mirror of https://github.com/OpenTTD/OpenTTD
(svn r19138) -Codechange: Rename CheckMultipleIndustryInTown() to FindTownForIndustry().
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6553f49991
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c0933e825a
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@ -1277,7 +1277,13 @@ static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
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CheckNewIndustry_OilRig, ///< CHECK_OIL_RIG
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};
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static const Town *CheckMultipleIndustryInTown(TileIndex tile, int type)
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/** Find a town for the industry, while checking for multiple industries in the same town.
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* @param tile Position of the industry to build.
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* @param type Industry type.
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* @param [out] err_mesg Error message, if any.
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* @return Town for the new industry, \c NULL if no good town can be found.
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*/
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static const Town *FindTownForIndustry(TileIndex tile, int type)
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{
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const Town *t;
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const Industry *i;
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@ -1701,7 +1707,7 @@ static Industry *CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCo
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if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, it, type)) return NULL;
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if (!CheckIfFarEnoughFromIndustry(tile, type)) return NULL;
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const Town *t = CheckMultipleIndustryInTown(tile, type);
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const Town *t = FindTownForIndustry(tile, type);
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if (t == NULL) return NULL;
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if (!CheckIfIndustryIsAllowed(tile, type, t)) return NULL;
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