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Remove: ZOOM_LVL_COUNT

This is the only enumeration with a COUNT and END. The logic of the COUNT
implied that BEGIN could be non-zero, but all but two uses of zoom level
assume that BEGIN is zero, making the separate count only confusing.
pull/11522/head
rubidium42 2023-11-29 20:29:23 -04:00 committed by rubidium42
parent ddd609ce9b
commit cb8612ba79
11 changed files with 16 additions and 18 deletions

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@ -277,7 +277,7 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
/* streams of pixels (a, r, g, b channels) /* streams of pixels (a, r, g, b channels)
* *
* stored in separated stream so data are always aligned on 4B boundary */ * stored in separated stream so data are always aligned on 4B boundary */
Colour *dst_px_orig[ZOOM_LVL_COUNT]; Colour *dst_px_orig[ZOOM_LVL_END];
/* interleaved stream of 'm' channel and 'n' channel /* interleaved stream of 'm' channel and 'n' channel
* 'n' is number of following pixels with the same alpha channel class * 'n' is number of following pixels with the same alpha channel class
@ -285,10 +285,10 @@ template <bool Tpal_to_rgb> Sprite *Blitter_32bppOptimized::EncodeInternal(const
* *
* it has to be stored in one stream so fewer registers are used - * it has to be stored in one stream so fewer registers are used -
* x86 has problems with register allocation even with this solution */ * x86 has problems with register allocation even with this solution */
uint16_t *dst_n_orig[ZOOM_LVL_COUNT]; uint16_t *dst_n_orig[ZOOM_LVL_END];
/* lengths of streams */ /* lengths of streams */
uint32_t lengths[ZOOM_LVL_COUNT][2]; uint32_t lengths[ZOOM_LVL_END][2];
ZoomLevel zoom_min; ZoomLevel zoom_min;
ZoomLevel zoom_max; ZoomLevel zoom_max;

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@ -17,7 +17,7 @@ class Blitter_32bppOptimized : public Blitter_32bppSimple {
public: public:
/** Data stored about a (single) sprite. */ /** Data stored about a (single) sprite. */
struct SpriteData { struct SpriteData {
uint32_t offset[ZOOM_LVL_COUNT][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information. uint32_t offset[ZOOM_LVL_END][2]; ///< Offsets (from .data) to streams for different zoom levels, and the normal and remap image information.
byte data[]; ///< Data, all zoomlevels. byte data[]; ///< Data, all zoomlevels.
}; };

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@ -72,7 +72,7 @@ public:
}; };
struct SpriteData { struct SpriteData {
SpriteFlags flags; SpriteFlags flags;
SpriteInfo infos[ZOOM_LVL_COUNT]; SpriteInfo infos[ZOOM_LVL_END];
byte data[]; ///< Data, all zoomlevels. byte data[]; ///< Data, all zoomlevels.
}; };

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@ -18,7 +18,7 @@ class Blitter_8bppOptimized FINAL : public Blitter_8bppBase {
public: public:
/** Data stored about a (single) sprite. */ /** Data stored about a (single) sprite. */
struct SpriteData { struct SpriteData {
uint32_t offset[ZOOM_LVL_COUNT]; ///< Offsets (from .data) to streams for different zoom levels. uint32_t offset[ZOOM_LVL_END]; ///< Offsets (from .data) to streams for different zoom levels.
byte data[]; ///< Data, all zoomlevels. byte data[]; ///< Data, all zoomlevels.
}; };

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@ -195,7 +195,7 @@ static void StartSound(SoundID sound_id, float pan, uint volume)
static const byte _vol_factor_by_zoom[] = {255, 255, 255, 190, 134, 87}; static const byte _vol_factor_by_zoom[] = {255, 255, 255, 190, 134, 87};
static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_COUNT); static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_END);
static const byte _sound_base_vol[] = { static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128, 128, 90, 128, 128, 128, 128, 128, 128,
@ -258,7 +258,7 @@ static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, in
StartSound( StartSound(
sound, sound,
panning, panning,
_vol_factor_by_zoom[vp->zoom - ZOOM_LVL_BEGIN] _vol_factor_by_zoom[vp->zoom]
); );
return; return;
} }

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@ -457,7 +457,7 @@ static void *ReadSprite(const SpriteCache *sc, SpriteID id, SpriteType sprite_ty
Debug(sprite, 9, "Load sprite {}", id); Debug(sprite, 9, "Load sprite {}", id);
SpriteLoader::Sprite sprite[ZOOM_LVL_COUNT]; SpriteLoader::Sprite sprite[ZOOM_LVL_END];
uint8_t sprite_avail = 0; uint8_t sprite_avail = 0;
sprite[ZOOM_LVL_NORMAL].type = sprite_type; sprite[ZOOM_LVL_NORMAL].type = sprite_type;
@ -1051,4 +1051,4 @@ void GfxClearFontSpriteCache()
} }
} }
/* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_COUNT]; /* static */ ReusableBuffer<SpriteLoader::CommonPixel> SpriteLoader::Sprite::buffer[ZOOM_LVL_END];

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@ -62,7 +62,7 @@ public:
void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); } void AllocateData(ZoomLevel zoom, size_t size) { this->data = Sprite::buffer[zoom].ZeroAllocate(size); }
private: private:
/** Allocated memory to pass sprite data around */ /** Allocated memory to pass sprite data around */
static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_COUNT]; static ReusableBuffer<SpriteLoader::CommonPixel> buffer[ZOOM_LVL_END];
}; };
/** /**

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@ -1270,10 +1270,10 @@ void OpenGLBackend::ReleaseAnimBuffer(const Rect &update_rect)
Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(OpenGLSprite)); Sprite *dest_sprite = (Sprite *)allocator(sizeof(*dest_sprite) + sizeof(OpenGLSprite));
OpenGLSprite *gl_sprite = (OpenGLSprite *)dest_sprite->data; OpenGLSprite *gl_sprite = (OpenGLSprite *)dest_sprite->data;
new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_COUNT, sprite->colours); new (gl_sprite) OpenGLSprite(sprite->width, sprite->height, sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_END, sprite->colours);
/* Upload texture data. */ /* Upload texture data. */
for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_COUNT); i++) { for (int i = 0; i < (sprite->type == SpriteType::Font ? 1 : ZOOM_LVL_END); i++) {
gl_sprite->Update(sprite[i].width, sprite[i].height, i, sprite[i].data); gl_sprite->Update(sprite[i].width, sprite[i].height, i, sprite[i].data);
} }
@ -1323,7 +1323,7 @@ void OpenGLBackend::RenderOglSprite(OpenGLSprite *gl_sprite, PaletteID pal, int
Dimension dim = gl_sprite->GetSize(zoom); Dimension dim = gl_sprite->GetSize(zoom);
_glUseProgram(this->sprite_program); _glUseProgram(this->sprite_program);
_glUniform4f(this->sprite_sprite_loc, (float)x, (float)y, (float)dim.width, (float)dim.height); _glUniform4f(this->sprite_sprite_loc, (float)x, (float)y, (float)dim.width, (float)dim.height);
_glUniform1f(this->sprite_zoom_loc, (float)(zoom - ZOOM_LVL_BEGIN)); _glUniform1f(this->sprite_zoom_loc, (float)zoom);
_glUniform2f(this->sprite_screen_loc, (float)_screen.width, (float)_screen.height); _glUniform2f(this->sprite_screen_loc, (float)_screen.width, (float)_screen.height);
_glUniform1i(this->sprite_rgb_loc, rgb ? 1 : 0); _glUniform1i(this->sprite_rgb_loc, rgb ? 1 : 0);
_glUniform1i(this->sprite_crash_loc, pal == PALETTE_CRASH ? 1 : 0); _glUniform1i(this->sprite_crash_loc, pal == PALETTE_CRASH ? 1 : 0);

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@ -108,7 +108,7 @@ public:
/* SpriteEncoder */ /* SpriteEncoder */
bool Is32BppSupported() override { return true; } bool Is32BppSupported() override { return true; }
uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_COUNT - 1); } uint GetSpriteAlignment() override { return 1u << (ZOOM_LVL_END - 1); }
Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override; Sprite *Encode(const SpriteLoader::Sprite *sprite, AllocatorProc *allocator) override;
}; };

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@ -1477,7 +1477,7 @@ void ViewportSign::UpdatePosition(int center, int top, StringID str, StringID st
*/ */
void ViewportSign::MarkDirty(ZoomLevel maxzoom) const void ViewportSign::MarkDirty(ZoomLevel maxzoom) const
{ {
Rect zoomlevels[ZOOM_LVL_COUNT]; Rect zoomlevels[ZOOM_LVL_END];
for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) { for (ZoomLevel zoom = ZOOM_LVL_BEGIN; zoom != ZOOM_LVL_END; zoom++) {
/* FIXME: This doesn't switch to width_small when appropriate. */ /* FIXME: This doesn't switch to width_small when appropriate. */

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@ -27,8 +27,6 @@ enum ZoomLevel : byte {
ZOOM_LVL_OUT_32X, ///< Zoomed 32 times out. ZOOM_LVL_OUT_32X, ///< Zoomed 32 times out.
ZOOM_LVL_END, ///< End for iteration. ZOOM_LVL_END, ///< End for iteration.
ZOOM_LVL_COUNT = ZOOM_LVL_END - ZOOM_LVL_BEGIN, ///< Number of zoom levels.
/* Here we define in which zoom viewports are */ /* Here we define in which zoom viewports are */
ZOOM_LVL_VIEWPORT = ZOOM_LVL_OUT_4X, ///< Default zoom level for viewports. ZOOM_LVL_VIEWPORT = ZOOM_LVL_OUT_4X, ///< Default zoom level for viewports.
ZOOM_LVL_NEWS = ZOOM_LVL_OUT_4X, ///< Default zoom level for the news messages. ZOOM_LVL_NEWS = ZOOM_LVL_OUT_4X, ///< Default zoom level for the news messages.