mirror of https://github.com/OpenTTD/OpenTTD
(svn r14732) -Codechange: replace some magic number with less magic constants and use the proper type for a few variables.
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ece37ca2c0
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@ -315,7 +315,7 @@ static CompanyID GetBestCompany(uint8 pp)
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const Company *c;
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const Company *c;
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int32 best_hist;
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int32 best_hist;
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CompanyID best_company;
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CompanyID best_company;
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uint mask = 0;
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CompanyMask mask = 0;
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do {
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do {
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best_hist = -1;
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best_hist = -1;
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@ -66,7 +66,7 @@ struct GraphLegendWindow : Window {
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virtual void OnClick(Point pt, int widget)
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virtual void OnClick(Point pt, int widget)
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{
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{
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if (!IsInsideMM(widget, 3, 11)) return;
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if (!IsInsideMM(widget, 3, MAX_COMPANIES + 3)) return;
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ToggleBit(_legend_excluded_companies, widget - 3);
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ToggleBit(_legend_excluded_companies, widget - 3);
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this->ToggleWidgetLoweredState(widget);
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this->ToggleWidgetLoweredState(widget);
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@ -859,7 +859,7 @@ struct PerformanceRatingDetailWindow : Window {
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private:
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private:
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enum PerformanteRatingWidgets {
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enum PerformanteRatingWidgets {
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PRW_COMPANY_FIRST = 13,
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PRW_COMPANY_FIRST = 13,
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PRW_COMPANY_LAST = 20,
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PRW_COMPANY_LAST = PRW_COMPANY_FIRST + MAX_COMPANIES - 1,
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};
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};
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public:
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public:
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@ -1234,7 +1234,7 @@ const SettingDesc _patch_settings[] = {
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/***************************************************************************/
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/***************************************************************************/
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/* Saved patch variables. */
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/* Saved patch variables. */
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/* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
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/* Do not ADD or REMOVE something in this "difficulty.XXX" table or before it. It breaks savegame compatability. */
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SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2, 0, 7, 1, STR_NULL, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.max_no_competitors, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 2,0,MAX_COMPANIES-1,1,STR_NULL, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.competitor_start_time, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_6830_IMMEDIATE, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.competitor_start_time, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_6830_IMMEDIATE, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_NUM_VERY_LOW, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.number_towns, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 2, 0, 3, 1, STR_NUM_VERY_LOW, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.number_industries, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 4, 0, 4, 1, STR_NONE, DifficultyChange),
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@ -122,7 +122,7 @@ struct Town : PoolItem<Town, TownID, &_Town_pool> {
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uint16 noise_reached;
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uint16 noise_reached;
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/* Which companies have a statue? */
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/* Which companies have a statue? */
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byte statues;
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CompanyMask statues;
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/* Company ratings as well as a mask that determines which companies have a rating. */
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/* Company ratings as well as a mask that determines which companies have a rating. */
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CompanyMask have_ratings;
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CompanyMask have_ratings;
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