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(svn r15947) -Codechange: replace uint32 client_ip with NetworkAddress client_address.

release/1.0
rubidium 2009-04-04 00:48:48 +00:00
parent 2fd9f0fffa
commit c9ebf14ba5
7 changed files with 19 additions and 21 deletions

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@ -385,7 +385,7 @@ DEF_CONSOLE_CMD(ConBan)
if (argc != 2) return false; if (argc != 2) return false;
if (strchr(argv[1], '.') == NULL) { // banning with ID if (strchr(argv[1], '.') == NULL && strchr(argv[1], ':') == NULL) { // banning with ID
client_id = (ClientID)atoi(argv[1]); client_id = (ClientID)atoi(argv[1]);
ci = NetworkFindClientInfoFromClientID(client_id); ci = NetworkFindClientInfoFromClientID(client_id);
} else { // banning IP } else { // banning IP

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@ -123,10 +123,12 @@ NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id)
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip) NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip)
{ {
NetworkClientInfo *ci; NetworkClientInfo *ci;
uint32 ip_number = inet_addr(ip); NetworkAddress address(ip);
if (address.GetAddressLength() == 0) return NULL;
FOR_ALL_CLIENT_INFOS(ci) { FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_ip == ip_number) return ci; if (ci->client_address == address) return ci;
} }
return NULL; return NULL;
@ -526,7 +528,7 @@ static void NetworkAcceptClients()
* the client stays inactive */ * the client stays inactive */
cs->status = STATUS_INACTIVE; cs->status = STATUS_INACTIVE;
cs->GetInfo()->client_ip = ((sockaddr_in*)&sin)->sin_addr.s_addr; // Save the IP of the client cs->GetInfo()->client_address = address; // Save the IP of the client
} }
} }

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@ -17,7 +17,7 @@ struct NetworkClientInfo : PoolItem<NetworkClientInfo, ClientIndex, &_NetworkCli
char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
byte client_lang; ///< The language of the client byte client_lang; ///< The language of the client
CompanyID client_playas; ///< As which company is this client playing (CompanyID) CompanyID client_playas; ///< As which company is this client playing (CompanyID)
uint32 client_ip; ///< IP-address of the client (so he can be banned) NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
Date join_date; ///< Gamedate the client has joined Date join_date; ///< Gamedate the client has joined
char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him char unique_id[NETWORK_UNIQUE_ID_LENGTH]; ///< Every play sends an unique id so we can indentify him

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@ -1038,7 +1038,7 @@ bool NetworkMaxSpectatorsReached()
*/ */
void NetworkPrintClients() void NetworkPrintClients()
{ {
const NetworkClientInfo *ci; NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) { FOR_ALL_CLIENT_INFOS(ci) {
IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s", IConsolePrintF(CC_INFO, "Client #%1d name: '%s' company: %1d IP: %s",
ci->client_id, ci->client_id,

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@ -62,7 +62,7 @@ bool NetworkServerChangeClientName(ClientID client_id, const char *new_name);
NetworkClientInfo *NetworkFindClientInfoFromIndex(ClientIndex index); NetworkClientInfo *NetworkFindClientInfoFromIndex(ClientIndex index);
NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id); NetworkClientInfo *NetworkFindClientInfoFromClientID(ClientID client_id);
NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip); NetworkClientInfo *NetworkFindClientInfoFromIP(const char *ip);
const char *GetClientIP(const NetworkClientInfo *ci); const char *GetClientIP(NetworkClientInfo *ci);
void NetworkServerDoMove(ClientID client_id, CompanyID company_id); void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string); void NetworkServerSendRcon(ClientID client_id, ConsoleColour colour_code, const char *string);

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@ -1554,9 +1554,9 @@ static const WindowDesc _client_list_desc(
); );
/* Finds the Xth client-info that is active */ /* Finds the Xth client-info that is active */
static const NetworkClientInfo *NetworkFindClientInfo(byte client_no) static NetworkClientInfo *NetworkFindClientInfo(byte client_no)
{ {
const NetworkClientInfo *ci; NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) { FOR_ALL_CLIENT_INFOS(ci) {
if (client_no == 0) return ci; if (client_no == 0) return ci;
@ -1578,7 +1578,7 @@ static void ClientList_Kick(byte client_no)
static void ClientList_Ban(byte client_no) static void ClientList_Ban(byte client_no)
{ {
const NetworkClientInfo *ci = NetworkFindClientInfo(client_no); NetworkClientInfo *ci = NetworkFindClientInfo(client_no);
if (ci == NULL) return; if (ci == NULL) return;

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@ -856,7 +856,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
if (cs->has_quit) return; if (cs->has_quit) return;
const NetworkClientInfo *ci = cs->GetInfo(); NetworkClientInfo *ci = cs->GetInfo();
if (err != NULL) { if (err != NULL) {
IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci)); IConsolePrintF(CC_ERROR, "WARNING: %s from client %d (IP: %s).", err, ci->client_id, GetClientIP(ci));
@ -1143,7 +1143,7 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_CHAT)
p->Recv_string(msg, NETWORK_CHAT_LENGTH); p->Recv_string(msg, NETWORK_CHAT_LENGTH);
int64 data = p->Recv_uint64(); int64 data = p->Recv_uint64();
const NetworkClientInfo *ci = cs->GetInfo(); NetworkClientInfo *ci = cs->GetInfo();
switch (action) { switch (action) {
case NETWORK_ACTION_GIVE_MONEY: case NETWORK_ACTION_GIVE_MONEY:
if (!IsValidCompanyID(ci->client_playas)) break; if (!IsValidCompanyID(ci->client_playas)) break;
@ -1678,12 +1678,9 @@ void NetworkServerChangeOwner(Owner current_owner, Owner new_owner)
} }
} }
const char *GetClientIP(const NetworkClientInfo *ci) const char *GetClientIP(NetworkClientInfo *ci)
{ {
struct in_addr addr; return ci->client_address.GetHostname();
addr.s_addr = ci->client_ip;
return inet_ntoa(addr);
} }
void NetworkServerShowStatusToConsole() void NetworkServerShowStatusToConsole()
@ -1702,7 +1699,7 @@ void NetworkServerShowStatusToConsole()
NetworkClientSocket *cs; NetworkClientSocket *cs;
FOR_ALL_CLIENT_SOCKETS(cs) { FOR_ALL_CLIENT_SOCKETS(cs) {
int lag = NetworkCalculateLag(cs); int lag = NetworkCalculateLag(cs);
const NetworkClientInfo *ci = cs->GetInfo(); NetworkClientInfo *ci = cs->GetInfo();
const char *status; const char *status;
status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown"); status = (cs->status < (ptrdiff_t)lengthof(stat_str) ? stat_str[cs->status] : "unknown");
@ -1787,12 +1784,11 @@ void NetworkServerKickClient(ClientID client_id)
void NetworkServerBanIP(const char *banip) void NetworkServerBanIP(const char *banip)
{ {
const NetworkClientInfo *ci; NetworkClientInfo *ci;
uint32 ip_number = inet_addr(banip);
/* There can be multiple clients with the same IP, kick them all */ /* There can be multiple clients with the same IP, kick them all */
FOR_ALL_CLIENT_INFOS(ci) { FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_ip == ip_number) { if (ci->client_address.IsInNetmask((char*)banip)) {
NetworkServerKickClient(ci->client_id); NetworkServerKickClient(ci->client_id);
} }
} }