mirror of https://github.com/OpenTTD/OpenTTD
(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that.
parent
0abd611c0a
commit
d51e9e3d03
5
signs.c
5
signs.c
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@ -122,7 +122,8 @@ int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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* Rename a sign
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* Rename a sign
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*
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*
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* @param sign_id Index of the sign
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* @param sign_id Index of the sign
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* @param new owner, if OWNER_NONE, sign will be removed
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* @param new owner, if OWNER_NONE, sign will be removed, except in scenario editor, where signs have no owner
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* and ownership has no influence of any kind
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*/
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*/
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int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner)
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int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner)
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{
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{
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@ -130,7 +131,7 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner)
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SignStruct *ss;
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SignStruct *ss;
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/* If GetDParam(0) == nothing, we delete the sign */
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/* If GetDParam(0) == nothing, we delete the sign */
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if (GetDParam(0) != 0 && owner != OWNER_NONE) {
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if (GetDParam(0) != 0 && (_game_mode == GM_EDITOR || owner != OWNER_NONE)) {
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/* Create the name */
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/* Create the name */
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str = AllocateName((const char*)_decode_parameters, 0);
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str = AllocateName((const char*)_decode_parameters, 0);
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if (str == 0)
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if (str == 0)
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