mirror of https://github.com/OpenTTD/OpenTTD
(svn r12813) -Fix [FS#1943]: the 'last built railtype' got reset too often.
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4395bda7b5
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c332c68170
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@ -1417,8 +1417,7 @@ static Window *PopupMainPlayerToolbMenu(Window *w, int main_button, int gray)
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Window *AllocateToolbar()
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{
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/* Clean old GUI values */
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_last_built_railtype = RAILTYPE_RAIL;
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/* Clean old GUI values; railtype is (re)set by rail_gui.cpp */
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_last_built_roadtype = ROADTYPE_ROAD;
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Window *w = AllocateWindowDesc((_game_mode != GM_EDITOR) ? &_toolb_normal_desc : &_toolb_scen_desc);
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