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(svn r1844) -Fix: small protection in oldloader.c, and put the savegame on pause by default
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@@ -1269,6 +1269,12 @@ static bool LoadOldVehicle(LoadgameState *ls, int num)
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if (!LoadChunk(ls, v, vehicle_chunk))
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if (!LoadChunk(ls, v, vehicle_chunk))
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return false;
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return false;
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/* This should be consistent, else we have a big problem... */
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if (v->index != _current_vehicle_id) {
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DEBUG(oldloader, 0)("[OldLoader] -- Loading failed - vehicle-array is invalid");
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return false;
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}
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if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
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if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
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v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
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v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
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}
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}
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@@ -1614,6 +1620,8 @@ bool LoadOldSaveGame(const char *file)
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fclose(_ls.file);
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fclose(_ls.file);
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_pause = 2;
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return true;
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return true;
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}
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}
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