mirror of https://github.com/OpenTTD/OpenTTD
Change: Rearrange buttons in the intro screen, remove unnecessary ones.
parent
4111ce2698
commit
d00196cd65
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@ -118,7 +118,7 @@ static constexpr NWidgetPart _nested_load_dialog_widgets[] = {
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_MISSING_NEWGRFS), SetStringTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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NWidget(NWID_HORIZONTAL),
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_NEWGRF_INFO), SetStringTip(STR_INTRO_NEWGRF_SETTINGS), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_NEWGRF_INFO), SetStringTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_SL_LOAD_BUTTON), SetStringTip(STR_SAVELOAD_LOAD_BUTTON, STR_SAVELOAD_LOAD_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
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EndContainer(),
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NWidget(WWT_RESIZEBOX, COLOUR_GREY),
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@ -255,20 +255,6 @@ struct SelectGameWindow : public Window {
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if (intro_viewport_commands.size() == 1 && vc.vehicle == VehicleID::Invalid()) intro_viewport_commands.clear();
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}
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/**
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* Some data on this window has become invalid.
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* @param data Information about the changed data.
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* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
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*/
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void OnInvalidateData([[maybe_unused]] int data = 0, [[maybe_unused]] bool gui_scope = true) override
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{
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if (!gui_scope) return;
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this->SetWidgetLoweredState(WID_SGI_TEMPERATE_LANDSCAPE, _settings_newgame.game_creation.landscape == LandscapeType::Temperate);
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this->SetWidgetLoweredState(WID_SGI_ARCTIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LandscapeType::Arctic);
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this->SetWidgetLoweredState(WID_SGI_TROPIC_LANDSCAPE, _settings_newgame.game_creation.landscape == LandscapeType::Tropic);
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this->SetWidgetLoweredState(WID_SGI_TOYLAND_LANDSCAPE, _settings_newgame.game_creation.landscape == LandscapeType::Toyland);
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}
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void OnInit() override
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{
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bool missing_sprites = _missing_extra_graphics > 0 && !IsReleasedVersion();
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@ -291,17 +277,6 @@ struct SelectGameWindow : public Window {
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}
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}
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void UpdateWidgetSize(WidgetID widget, Dimension &size, [[maybe_unused]] const Dimension &padding, [[maybe_unused]] Dimension &fill, [[maybe_unused]] Dimension &resize) override
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{
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switch (widget) {
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case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
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case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
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size.width += WidgetDimensions::scaled.fullbevel.Horizontal();
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size.height += WidgetDimensions::scaled.fullbevel.Vertical();
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break;
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}
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}
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void OnResize() override
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{
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bool changed = false;
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@ -319,23 +294,31 @@ struct SelectGameWindow : public Window {
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void OnClick([[maybe_unused]] Point pt, WidgetID widget, [[maybe_unused]] int click_count) override
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{
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/* Do not create a network server when you (just) have closed one of the game
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* creation/load windows for the network server. */
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if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
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switch (widget) {
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case WID_SGI_GENERATE_GAME:
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_is_network_server = false;
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if (_ctrl_pressed) {
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StartNewGameWithoutGUI(GENERATE_NEW_SEED);
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} else {
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ShowGenerateLandscape();
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}
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break;
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case WID_SGI_LOAD_GAME: ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD); break;
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case WID_SGI_PLAY_SCENARIO: ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD); break;
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case WID_SGI_PLAY_HEIGHTMAP: ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD); break;
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case WID_SGI_EDIT_SCENARIO: StartScenarioEditor(); break;
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case WID_SGI_LOAD_GAME:
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_is_network_server = false;
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ShowSaveLoadDialog(FT_SAVEGAME, SLO_LOAD);
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break;
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case WID_SGI_PLAY_SCENARIO:
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_is_network_server = false;
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ShowSaveLoadDialog(FT_SCENARIO, SLO_LOAD);
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break;
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case WID_SGI_PLAY_HEIGHTMAP:
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_is_network_server = false;
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ShowSaveLoadDialog(FT_HEIGHTMAP,SLO_LOAD);
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break;
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case WID_SGI_EDIT_SCENARIO:
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_is_network_server = false;
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StartScenarioEditor();
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break;
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case WID_SGI_PLAY_NETWORK:
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if (!_network_available) {
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@ -345,15 +328,9 @@ struct SelectGameWindow : public Window {
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}
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break;
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case WID_SGI_TEMPERATE_LANDSCAPE: case WID_SGI_ARCTIC_LANDSCAPE:
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case WID_SGI_TROPIC_LANDSCAPE: case WID_SGI_TOYLAND_LANDSCAPE:
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SetNewLandscapeType(LandscapeType(widget - WID_SGI_TEMPERATE_LANDSCAPE));
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break;
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case WID_SGI_OPTIONS: ShowGameOptions(); break;
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case WID_SGI_HIGHSCORE: ShowHighscoreTable(); break;
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case WID_SGI_HELP: ShowHelpWindow(); break;
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case WID_SGI_GRF_SETTINGS: ShowNewGRFSettings(true, true, false, _grfconfig_newgame); break;
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case WID_SGI_CONTENT_DOWNLOAD:
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if (!_network_available) {
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ShowErrorMessage(GetEncodedString(STR_NETWORK_ERROR_NOTAVAILABLE), {}, WL_ERROR);
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@ -361,8 +338,6 @@ struct SelectGameWindow : public Window {
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ShowNetworkContentListWindow();
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}
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break;
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case WID_SGI_AI_SETTINGS: ShowAIConfigWindow(); break;
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case WID_SGI_GS_SETTINGS: ShowGSConfigWindow(); break;
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case WID_SGI_EXIT: HandleExitGameRequest(); break;
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}
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}
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@ -373,32 +348,18 @@ static constexpr NWidgetPart _nested_select_game_widgets[] = {
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NWidget(WWT_PANEL, COLOUR_BROWN),
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_wide, 0), SetPadding(WidgetDimensions::unscaled.sparse),
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
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/* 'New Game' and 'Load Game' buttons */
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetStringTip(STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetStringTip(STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetFill(1, 0),
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EndContainer(),
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/* 'Play Scenario' and 'Play Heightmap' buttons */
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetStringTip(STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetStringTip(STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetFill(1, 0),
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EndContainer(),
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/* 'Scenario Editor' and 'Multiplayer' buttons */
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetStringTip(STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetStringTip(STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetFill(1, 0),
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EndContainer(),
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/* Single player */
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_GENERATE_GAME), SetSpriteStringTip(SPR_IMG_LANDSCAPING, STR_INTRO_NEW_GAME, STR_INTRO_TOOLTIP_NEW_GAME), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_HEIGHTMAP), SetSpriteStringTip(SPR_IMG_SHOW_COUNTOURS, STR_INTRO_PLAY_HEIGHTMAP, STR_INTRO_TOOLTIP_PLAY_HEIGHTMAP), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_SCENARIO), SetSpriteStringTip(SPR_IMG_SUBSIDIES, STR_INTRO_PLAY_SCENARIO, STR_INTRO_TOOLTIP_PLAY_SCENARIO), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_LOAD_GAME), SetSpriteStringTip(SPR_IMG_SAVE, STR_INTRO_LOAD_GAME, STR_INTRO_TOOLTIP_LOAD_GAME), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetSpriteStringTip(SPR_IMG_COMPANY_LEAGUE, STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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EndContainer(),
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/* Climate selection buttons */
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NWidget(NWID_HORIZONTAL), SetPIP(0, WidgetDimensions::unscaled.hsep_wide, 0), SetPIPRatio(1, 1, 1),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TEMPERATE_LANDSCAPE), SetSpriteTip(SPR_SELECT_TEMPERATE, STR_INTRO_TOOLTIP_TEMPERATE),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_ARCTIC_LANDSCAPE), SetSpriteTip(SPR_SELECT_SUB_ARCTIC, STR_INTRO_TOOLTIP_SUB_ARCTIC_LANDSCAPE),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TROPIC_LANDSCAPE), SetSpriteTip(SPR_SELECT_SUB_TROPICAL, STR_INTRO_TOOLTIP_SUB_TROPICAL_LANDSCAPE),
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NWidget(WWT_IMGBTN_2, COLOUR_ORANGE, WID_SGI_TOYLAND_LANDSCAPE), SetSpriteTip(SPR_SELECT_TOYLAND, STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE),
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/* Multi player */
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_PLAY_NETWORK), SetSpriteStringTip(SPR_IMG_COMPANY_GENERAL, STR_INTRO_MULTIPLAYER, STR_INTRO_TOOLTIP_MULTIPLAYER), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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EndContainer(),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_SGI_BASESET_SELECTION),
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@ -413,32 +374,16 @@ static constexpr NWidgetPart _nested_select_game_widgets[] = {
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EndContainer(),
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EndContainer(),
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_sparse, 0),
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/* 'Game Options' and 'Settings' buttons */
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetStringTip(STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetFill(1, 0),
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/* 'AI Settings' and 'Game Script Settings' buttons */
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_AI_SETTINGS), SetStringTip(STR_INTRO_AI_SETTINGS, STR_INTRO_TOOLTIP_AI_SETTINGS), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GS_SETTINGS), SetStringTip(STR_INTRO_GAMESCRIPT_SETTINGS, STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS), SetFill(1, 0),
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EndContainer(),
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/* 'Check Online Content' and 'NewGRF Settings' buttons */
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetStringTip(STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_GRF_SETTINGS), SetStringTip(STR_INTRO_NEWGRF_SETTINGS, STR_INTRO_TOOLTIP_NEWGRF_SETTINGS), SetFill(1, 0),
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EndContainer(),
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/* Other */
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NWidget(NWID_VERTICAL), SetPIP(0, WidgetDimensions::unscaled.vsep_normal, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_OPTIONS), SetSpriteStringTip(SPR_IMG_SETTINGS, STR_INTRO_GAME_OPTIONS, STR_INTRO_TOOLTIP_GAME_OPTIONS), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_CONTENT_DOWNLOAD), SetSpriteStringTip(SPR_IMG_SHOW_VEHICLES, STR_INTRO_ONLINE_CONTENT, STR_INTRO_TOOLTIP_ONLINE_CONTENT), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_EDIT_SCENARIO), SetSpriteStringTip(SPR_IMG_SMALLMAP, STR_INTRO_SCENARIO_EDITOR, STR_INTRO_TOOLTIP_SCENARIO_EDITOR), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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NWidget(WWT_PUSHIMGTEXTBTN, COLOUR_ORANGE, WID_SGI_HELP), SetSpriteStringTip(SPR_IMG_QUERY, STR_INTRO_HELP, STR_INTRO_TOOLTIP_HELP), SetAlignment(SA_LEFT | SA_VERT_CENTER), SetFill(1, 0),
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EndContainer(),
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/* 'Help and Manuals' and 'Highscore Table' buttons */
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HELP), SetStringTip(STR_INTRO_HELP, STR_INTRO_TOOLTIP_HELP), SetFill(1, 0),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_HIGHSCORE), SetStringTip(STR_INTRO_HIGHSCORE, STR_INTRO_TOOLTIP_HIGHSCORE), SetFill(1, 0),
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EndContainer(),
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/* 'Exit' button */
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NWidget(NWID_HORIZONTAL), SetPIPRatio(1, 0, 1),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(128, 0), SetStringTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
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NWidget(NWID_VERTICAL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_ORANGE, WID_SGI_EXIT), SetMinimalSize(0, 20 + WidgetDimensions::unscaled.framerect.Vertical()), SetStringTip(STR_INTRO_QUIT, STR_INTRO_TOOLTIP_QUIT),
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EndContainer(),
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EndContainer(),
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EndContainer(),
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@ -2207,10 +2207,7 @@ STR_INTRO_MULTIPLAYER :{BLACK}Multipla
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STR_INTRO_GAME_OPTIONS :{BLACK}Game Options
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STR_INTRO_HIGHSCORE :{BLACK}Highscore Table
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STR_INTRO_HELP :{BLACK}Help & Manuals
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STR_INTRO_NEWGRF_SETTINGS :{BLACK}NewGRF Settings
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STR_INTRO_ONLINE_CONTENT :{BLACK}Online Content
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STR_INTRO_AI_SETTINGS :{BLACK}AI Settings
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STR_INTRO_GAMESCRIPT_SETTINGS :{BLACK}Game Script Settings
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STR_INTRO_QUIT :{BLACK}Exit
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STR_INTRO_TOOLTIP_NEW_GAME :{BLACK}Start a new game. Ctrl+Click skips map configuration
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@ -2228,10 +2225,7 @@ STR_INTRO_TOOLTIP_TOYLAND_LANDSCAPE :{BLACK}Select '
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STR_INTRO_TOOLTIP_GAME_OPTIONS :{BLACK}Open game options
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STR_INTRO_TOOLTIP_HIGHSCORE :{BLACK}Open highscore table
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STR_INTRO_TOOLTIP_HELP :{BLACK}Get access to documentation and online resources
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STR_INTRO_TOOLTIP_NEWGRF_SETTINGS :{BLACK}Open NewGRF settings
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STR_INTRO_TOOLTIP_ONLINE_CONTENT :{BLACK}Check for new and updated content to download
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STR_INTRO_TOOLTIP_AI_SETTINGS :{BLACK}Open AI settings
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STR_INTRO_TOOLTIP_GAMESCRIPT_SETTINGS :{BLACK}Open Game script settings
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STR_INTRO_TOOLTIP_QUIT :{BLACK}Exit 'OpenTTD'
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STR_INTRO_BASESET :{BLACK}The currently selected base graphics set is missing {NUM} sprite{P "" s}. Please check for updates for the baseset.
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@ -910,7 +910,7 @@ static constexpr NWidgetPart _nested_network_game_widgets[] = {
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF_MISSING), SetFill(1, 0), SetStringTip(STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_BUTTON, STR_NEWGRF_SETTINGS_FIND_MISSING_CONTENT_TOOLTIP),
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EndContainer(),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_NG_NEWGRF_SEL),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetStringTip(STR_INTRO_NEWGRF_SETTINGS),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_NEWGRF), SetFill(1, 0), SetStringTip(STR_MAPGEN_NEWGRF_SETTINGS, STR_MAPGEN_NEWGRF_SETTINGS_TOOLTIP),
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EndContainer(),
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NWidget(NWID_HORIZONTAL, NWidContainerFlag::EqualSize),
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NWidget(WWT_PUSHTXTBTN, COLOUR_WHITE, WID_NG_JOIN), SetFill(1, 0), SetStringTip(STR_NETWORK_SERVER_LIST_JOIN_GAME),
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@ -18,10 +18,6 @@ enum SelectGameIntroWidgets : WidgetID {
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WID_SGI_PLAY_HEIGHTMAP, ///< Play heightmap button.
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WID_SGI_EDIT_SCENARIO, ///< Edit scenario button.
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WID_SGI_PLAY_NETWORK, ///< Play network button.
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WID_SGI_TEMPERATE_LANDSCAPE, ///< Select temperate landscape button.
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WID_SGI_ARCTIC_LANDSCAPE, ///< Select arctic landscape button.
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WID_SGI_TROPIC_LANDSCAPE, ///< Select tropic landscape button.
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WID_SGI_TOYLAND_LANDSCAPE, ///< Select toyland landscape button.
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WID_SGI_BASESET_SELECTION, ///< Baseset selection.
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WID_SGI_BASESET, ///< Baseset errors.
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WID_SGI_TRANSLATION_SELECTION, ///< Translation selection.
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@ -29,10 +25,7 @@ enum SelectGameIntroWidgets : WidgetID {
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WID_SGI_OPTIONS, ///< Options button.
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WID_SGI_HIGHSCORE, ///< Highscore button.
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WID_SGI_HELP, ///< Help and manuals button.
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WID_SGI_GRF_SETTINGS, ///< NewGRF button.
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WID_SGI_CONTENT_DOWNLOAD, ///< Content Download button.
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WID_SGI_AI_SETTINGS, ///< AI button.
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WID_SGI_GS_SETTINGS, ///< Game Script button.
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WID_SGI_EXIT, ///< Exit button.
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};
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