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(svn r8791) -Revert: r8790 Committed too much in last commit

release/0.6
miham 2007-02-17 22:01:07 +00:00
parent 6e5dd7942f
commit c810aef43b
3 changed files with 127 additions and 104 deletions

View File

@ -1393,63 +1393,63 @@ static const IndustrySpec _industry_specs[] = {
static const byte _industry_create_table_0[] = { static const byte _industry_create_table_0[] = {
2, 4, 4, 4,
3, 3, 5, 3,
3, 2, 5, 2,
5, 0, 8, 0,
3, 1, 5, 1,
2, 11, 4, 11,
3, 18, 5, 18,
6, 9, 9, 9,
3, 8, 5, 8,
3, 6, 5, 6,
0 0
}; };
static const byte _industry_create_table_1[] = { static const byte _industry_create_table_1[] = {
2, 4, 4, 4,
3, 3, 5, 3,
3, 14, 5, 14,
5, 0, 8, 0,
3, 1, 5, 1,
3, 11, 5, 11,
3, 13, 5, 13,
6, 9, 9, 9,
2, 15, 4, 15,
3, 7, 5, 7,
3, 16, 6, 16,
0 0
}; };
static const byte _industry_create_table_2[] = { static const byte _industry_create_table_2[] = {
2, 4, 4, 4,
3, 11, 5, 11,
3, 16, 5, 16,
2, 13, 4, 13,
2, 17, 4, 17,
2, 10, 4, 10,
2, 19, 4, 19,
2, 20, 4, 20,
2, 21, 4, 21,
4, 22, 8, 22,
2, 13, 4, 13,
2, 23, 4, 23,
2, 24, 2, 24,
0 0
}; };
static const byte _industry_create_table_3[] = { static const byte _industry_create_table_3[] = {
3, 26, 5, 26,
3, 27, 5, 27,
2, 28, 4, 28,
3, 29, 5, 29,
2, 30, 4, 30,
3, 31, 5, 31,
3, 32, 5, 32,
2, 33, 4, 33,
3, 34, 5, 34,
3, 35, 5, 35,
2, 36, 4, 36,
0 0
}; };

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@ -2369,68 +2369,68 @@ static const char *name_norwegian_real[] = {
}; };
static const char *name_hungarian_1[] = { static const char *name_hungarian_1[] = {
"Alsó-",
"Felső-",
"Kis-",
"Nagy-", "Nagy-",
"Kis-",
"Felső-",
"Alsó-",
"Új-" "Új-"
}; };
static const char *name_hungarian_2[] = { static const char *name_hungarian_2[] = {
"Agg",
"Almás",
"Aranyos",
"Bakony",
"Balaton",
"Békés",
"Bihar",
"Bodrog", "Bodrog",
"Buda",
"Császár",
"Cserép",
"Cserhát",
"Dráva", "Dráva",
"Duna", "Duna",
"Egyházas",
"Erdő",
"Fehér",
"Fertő",
"Gagy",
"Győr",
"Hajdú",
"Hegy",
"Hejő", "Hejő",
"Herceg",
"Hernád", "Hernád",
"Heves",
"Homok",
"Jász",
"Kapos",
"Király",
"Kun",
"Magyar",
"Mező",
"Nemes",
"Nógrád",
"Nyír",
"Pest",
"Puszta",
"Püspök",
"Rába", "Rába",
"Sajó", "Sajó",
"Sár",
"Somogy",
"Szamos", "Szamos",
"Szent",
"Székely",
"Szilvás",
"Tápió",
"Tisza", "Tisza",
"Zala",
"Balaton",
"Fertő",
"Bakony",
"Cserhát",
"Bihar",
"Hajdú",
"Jász",
"Kun",
"Magyar",
"Nógrád",
"Nyír",
"Somogy",
"Székely",
"Buda",
"Győr",
"Pest",
"Fehér",
"Cserép",
"Erdő",
"Hegy",
"Homok",
"Mező",
"Puszta",
"Sár",
"Császár",
"Herceg",
"Király",
"Nemes",
"Püspök",
"Szent",
"Almás",
"Szilvás",
"Agg",
"Aranyos",
"Békés",
"Egyházas",
"Gagy",
"Heves",
"Kapos",
"Tápió",
"Torna", "Torna",
"Vas", "Vas",
"Vámos", "Vámos",
"Vásáros", "Vásáros"
"Zala"
}; };
static const char *name_hungarian_3[] = { static const char *name_hungarian_3[] = {
@ -2461,19 +2461,42 @@ static const char *name_hungarian_4[] = {
}; };
static const char *name_hungarian_real[] = { static const char *name_hungarian_real[] = {
"Ajka", "Almásfüzitő", "Aszód", "Ajka",
"Badacsony", "Baja", "Budapest", "Aszód",
"Debrecen", "Eger", "Esztergom", "Badacsony",
"Fonyód", "Gödöllő", "Győr", "Baja",
"Gyula", "Karcag", "Kecskemét", "Budapest",
"Keszthely", "Kisköre", "Kocsord", "Debrecen",
"Komárom", "Kőszeg", "Makó", "Eger",
"Mohács", "Miskolc", "Ózd", "Fonyód",
"Paks", "Pápa", "Pécs", "Gödöllő",
"Polgár", "Sarkad", "Siófok", "Győr",
"Százhalombatta", "Szeged", "Szentes", "Gyula",
"Székesfehérvár", "Szolnok", "Tihany", "Karcag",
"Tokaj", "Vác", "Záhony", "Zirc" "Kecskemét",
"Keszthely",
"Kisköre",
"Kocsord",
"Komárom",
"Kőszeg",
"Makó",
"Mohács",
"Miskolc",
"Ózd",
"Paks",
"Pápa",
"Pécs",
"Polgár",
"Sarkad",
"Siófok",
"Szeged",
"Szentes",
"Szolnok",
"Tihany",
"Tokaj",
"Vác",
"Záhony",
"Zirc"
}; };
static const char *name_swiss_real[] = { static const char *name_swiss_real[] = {

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@ -1088,12 +1088,12 @@ Town *CreateRandomTown(uint attempts, uint size_mode)
return NULL; return NULL;
} }
static const byte _num_initial_towns[3] = {4, 17, 29}; static const byte _num_initial_towns[3] = {11, 23, 46};
bool GenerateTowns(void) bool GenerateTowns(void)
{ {
uint num = 0; uint num = 0;
uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 3)); uint n = ScaleByMapSize(_num_initial_towns[_opt.diff.number_towns] + (Random() & 7));
SetGeneratingWorldProgress(GWP_TOWN, n); SetGeneratingWorldProgress(GWP_TOWN, n);