mirror of https://github.com/OpenTTD/OpenTTD
Fix: yet another place where the vehicle-cursor did not account for the interface zoom level.
parent
ef4cec9382
commit
d236c57600
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@ -3171,7 +3171,7 @@ void SetMouseCursorVehicle(const Vehicle *v, EngineImageType image_type)
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total_width += GetSingleVehicleWidth(v, image_type);
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total_width += GetSingleVehicleWidth(v, image_type);
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}
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}
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int offs = ((int)VEHICLEINFO_FULL_VEHICLE_WIDTH - total_width) / 2;
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int offs = (ScaleGUITrad(VEHICLEINFO_FULL_VEHICLE_WIDTH) - total_width) / 2;
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if (rtl) offs = -offs;
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if (rtl) offs = -offs;
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for (uint i = 0; i < _cursor.sprite_count; ++i) {
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for (uint i = 0; i < _cursor.sprite_count; ++i) {
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_cursor.sprite_pos[i].x += offs;
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_cursor.sprite_pos[i].x += offs;
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