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(svn r17906) -Fix [FS#3286]: Fill the vehicle list before initializing the widgets of the vehicle list window.

release/1.0
alberth 2009-10-30 20:51:36 +00:00
parent 8cb8f81662
commit d135329860
1 changed files with 17 additions and 15 deletions

View File

@ -859,6 +859,23 @@ public:
this->vehicle_type = (VehicleType)GB(window_number, 11, 5); this->vehicle_type = (VehicleType)GB(window_number, 11, 5);
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
* from having conditionals during window operation */
switch (this->vehicle_type) {
case VEH_TRAIN: this->sorting = &_sorting.train; break;
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
case VEH_SHIP: this->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
default: NOT_REACHED();
}
this->vehicles.SetListing(*this->sorting);
this->vehicles.ForceRebuild();
this->vehicles.NeedResort();
this->BuildVehicleList(company, GB(window_number, 16, 16), window_type);
this->SortVehicleList();
this->CreateNestedTree(desc); this->CreateNestedTree(desc);
/* Set up the window widgets */ /* Set up the window widgets */
@ -877,21 +894,6 @@ public:
this->vscroll.SetCapacity(this->GetWidget<NWidgetBase>(VLW_WIDGET_LIST)->current_y / this->resize.step_height); this->vscroll.SetCapacity(this->GetWidget<NWidgetBase>(VLW_WIDGET_LIST)->current_y / this->resize.step_height);
this->GetWidget<NWidgetCore>(VLW_WIDGET_LIST)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START); this->GetWidget<NWidgetCore>(VLW_WIDGET_LIST)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
/* Set up sorting. Make the window-specific _sorting variable
* point to the correct global _sorting struct so we are freed
* from having conditionals during window operation */
switch (this->vehicle_type) {
case VEH_TRAIN: this->sorting = &_sorting.train; break;
case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
case VEH_SHIP: this->sorting = &_sorting.ship; break;
case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
default: NOT_REACHED();
}
this->vehicles.SetListing(*this->sorting);
this->vehicles.ForceRebuild();
this->vehicles.NeedResort();
if (this->vehicle_type == VEH_TRAIN) ResizeWindow(this, 65, 0); if (this->vehicle_type == VEH_TRAIN) ResizeWindow(this, 65, 0);
} }