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(svn r8293) -Codechange: overloaded ShowVehicleListWindow() so it can open all types of vehicle lists (depending on arguments)

- Also removed some unneeded arguments
  - this also allows removing an if-else cascade in ShowVehicleListWindowLocal()
release/0.6
bjarni 2007-01-21 00:01:47 +00:00
parent 470619a8bb
commit c8c27b9740
6 changed files with 32 additions and 35 deletions

View File

@ -793,7 +793,7 @@ static void DepotWndProc(Window *w, WindowEvent *e)
break; break;
case DEPOT_WIDGET_VEHICLE_LIST: case DEPOT_WIDGET_VEHICLE_LIST:
ShowVehDepotOrders(GetTileOwner(w->window_number), WP(w, depot_d).type, w->window_number); ShowVehicleListWindow(GetTileOwner(w->window_number), WP(w, depot_d).type, (TileIndex)w->window_number);
break; break;
case DEPOT_WIDGET_AUTOREPLACE: case DEPOT_WIDGET_AUTOREPLACE:

View File

@ -263,22 +263,22 @@ static void MenuClickIndustry(int index)
static void MenuClickShowTrains(int index) static void MenuClickShowTrains(int index)
{ {
ShowVehicleListWindow((PlayerID)index, INVALID_STATION, VEH_Train); ShowVehicleListWindow((PlayerID)index, VEH_Train);
} }
static void MenuClickShowRoad(int index) static void MenuClickShowRoad(int index)
{ {
ShowVehicleListWindow((PlayerID)index, INVALID_STATION, VEH_Road); ShowVehicleListWindow((PlayerID)index, VEH_Road);
} }
static void MenuClickShowShips(int index) static void MenuClickShowShips(int index)
{ {
ShowVehicleListWindow((PlayerID)index, INVALID_STATION, VEH_Ship); ShowVehicleListWindow((PlayerID)index, VEH_Ship);
} }
static void MenuClickShowAir(int index) static void MenuClickShowAir(int index)
{ {
ShowVehicleListWindow((PlayerID)index, INVALID_STATION, VEH_Aircraft); ShowVehicleListWindow((PlayerID)index, VEH_Aircraft);
} }
static void MenuClickBuildRail(int index) static void MenuClickBuildRail(int index)
@ -1802,10 +1802,10 @@ static void MainToolbarWndProc(Window *w, WindowEvent *e)
case WKC_F10:ShowOperatingProfitGraph(); break; case WKC_F10:ShowOperatingProfitGraph(); break;
case WKC_F11: ShowCompanyLeagueTable(); break; case WKC_F11: ShowCompanyLeagueTable(); break;
case WKC_F12: ShowBuildIndustryWindow(); break; case WKC_F12: ShowBuildIndustryWindow(); break;
case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Train); break; case WKC_SHIFT | WKC_F1: ShowVehicleListWindow(_local_player, VEH_Train); break;
case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Road); break; case WKC_SHIFT | WKC_F2: ShowVehicleListWindow(_local_player, VEH_Road); break;
case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Ship); break; case WKC_SHIFT | WKC_F3: ShowVehicleListWindow(_local_player, VEH_Ship); break;
case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, INVALID_STATION, VEH_Aircraft); break; case WKC_SHIFT | WKC_F4: ShowVehicleListWindow(_local_player, VEH_Aircraft); break;
case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break; case WKC_SHIFT | WKC_F5: ToolbarZoomInClick(w); break;
case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break; case WKC_SHIFT | WKC_F6: ToolbarZoomOutClick(w); break;
case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break; case WKC_SHIFT | WKC_F7: ShowBuildRailToolbar(_last_built_railtype, -1); break;

View File

@ -482,7 +482,7 @@ static void OrdersWndProc(Window *w, WindowEvent *e)
OrderClick_Transfer(w, v); OrderClick_Transfer(w, v);
break; break;
case 11: /* Vehicle with same shared Orders button */ case 11: /* Vehicle with same shared Orders button */
ShowVehWithSharedOrders(v, v->type); ShowVehicleListWindow(v);
break; break;
case 12: case 12:
OrderClick_Refit(w, v); OrderClick_Refit(w, v);

View File

@ -762,13 +762,13 @@ static void StationViewWndProc(Window *w, WindowEvent *e)
case 10: { /* Show a list of scheduled trains to this station */ case 10: { /* Show a list of scheduled trains to this station */
const Station *st = GetStation(w->window_number); const Station *st = GetStation(w->window_number);
ShowVehicleListWindow(st->owner, w->window_number, VEH_Train); ShowVehicleListWindow(st->owner, VEH_Train, (StationID)w->window_number);
break; break;
} }
case 11: { /* Show a list of scheduled road-vehicles to this station */ case 11: { /* Show a list of scheduled road-vehicles to this station */
const Station *st = GetStation(w->window_number); const Station *st = GetStation(w->window_number);
ShowVehicleListWindow(st->owner, w->window_number, VEH_Road); ShowVehicleListWindow(st->owner, VEH_Road, (StationID)w->window_number);
break; break;
} }
@ -776,7 +776,7 @@ static void StationViewWndProc(Window *w, WindowEvent *e)
const Station *st = GetStation(w->window_number); const Station *st = GetStation(w->window_number);
/* Since oilrigs have no owners, show the scheduled aircraft of current player */ /* Since oilrigs have no owners, show the scheduled aircraft of current player */
PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner; PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner;
ShowVehicleListWindow(owner, w->window_number, VEH_Aircraft); ShowVehicleListWindow(owner, VEH_Aircraft, (StationID)w->window_number);
break; break;
} }
@ -784,7 +784,7 @@ static void StationViewWndProc(Window *w, WindowEvent *e)
const Station *st = GetStation(w->window_number); const Station *st = GetStation(w->window_number);
/* Since oilrigs/bouys have no owners, show the scheduled ships of current player */ /* Since oilrigs/bouys have no owners, show the scheduled ships of current player */
PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner; PlayerID owner = (st->owner == OWNER_NONE) ? _current_player : st->owner;
ShowVehicleListWindow(owner, w->window_number, VEH_Ship); ShowVehicleListWindow(owner, VEH_Ship, (StationID)w->window_number);
break; break;
} }
} }

View File

@ -1874,29 +1874,19 @@ static const WindowDesc _player_vehicle_list_aircraft_desc = {
PlayerVehWndProc PlayerVehWndProc
}; };
static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, StationID station, OrderID order, uint16 depot_airport_index) static void ShowVehicleListWindowLocal(PlayerID player, uint16 VLW_flag, byte vehicle_type, uint16 unique_number)
{ {
Window *w; Window *w;
WindowNumber num; WindowNumber num;
if (!IsValidPlayer(player)) return; if (!IsValidPlayer(player)) return;
num = (vehicle_type << 11) | player; num = (unique_number << 16) | (vehicle_type << 11) | VLW_flag | player;
if (order != INVALID_ORDER) {
num |= (order << 16) | VLW_SHARED_ORDERS;
} else if (depot_airport_index != INVALID_STATION) {
num |= (depot_airport_index << 16) | VLW_DEPOT_LIST;
} else if (station == INVALID_STATION) {
num |= VLW_STANDARD;
} else {
num |= (station << 16) | VLW_STATION_LIST;
}
/* The vehicle list windows have been unified. Just some strings need /* The vehicle list windows have been unified. Just some strings need
* to be changed which happens in the WE_CREATE event and resizing * to be changed which happens in the WE_CREATE event and resizing
* some of the windows to the correct size */ * some of the windows to the correct size */
switch (vehicle_type) { switch (vehicle_type) {
default: NOT_REACHED();
case VEH_Train: case VEH_Train:
w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num); w = AllocateWindowDescFront(&_player_vehicle_list_train_desc, num);
if (w != NULL) ResizeWindow(w, 65, 38); if (w != NULL) ResizeWindow(w, 65, 38);
@ -1911,6 +1901,7 @@ static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, Stati
case VEH_Aircraft: case VEH_Aircraft:
w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num); w = AllocateWindowDescFront(&_player_vehicle_list_aircraft_desc, num);
break; break;
default: NOT_REACHED(); return;
} }
if (w != NULL) { if (w != NULL) {
@ -1920,18 +1911,23 @@ static void ShowVehicleListWindowLocal(PlayerID player, byte vehicle_type, Stati
} }
} }
void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type) void ShowVehicleListWindow(PlayerID player, byte vehicle_type)
{ {
ShowVehicleListWindowLocal(player, vehicle_type, station, INVALID_ORDER, INVALID_STATION); ShowVehicleListWindowLocal(player, VLW_STANDARD, vehicle_type, 0);
} }
void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type) void ShowVehicleListWindow(const Vehicle *v)
{ {
if (v->orders == NULL) return; // no shared list to show if (v->orders == NULL) return; // no shared list to show
ShowVehicleListWindowLocal(v->owner, vehicle_type, INVALID_STATION, v->orders->index, INVALID_STATION); ShowVehicleListWindowLocal(v->owner, VLW_SHARED_ORDERS, v->type, v->orders->index);
} }
void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile) void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station)
{
ShowVehicleListWindowLocal(player, VLW_STATION_LIST, vehicle_type, station);
}
void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile)
{ {
uint16 depot_airport_index; uint16 depot_airport_index;
@ -1942,5 +1938,5 @@ void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile
if (depot == NULL) return; // no depot to show if (depot == NULL) return; // no depot to show
depot_airport_index = depot->index; depot_airport_index = depot->index;
} }
ShowVehicleListWindowLocal(player, vehicle_type, INVALID_STATION, INVALID_ORDER, depot_airport_index); ShowVehicleListWindowLocal(player, VLW_DEPOT_LIST, vehicle_type, depot_airport_index);
} }

View File

@ -53,9 +53,10 @@ void ChangeVehicleViewWindow(const Vehicle *from_v, const Vehicle *to_v);
uint ShowAdditionalText(int x, int y, uint w, EngineID engine); uint ShowAdditionalText(int x, int y, uint w, EngineID engine);
uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine); uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine);
void ShowVehicleListWindow(PlayerID player, StationID station, byte vehicle_type); void ShowVehicleListWindow(const Vehicle *v);
void ShowVehWithSharedOrders(Vehicle *v, byte vehicle_type); void ShowVehicleListWindow(PlayerID player, byte vehicle_type);
void ShowVehDepotOrders(PlayerID player, byte vehicle_type, TileIndex depot_tile); void ShowVehicleListWindow(PlayerID player, byte vehicle_type, StationID station);
void ShowVehicleListWindow(PlayerID player, byte vehicle_type, TileIndex depot_tile);
static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection) static inline void DrawVehicleImage(const Vehicle *v, int x, int y, int count, int skip, VehicleID selection)