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(svn r2113) -Fix: first check if a vehicle is a train, before accessing u.rail
This commit is contained in:
10
rail_cmd.c
10
rail_cmd.c
@@ -1572,15 +1572,17 @@ static void *SignalVehicleCheckProc(Vehicle *v, void *data)
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SignalVehicleCheckStruct *dest = data;
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TileIndex tile;
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if (v->type != VEH_Train)
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return NULL;
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/* Find the tile outside the tunnel, for signalling */
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if (v->u.rail.track == 0x40) {
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if (v->u.rail.track == 0x40)
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tile = GetVehicleOutOfTunnelTile(v);
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} else {
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else
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tile = v->tile;
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}
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/* Wrong tile, or no train? Not a match */
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if (tile != dest->tile || v->type != VEH_Train)
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if (tile != dest->tile)
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return NULL;
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/* Are we on the same piece of track? */
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