mirror of https://github.com/OpenTTD/OpenTTD
(svn r22121) -Fix: In case of high frame_freq one could get commands executed after a new network game was started
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e9fe58d7bf
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d594a219c6
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@ -221,10 +221,11 @@ void NetworkExecuteLocalCommandQueue()
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/**
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/**
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* Free the local command queue.
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* Free the local command queues.
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*/
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*/
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void NetworkFreeLocalCommandQueue()
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void NetworkFreeLocalCommandQueue()
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{
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{
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_local_wait_queue.Free();
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_local_execution_queue.Free();
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_local_execution_queue.Free();
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}
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}
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