START_PULL_AWAY_WITH_HORN,
|
||||
SND_1B_TRUCK_START,
|
||||
SND_1C_TRUCK_START_2,
|
||||
SND_1D_APPLAUSE,
|
||||
SND_1E_OOOOH,
|
||||
SND_1F_SPLAT, // 29 == 0x1D
|
||||
SND_20_SPLAT_2, // 30 == 0x1E
|
||||
SND_21_JACKHAMMER,
|
||||
SND_22_CAR_HORN,
|
||||
SND_23_CAR_HORN_2,
|
||||
SND_24_SHEEP,
|
||||
SND_25_COW,
|
||||
SND_26_HORSE,
|
||||
SND_27_BLACKSMITH_ANVIL,
|
||||
SND_28_SAWMILL, // 38 == 0x26 !
|
||||
SND_00_GOOD_YEAR, // 39 == 0x27 !
|
||||
SND_01_BAD_YEAR, // 40 == 0x28 !
|
||||
SND_29_RIP, // 41 == 0x29 !
|
||||
SND_2A_EXTRACT_AND_POP,
|
||||
SND_2B_COMEDY_HIT,
|
||||
SND_2C_MACHINERY,
|
||||
SND_2D_RIP_2,
|
||||
SND_2E_EXTRACT_AND_POP,
|
||||
SND_2F_POP,
|
||||
SND_30_CARTOON_SOUND,
|
||||
SND_31_EXTRACT,
|
||||
SND_32_POP_2,
|
||||
SND_33_PLASTIC_MINE,
|
||||
SND_34_WIND,
|
||||
SND_35_COMEDY_BREAKDOWN,
|
||||
SND_36_CARTOON_CRASH,
|
||||
SND_37_BALLOON_SQUEAK,
|
||||
SND_38_CHAINSAW,
|
||||
SND_39_HEAVY_WIND,
|
||||
SND_3A_COMEDY_BREAKDOWN_2,
|
||||
SND_3B_JET_OVERHEAD,
|
||||
SND_3C_COMEDY_CAR,
|
||||
SND_3D_ANOTHER_JET_OVERHEAD,
|
||||
SND_3E_COMEDY_CAR_2,
|
||||
SND_3F_COMEDY_CAR_3,
|
||||
SND_40_COMEDY_CAR_START_AND_PULL_AWAY,
|
||||
SND_41_MAGLEV,
|
||||
SND_42_LOON_BIRD,
|
||||
SND_43_LION,
|
||||
SND_44_MONKEYS,
|
||||
SND_45_PLANE_CRASHING,
|
||||
SND_46_PLANE_ENGINE_SPUTTERING,
|
||||
SND_47_MAGLEV_2,
|
||||
SND_48_DISTANT_BIRD // 72 == 0x48
|
||||
} SoundFx;
|
||||
|
||||
void SndPlayTileFx(SoundFx sound, TileIndex tile);
|
||||
void SndPlayVehicleFx(SoundFx sound, const Vehicle *v);
|
||||
void SndPlayFx(SoundFx sound);
|
||||
|
||||
#endif /* SOUND_H */
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "gui.h"
|
||||
#include "viewport.h"
|
||||
#include "gfx.h"
|
||||
#include "sound.h"
|
||||
#include "command.h"
|
||||
#include "vehicle.h"
|
||||
|
||||
|
|
14
train_cmd.c
14
train_cmd.c
|
@ -9,7 +9,7 @@
|
|||
#include "news.h"
|
||||
#include "engine.h"
|
||||
#include "player.h"
|
||||
|
||||
#include "sound.h"
|
||||
|
||||
#define is_firsthead_sprite(spritenum) \
|
||||
(is_custom_sprite(spritenum) \
|
||||
|
@ -1241,9 +1241,15 @@ static void TrainPlayLeaveStationSound(Vehicle *v)
|
|||
int engtype = v->engine_type;
|
||||
|
||||
switch (_engines[engtype].railtype) {
|
||||
case 0: SndPlayVehicleFx(sfx[_rail_vehicle_info[engtype].engclass], v); break;
|
||||
case 1: SndPlayVehicleFx(0x41, v); break;
|
||||
case 2: SndPlayVehicleFx(0x47, v); break;
|
||||
case 0:
|
||||
SndPlayVehicleFx(sfx[_rail_vehicle_info[engtype].engclass], v);
|
||||
break;
|
||||
case 1:
|
||||
SndPlayVehicleFx(SND_47_MAGLEV_2, v);
|
||||
break;
|
||||
case 2:
|
||||
SndPlayVehicleFx(SND_41_MAGLEV, v);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include "viewport.h"
|
||||
#include "command.h"
|
||||
#include "town.h"
|
||||
#include "sound.h"
|
||||
|
||||
static int GetRandomTreeType(uint tile, uint seed)
|
||||
{
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "command.h"
|
||||
#include "player.h"
|
||||
#include "town.h"
|
||||
#include "sound.h"
|
||||
|
||||
extern void DrawCanalWater(uint tile);
|
||||
|
||||
|
|
|
@ -9,6 +9,7 @@
|
|||
#include "saveload.h"
|
||||
#include "player.h"
|
||||
#include "engine.h"
|
||||
#include "sound.h"
|
||||
|
||||
#define INVALID_COORD (-0x8000)
|
||||
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
|
||||
|
|
|
@ -5,6 +5,7 @@
|
|||
#include "command.h"
|
||||
#include "town.h"
|
||||
#include "news.h"
|
||||
#include "sound.h"
|
||||
|
||||
static void FloodVehicle(Vehicle *v);
|
||||
|
||||
|
|
Loading…
Reference in New Issue