mirror of https://github.com/OpenTTD/OpenTTD
parent
35d55bd534
commit
c53f29df53
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@ -2040,12 +2040,13 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
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Industry *ind = nullptr;
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Industry *ind = nullptr;
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if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
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if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
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if (flags & DC_EXEC) {
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if (flags & DC_EXEC) {
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/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
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Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
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/* Prospecting has a chance to fail, however we cannot guarantee that something can
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/* Prospecting has a chance to fail, however we cannot guarantee that something can
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* be built on the map, so the chance gets lower when the map is fuller, but there
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* be built on the map, so the chance gets lower when the map is fuller, but there
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* is nothing we can really do about that. */
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* is nothing we can really do about that. */
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if (deity_prospect || Random() <= indspec->prospecting_chance) {
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bool prospect_success = deity_prospect || Random() <= indspec->prospecting_chance;
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if (prospect_success) {
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/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
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Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
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for (int i = 0; i < 5000; i++) {
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for (int i = 0; i < 5000; i++) {
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/* We should not have more than one Random() in a function call
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/* We should not have more than one Random() in a function call
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* because parameter evaluation order is not guaranteed in the c++ standard
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* because parameter evaluation order is not guaranteed in the c++ standard
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@ -2061,8 +2062,15 @@ CommandCost CmdBuildIndustry(DoCommandFlag flags, TileIndex tile, IndustryType i
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}
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}
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if (ret.Succeeded()) break;
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if (ret.Succeeded()) break;
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}
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}
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cur_company.Restore();
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}
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if (ret.Failed()) {
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if (prospect_success) {
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ShowErrorMessage(STR_ERROR_CAN_T_PROSPECT_INDUSTRY, STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING, WL_INFO);
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} else {
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ShowErrorMessage(STR_ERROR_CAN_T_PROSPECT_INDUSTRY, STR_ERROR_PROSPECTING_WAS_UNLUCKY, WL_INFO);
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}
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}
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}
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cur_company.Restore();
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}
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}
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} else {
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} else {
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size_t layout = first_layout;
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size_t layout = first_layout;
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@ -4784,6 +4784,7 @@ STR_ERROR_TOO_MANY_INDUSTRIES :{WHITE}... too
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STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
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STR_ERROR_CAN_T_GENERATE_INDUSTRIES :{WHITE}Can't generate industries...
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STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
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STR_ERROR_CAN_T_BUILD_HERE :{WHITE}Can't build {STRING} here...
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STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
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STR_ERROR_CAN_T_CONSTRUCT_THIS_INDUSTRY :{WHITE}Can't construct this industry type here...
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STR_ERROR_CAN_T_PROSPECT_INDUSTRY :{WHITE}Can't prospect industry...
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STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
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STR_ERROR_INDUSTRY_TOO_CLOSE :{WHITE}... too close to another industry
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STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first
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STR_ERROR_MUST_FOUND_TOWN_FIRST :{WHITE}... must found town first
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STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
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STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN :{WHITE}... only one allowed per town
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@ -4798,6 +4799,8 @@ STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED :{WHITE}... fore
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STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line
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STR_ERROR_CAN_ONLY_BE_BUILT_ABOVE_SNOW_LINE :{WHITE}... can only be built above the snow-line
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STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line
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STR_ERROR_CAN_ONLY_BE_BUILT_BELOW_SNOW_LINE :{WHITE}... can only be built below the snow-line
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STR_ERROR_PROSPECTING_WAS_UNLUCKY :{WHITE}The funding failed to prospect due to bad luck; try again
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STR_ERROR_NO_SUITABLE_PLACES_FOR_PROSPECTING :{WHITE}There were no suitable places to prospect for this industry
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STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}There were no suitable places for '{STRING}' industries
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STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES :{WHITE}There were no suitable places for '{STRING}' industries
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STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Change the map generation parameters to get a better map
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STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION :{WHITE}Change the map generation parameters to get a better map
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