mirror of https://github.com/OpenTTD/OpenTTD
(svn r25661) -Fix [FS#4847]: [OSX] Rework font detection to work even if no default font sprites are present.
parent
4ec314989d
commit
d5681d7f6d
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@ -446,11 +446,8 @@ FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
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bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
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{
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const char *str;
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bool result = false;
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callback->FindMissingGlyphs(&str);
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#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_5)
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if (MacOSVersionIsAtLeast(10, 5, 0)) {
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/* Determine fallback font using CoreText. This uses the language isocode
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@ -462,11 +459,6 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i
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} else if (strcmp(language_isocode, "zh_CN") == 0) {
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/* Simplified Chinese */
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strecpy(lang, "zh-Hans", lastof(lang));
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} else if (strncmp(language_isocode, "ur", 2) == 0) {
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/* The urdu alphabet is variant of persian. As OS X has no default
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* font that advertises an urdu language code, search for persian
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* support instead. */
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strecpy(lang, "fa", lastof(lang));
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} else {
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/* Just copy the first part of the isocode. */
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strecpy(lang, language_isocode, lastof(lang));
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@ -474,28 +466,32 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i
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if (sep != NULL) *sep = '\0';
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}
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CFStringRef lang_code;
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lang_code = CFStringCreateWithCString(kCFAllocatorDefault, lang, kCFStringEncodingUTF8);
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/* Create a font descriptor matching the wanted language and latin (english) glyphs. */
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CFStringRef lang_codes[2];
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lang_codes[0] = CFStringCreateWithCString(kCFAllocatorDefault, lang, kCFStringEncodingUTF8);
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lang_codes[1] = CFSTR("en");
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CFArrayRef lang_arr = CFArrayCreate(kCFAllocatorDefault, (const void **)lang_codes, lengthof(lang_codes), &kCFTypeArrayCallBacks);
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CFDictionaryRef lang_attribs = CFDictionaryCreate(kCFAllocatorDefault, (const void**)&kCTFontLanguagesAttribute, (const void **)&lang_arr, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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CTFontDescriptorRef lang_desc = CTFontDescriptorCreateWithAttributes(lang_attribs);
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CFRelease(lang_arr);
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CFRelease(lang_attribs);
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CFRelease(lang_codes[0]);
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/* Create a font iterator and iterate over all fonts that
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* are available to the application. */
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ATSFontIterator itr;
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ATSFontRef font;
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ATSFontIteratorCreate(kATSFontContextLocal, NULL, NULL, kATSOptionFlagsUnRestrictedScope, &itr);
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while (!result && ATSFontIteratorNext(itr, &font) == noErr) {
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/* Get CoreText font handle. */
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CTFontRef font_ref = CTFontCreateWithPlatformFont(font, 0.0, NULL, NULL);
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CFArrayRef langs = CTFontCopySupportedLanguages(font_ref);
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if (langs != NULL) {
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/* Font has a list of supported languages. */
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for (CFIndex i = 0; i < CFArrayGetCount(langs); i++) {
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CFStringRef lang = (CFStringRef)CFArrayGetValueAtIndex(langs, i);
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if (CFStringCompare(lang, lang_code, kCFCompareAnchored) == kCFCompareEqualTo) {
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/* Lang code is supported by font, get full font name. */
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CFStringRef font_name = CTFontCopyFullName(font_ref);
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/* Get array of all font descriptors for the wanted language. */
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CFSetRef mandatory_attribs = CFSetCreate(kCFAllocatorDefault, (const void **)&kCTFontLanguagesAttribute, 1, &kCFTypeSetCallBacks);
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CFArrayRef descs = CTFontDescriptorCreateMatchingFontDescriptors(lang_desc, mandatory_attribs);
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CFRelease(mandatory_attribs);
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CFRelease(lang_desc);
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for (CFIndex i = 0; descs != NULL && i < CFArrayGetCount(descs); i++) {
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CTFontDescriptorRef font = (CTFontDescriptorRef)CFArrayGetValueAtIndex(descs, i);
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/* Get font name. */
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char name[128];
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CFStringRef font_name = (CFStringRef)CTFontDescriptorCopyAttribute(font, kCTFontDisplayNameAttribute);
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CFStringGetCString(font_name, name, lengthof(name), kCFStringEncodingUTF8);
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CFRelease(font_name);
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/* Skip some inappropriate or ugly looking fonts that have better alternatives. */
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if (strncmp(name, "Courier", 7) == 0 || strncmp(name, "Apple Symbols", 13) == 0 ||
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strncmp(name, ".Aqua", 5) == 0 || strncmp(name, "LastResort", 10) == 0 ||
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@ -503,120 +499,53 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i
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/* Save result. */
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callback->SetFontNames(settings, name);
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if (!callback->FindMissingGlyphs(NULL)) {
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DEBUG(freetype, 2, "CT-Font for %s: %s", language_isocode, name);
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result = true;
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break;
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}
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}
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CFRelease(langs);
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}
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CFRelease(font_ref);
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}
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ATSFontIteratorRelease(&itr);
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CFRelease(lang_code);
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if (descs != NULL) CFRelease(descs);
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} else
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#endif
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{
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#if (MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_5) && !__LP64__
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/* Determine fallback font using ATSUI. This uses a string sample with
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* missing characters. This is not failure-proof, but a better way like
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* using the isocode as in the CoreText code path is not available.
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* ATSUI was deprecated with 10.6 and is only partially available in
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* 64-bit mode. */
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/* Remove all control characters in the range from SCC_CONTROL_START to
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* SCC_CONTROL_END as well as all ASCII < 0x20 from the string as it will
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* mess with the automatic font detection */
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char buff[256]; // This length is enough to find a suitable replacement font
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strecpy(buff, str, lastof(buff));
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str_validate(buff, lastof(buff), SVS_ALLOW_NEWLINE);
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/* Extract a UniChar representation of the sample string. */
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CFStringRef cf_str = CFStringCreateWithCString(kCFAllocatorDefault, buff, kCFStringEncodingUTF8);
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if (cf_str == NULL) {
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/* Something went wrong. Corrupt/invalid sample string? */
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return false;
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}
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CFIndex str_len = CFStringGetLength(cf_str);
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UniChar string[str_len];
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CFStringGetCharacters(cf_str, CFRangeMake(0, str_len), string);
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/* Create a default text style with the default font. */
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ATSUStyle style;
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ATSUCreateStyle(&style);
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/* Create a text layout object from the sample string using the text style. */
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UniCharCount run_len = kATSUToTextEnd;
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ATSUTextLayout text_layout;
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ATSUCreateTextLayoutWithTextPtr(string, kATSUFromTextBeginning, kATSUToTextEnd, str_len, 1, &run_len, &style, &text_layout);
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/* Try to match a font for the sample text. ATSUMatchFontsToText stops after
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* it finds the first continuous character run not renderable with the currently
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* selected font starting at offset. The matching needs to be repeated until
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* the end of the string is reached to make sure the fallback font matches for
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* all characters in the string and not only the first run. */
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UniCharArrayOffset offset = kATSUFromTextBeginning;
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OSStatus os_err;
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do {
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ATSUFontID font;
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UniCharCount run_len;
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os_err = ATSUMatchFontsToText(text_layout, offset, kATSUToTextEnd, &font, &offset, &run_len);
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if (os_err == kATSUFontsMatched) {
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/* Found a better fallback font. Update the text layout
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* object with the new font. */
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ATSUAttributeTag tag = kATSUFontTag;
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ByteCount size = sizeof(font);
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ATSUAttributeValuePtr val = &font;
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ATSUSetAttributes(style, 1, &tag, &size, &val);
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offset += run_len;
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}
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/* Exit if the end of the string is reached or some other error occurred. */
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} while (os_err == kATSUFontsMatched && offset < (UniCharArrayOffset)str_len);
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if (os_err == noErr || os_err == kATSUFontsMatched) {
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/* ATSUMatchFontsToText exited normally. Extract font
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* out of the text layout object. */
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ATSUFontID font;
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ByteCount act_len;
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ATSUGetAttribute(style, kATSUFontTag, sizeof(font), &font, &act_len);
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/* Get unique font name. The result is not a c-string, we have
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* to leave space for a \0 and terminate it ourselves. */
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/* Create a font iterator and iterate over all fonts that
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* are available to the application. */
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ATSFontIterator itr;
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ATSFontRef font;
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ATSFontIteratorCreate(kATSFontContextLocal, NULL, NULL, kATSOptionFlagsDefaultScope, &itr);
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while (!result && ATSFontIteratorNext(itr, &font) == noErr) {
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/* Get font name. */
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char name[128];
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ATSUFindFontName(font, kFontUniqueName, kFontNoPlatformCode, kFontNoScriptCode, kFontNoLanguageCode, 127, name, &act_len, NULL);
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name[act_len > 127 ? 127 : act_len] = '\0';
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CFStringRef font_name;
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ATSFontGetName(font, kATSOptionFlagsDefault, &font_name);
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CFStringGetCString(font_name, name, lengthof(name), kCFStringEncodingUTF8);
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CFRelease(font_name);
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/* Save Result. */
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/* We only want the base font and not bold or italic variants. */
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if (strstr(name, "Italic") != NULL || strstr(name, "Bold")) continue;
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/* Skip some inappropriate or ugly looking fonts that have better alternatives. */
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if (strncmp(name, "Courier", 7) == 0 || strncmp(name, "Apple Symbols", 13) == 0 ||
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strncmp(name, ".Aqua", 5) == 0 || strncmp(name, "LastResort", 10) == 0 ||
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strncmp(name, "GB18030 Bitmap", 14) == 0) continue;
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/* Save result. */
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callback->SetFontNames(settings, name);
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DEBUG(freetype, 2, "ATSUI-Font for %s: %s", language_isocode, name);
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if (!callback->FindMissingGlyphs(NULL)) {
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DEBUG(freetype, 2, "ATS-Font for %s: %s", language_isocode, name);
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result = true;
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break;
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}
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}
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ATSFontIteratorRelease(&itr);
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}
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ATSUDisposeTextLayout(text_layout);
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ATSUDisposeStyle(style);
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CFRelease(cf_str);
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#endif
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}
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if (result && strncmp(settings->medium.font, "Geeza Pro", 9) == 0) {
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/* The font 'Geeza Pro' is often found for arabic characters, but
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* it has the 'tiny' problem of not having any latin characters.
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* 'Arial Unicode MS' on the other hand has arabic and latin glyphs,
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* but seems to 'forget' to inform the OS about this fact. Manually
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* substitute the latter for the former if it is loadable. */
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bool ft_init = _library != NULL;
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FT_Face face;
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/* Init FreeType if needed. */
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if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName("Arial Unicode MS", &face) == FT_Err_Ok) {
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FT_Done_Face(face);
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if (!result) {
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/* For some OS versions, the font 'Arial Unicode MS' does not report all languages it
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* supports. If we didn't find any other font, just try it, maybe we get lucky. */
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callback->SetFontNames(settings, "Arial Unicode MS");
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DEBUG(freetype, 1, "Replacing font 'Geeza Pro' with 'Arial Unicode MS'");
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}
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if (!ft_init) {
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/* Uninit FreeType if we did the init. */
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FT_Done_FreeType(_library);
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_library = NULL;
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}
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result = !callback->FindMissingGlyphs(NULL);
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}
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callback->FindMissingGlyphs(NULL);
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