mirror of https://github.com/OpenTTD/OpenTTD
(svn r17906) -Fix [FS#3286]: Fill the vehicle list before initializing the widgets of the vehicle list window.
parent
8cb8f81662
commit
d135329860
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@ -859,6 +859,23 @@ public:
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this->vehicle_type = (VehicleType)GB(window_number, 11, 5);
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/* Set up sorting. Make the window-specific _sorting variable
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* point to the correct global _sorting struct so we are freed
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* from having conditionals during window operation */
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switch (this->vehicle_type) {
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case VEH_TRAIN: this->sorting = &_sorting.train; break;
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case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
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case VEH_SHIP: this->sorting = &_sorting.ship; break;
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case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
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default: NOT_REACHED();
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}
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this->vehicles.SetListing(*this->sorting);
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this->vehicles.ForceRebuild();
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this->vehicles.NeedResort();
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this->BuildVehicleList(company, GB(window_number, 16, 16), window_type);
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this->SortVehicleList();
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this->CreateNestedTree(desc);
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/* Set up the window widgets */
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@ -877,21 +894,6 @@ public:
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this->vscroll.SetCapacity(this->GetWidget<NWidgetBase>(VLW_WIDGET_LIST)->current_y / this->resize.step_height);
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this->GetWidget<NWidgetCore>(VLW_WIDGET_LIST)->widget_data = (this->vscroll.GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
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/* Set up sorting. Make the window-specific _sorting variable
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* point to the correct global _sorting struct so we are freed
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* from having conditionals during window operation */
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switch (this->vehicle_type) {
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case VEH_TRAIN: this->sorting = &_sorting.train; break;
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case VEH_ROAD: this->sorting = &_sorting.roadveh; break;
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case VEH_SHIP: this->sorting = &_sorting.ship; break;
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case VEH_AIRCRAFT: this->sorting = &_sorting.aircraft; break;
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default: NOT_REACHED();
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}
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this->vehicles.SetListing(*this->sorting);
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this->vehicles.ForceRebuild();
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this->vehicles.NeedResort();
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if (this->vehicle_type == VEH_TRAIN) ResizeWindow(this, 65, 0);
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}
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