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(svn r1908) - Fix: [ 1149403 ] Signals dissaper after typing text and pressing enter!. Signs in Scenario Editor have no owner so ignore that.

release/0.4.5
Darkvater 2005-02-22 22:29:19 +00:00
parent 0abd611c0a
commit d51e9e3d03
1 changed files with 3 additions and 2 deletions

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@ -122,7 +122,8 @@ int32 CmdPlaceSign(int x, int y, uint32 flags, uint32 p1, uint32 p2)
* Rename a sign * Rename a sign
* *
* @param sign_id Index of the sign * @param sign_id Index of the sign
* @param new owner, if OWNER_NONE, sign will be removed * @param new owner, if OWNER_NONE, sign will be removed, except in scenario editor, where signs have no owner
* and ownership has no influence of any kind
*/ */
int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner) int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner)
{ {
@ -130,7 +131,7 @@ int32 CmdRenameSign(int x, int y, uint32 flags, uint32 sign_id, uint32 owner)
SignStruct *ss; SignStruct *ss;
/* If GetDParam(0) == nothing, we delete the sign */ /* If GetDParam(0) == nothing, we delete the sign */
if (GetDParam(0) != 0 && owner != OWNER_NONE) { if (GetDParam(0) != 0 && (_game_mode == GM_EDITOR || owner != OWNER_NONE)) {
/* Create the name */ /* Create the name */
str = AllocateName((const char*)_decode_parameters, 0); str = AllocateName((const char*)_decode_parameters, 0);
if (str == 0) if (str == 0)