mirror of https://github.com/OpenTTD/OpenTTD
(svn r7076) -Codechange: Prefer includes instead of using extern. Move UpdateNetworkGameWindow
declaration to network.h, and remove stale externs of NetworkPopulateCompanyInforelease/0.5
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c9a19c29fe
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d327ffb0f4
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@ -221,6 +221,7 @@ void NetworkAddServer(const char *b);
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void NetworkRebuildHostList(void);
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void NetworkRebuildHostList(void);
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
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void NetworkPopulateCompanyInfo(void);
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void NetworkPopulateCompanyInfo(void);
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void UpdateNetworkGameWindow(bool unselect);
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void CheckMinPlayers(void);
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void CheckMinPlayers(void);
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void NetworkStartUp(void);
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void NetworkStartUp(void);
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@ -9,8 +9,6 @@
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// This file handles the GameList
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// This file handles the GameList
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// Also, it handles the request to a server for data about the server
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// Also, it handles the request to a server for data about the server
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extern void UpdateNetworkGameWindow(bool unselect);
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/** Add a new item to the linked gamelist. If the IP and Port match
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/** Add a new item to the linked gamelist. If the IP and Port match
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* return the existing item instead of adding it again
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* return the existing item instead of adding it again
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* @param ip the IP-address (inet_addr) of the to-be added item
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* @param ip the IP-address (inet_addr) of the to-be added item
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@ -25,7 +25,6 @@
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// This file handles all the server-commands
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// This file handles all the server-commands
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static void NetworkHandleCommandQueue(NetworkClientState* cs);
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static void NetworkHandleCommandQueue(NetworkClientState* cs);
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void NetworkPopulateCompanyInfo(void);
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// **********
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// **********
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// Sending functions
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// Sending functions
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@ -12,9 +12,6 @@
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#include "network_udp.h"
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#include "network_udp.h"
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#include "variables.h"
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#include "variables.h"
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extern void UpdateNetworkGameWindow(bool unselect);
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extern void NetworkPopulateCompanyInfo(void);
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//
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//
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// This file handles all the LAN-stuff
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// This file handles all the LAN-stuff
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// Stuff like:
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// Stuff like:
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