mirror of https://github.com/OpenTTD/OpenTTD
Codechange: use UpdateNetworkGameWindow() over manually marking window dirty
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92cdfffbd1
commit
cbaac5609f
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@ -590,7 +590,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packe
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item->online = true;
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item->online = true;
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/* It could be either window, but only one is open, so redraw both. */
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/* It could be either window, but only one is open, so redraw both. */
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
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UpdateNetworkGameWindow();
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
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/* We will receive company info next, so keep connection open. */
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/* We will receive company info next, so keep connection open. */
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