mirror of https://github.com/OpenTTD/OpenTTD
Fix #10117: Decrement object burst limit after build check
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c4e655b1d4
commit
c65a2799c9
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@ -408,7 +408,7 @@ CommandCost CmdBuildObjectArea(DoCommandFlag flags, TileIndex tile, TileIndex st
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CommandCost ret = Command<CMD_BUILD_OBJECT>::Do(flags & ~DC_EXEC, t, type, view);
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CommandCost ret = Command<CMD_BUILD_OBJECT>::Do(flags & ~DC_EXEC, t, type, view);
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/* If we've reached the limit, stop building (or testing). */
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/* If we've reached the limit, stop building (or testing). */
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if (c != nullptr && --limit <= 0) break;
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if (c != nullptr && limit-- <= 0) break;
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if (ret.Failed()) {
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if (ret.Failed()) {
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last_error = ret;
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last_error = ret;
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