mirror of https://github.com/OpenTTD/OpenTTD
(svn r20573) -Codechange: free/reserve some bits in the sell vehicle command to increase the vehicle pool limit
parent
646fbb628a
commit
cc658392eb
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@ -137,7 +137,7 @@
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EnforcePrecondition(false, IsValidVehicle(vehicle_id));
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const Vehicle *v = ::Vehicle::Get(vehicle_id);
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return AIObject::DoCommand(0, vehicle_id | (v->type == VEH_TRAIN ? 1 : 0) << 16, 0, GetCmdSellVeh(v));
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return AIObject::DoCommand(0, vehicle_id | (v->type == VEH_TRAIN ? 1 : 0) << 20, 0, GetCmdSellVeh(v));
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}
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/* static */ bool AIVehicle::_SellWagonInternal(VehicleID vehicle_id, int wagon, bool sell_attached_wagons)
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@ -148,7 +148,7 @@
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const Train *v = ::Train::Get(vehicle_id);
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while (wagon-- > 0) v = v->GetNextUnit();
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return AIObject::DoCommand(0, v->index | (sell_attached_wagons ? 1 : 0) << 16, 0, CMD_SELL_VEHICLE);
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return AIObject::DoCommand(0, v->index | (sell_attached_wagons ? 1 : 0) << 20, 0, CMD_SELL_VEHICLE);
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}
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/* static */ bool AIVehicle::SellWagon(VehicleID vehicle_id, int wagon)
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@ -976,7 +976,7 @@ struct DepotWindow : Window {
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this->SetDirty();
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int sell_cmd = (v->type == VEH_TRAIN && (widget == DEPOT_WIDGET_SELL_CHAIN || _ctrl_pressed)) ? 1 : 0;
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DoCommandP(v->tile, v->index | sell_cmd << 16 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
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DoCommandP(v->tile, v->index | sell_cmd << 20 | MAKE_ORDER_BACKUP_FLAG, 0, GetCmdSellVeh(v->type));
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break;
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}
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@ -1383,7 +1383,7 @@ CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint3
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/* If we deleted a window then open a new one for the 'new' train */
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if (IsLocalCompany() && w != NULL) ShowVehicleViewWindow(new_head);
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} else if (v->IsPrimaryVehicle() && data & (MAKE_ORDER_BACKUP_FLAG >> 16)) {
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} else if (v->IsPrimaryVehicle() && data & (MAKE_ORDER_BACKUP_FLAG >> 20)) {
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OrderBackup::Backup(v, user);
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}
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@ -43,7 +43,7 @@ void CcBuildWagon(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p
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if (found != NULL) {
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found = found->Last();
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/* put the new wagon at the end of the loco. */
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DoCommandP(0, _new_vehicle_id | (found->index << 16), 0, CMD_MOVE_RAIL_VEHICLE);
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DoCommandP(0, _new_vehicle_id, found->index, CMD_MOVE_RAIL_VEHICLE);
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InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
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}
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}
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@ -79,7 +79,7 @@ CommandCost CmdBuildAircraft (TileIndex tile, DoCommandFlag flags, const Engin
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* @param p1 various bitstuffed data
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* bits 0-15: vehicle type being built.
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* bits 16-31: vehicle type specific bits passed on to the vehicle build functions.
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* @param p2 unused
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* @param p2 User
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* @param text unused
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* @return the cost of this operation or an error
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*/
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@ -159,16 +159,16 @@ CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *v, uint16 data, uint3
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* @param tile unused.
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* @param flags for command.
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* @param p1 various bitstuffed data.
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* bits 0-15: vehicle ID being sold.
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* bits 16-30: vehicle type specific bits passed on to the vehicle build functions.
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* bits 0-19: vehicle ID being sold.
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* bits 20-30: vehicle type specific bits passed on to the vehicle build functions.
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* bit 31: make a backup of the vehicle's order (if an engine).
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* @param p2 unused.
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* @param p2 User.
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* @param text unused.
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* @return the cost of this operation or an error.
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*/
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CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
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{
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Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 16));
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Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20));
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if (v == NULL) return CMD_ERROR;
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Vehicle *front = v->First();
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@ -191,7 +191,7 @@ CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
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}
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if (v->type == VEH_TRAIN) {
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ret = CmdSellRailWagon(flags, v, GB(p1, 16, 16), p2);
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ret = CmdSellRailWagon(flags, v, GB(p1, 20, 12), p2);
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} else {
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ret = CommandCost(EXPENSES_NEW_VEHICLES, -front->value);
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@ -301,7 +301,7 @@ static CommandCost RefitVehicle(Vehicle *v, bool only_this, CargoID new_cid, byt
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* Refits a vehicle to the specified cargo type.
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* @param tile unused
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* @param flags type of operation
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* @param p1 vehicle ID of the train to refit
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* @param p1 vehicle ID to refit
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* @param p2 various bitstuffed elements
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* - p2 = (bit 0-7) - the new cargo type to refit to
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* - p2 = (bit 8-15) - the new cargo subtype to refit to
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@ -506,7 +506,7 @@ CommandCost CmdDepotSellAllVehicles(TileIndex tile, DoCommandFlag flags, uint32
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CommandCost last_error = CMD_ERROR;
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bool had_success = false;
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for (uint i = 0; i < list.Length(); i++) {
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CommandCost ret = DoCommand(tile, list[i]->index | (1 << 16), 0, flags, sell_command);
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CommandCost ret = DoCommand(tile, list[i]->index | (1 << 20), 0, flags, sell_command);
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if (ret.Succeeded()) {
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cost.AddCost(ret);
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had_success = true;
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@ -684,7 +684,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (cost.Failed()) {
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/* Can't build a part, then sell the stuff we already made; clear up the mess */
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if (w_front != NULL) DoCommand(w_front->tile, w_front->index | (1 << 16), 0, flags, GetCmdSellVeh(w_front));
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if (w_front != NULL) DoCommand(w_front->tile, w_front->index | (1 << 20), 0, flags, GetCmdSellVeh(w_front));
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return cost;
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}
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@ -704,8 +704,8 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (result.Failed()) {
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/* The train can't be joined to make the same consist as the original.
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* Sell what we already made (clean up) and return an error. */
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DoCommand(w_front->tile, w_front->index | 1 << 16, 0, flags, GetCmdSellVeh(w_front));
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DoCommand(w_front->tile, w->index | 1 << 16, 0, flags, GetCmdSellVeh(w));
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DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
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DoCommand(w_front->tile, w->index | 1 << 20, 0, flags, GetCmdSellVeh(w));
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return result; // return error and the message returned from CMD_MOVE_RAIL_VEHICLE
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}
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} else {
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@ -795,7 +795,7 @@ CommandCost CmdCloneVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
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if (!CheckCompanyHasMoney(total_cost)) {
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if (flags & DC_EXEC) {
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/* The vehicle has already been bought, so now it must be sold again. */
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DoCommand(w_front->tile, w_front->index | 1 << 16, 0, flags, GetCmdSellVeh(w_front));
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DoCommand(w_front->tile, w_front->index | 1 << 20, 0, flags, GetCmdSellVeh(w_front));
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}
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return total_cost;
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}
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