mirror of https://github.com/OpenTTD/OpenTTD
(svn r11753) -Codechange: re-indent the switch case structures, as to be more code style oriented.
Hoping it makes the whole file easier to follow/readrelease/0.6
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b0ef12e0e9
commit
c59ea520a7
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@ -524,7 +524,6 @@ static void GameDifficultyWndProc(Window *w, WindowEvent *e)
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w->SetWidgetDisabledState(GDW_HIGHSCORE, _game_mode == GM_EDITOR || _networking); // highscore chart in multiplayer
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w->SetWidgetDisabledState(GDW_ACCEPT, _networking && !_network_server); // Save-button in multiplayer (and if client)
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w->LowerWidget(GDW_LVL_EASY + _opt_mod_temp.diff_level);
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break;
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case WE_PAINT: {
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@ -932,8 +931,7 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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DrawString(30, y, (sdb->str) + disabled, TC_FROMSTRING);
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y += 11;
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}
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break;
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}
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} break;
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case WE_CLICK:
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switch (e->we.click.widget) {
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@ -1038,7 +1036,7 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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SetWindowDirty(w);
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break;
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case WE_ON_EDIT_TEXT: {
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case WE_ON_EDIT_TEXT:
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if (e->we.edittext.str != NULL) {
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const PatchEntry *pe = &_patches_page[WP(w, def_d).data_1].entries[WP(w,def_d).data_3];
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const SettingDesc *sd = pe->setting;
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@ -1051,7 +1049,6 @@ static void PatchesSelectionWndProc(Window *w, WindowEvent *e)
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SetWindowDirty(w);
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}
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break;
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}
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case WE_DESTROY:
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DeleteWindowById(WC_QUERY_STRING, 0);
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