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Fix #12301: Update ship current order destination tile when relocating buoys

Moving buoys caused current_order to be detected as unchanged, making pathfinders to compute a path to an outdated v->dest_tile.

Properly update v->dest_tile before reaching pathfinders.
pull/12303/head
SamuXarick 2024-03-15 14:15:15 +00:00
parent 4edde7d6de
commit bf792c9a90
2 changed files with 26 additions and 5 deletions

View File

@ -2189,9 +2189,23 @@ bool ProcessOrders(Vehicle *v)
} }
/* If it is unchanged, keep it. */ /* If it is unchanged, keep it. */
if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0) && if (order->Equals(v->current_order) && (v->type == VEH_AIRCRAFT || v->dest_tile != 0)) {
(v->type != VEH_SHIP || !order->IsType(OT_GOTO_STATION) || Station::Get(order->GetDestination())->ship_station.tile != INVALID_TILE)) { if (v->type != VEH_SHIP) {
return false; return false;
} else {
switch (order->GetType()) {
case OT_GOTO_STATION:
if (Station::Get(order->GetDestination())->ship_station.tile != INVALID_TILE) return false;
break;
case OT_GOTO_WAYPOINT:
if (Waypoint::Get(order->GetDestination())->xy == v->dest_tile) return false;
break;
default:
return false;
}
}
} }
/* Otherwise set it, and determine the destination tile. */ /* Otherwise set it, and determine the destination tile. */

View File

@ -22,6 +22,7 @@
#include "window_func.h" #include "window_func.h"
#include "timer/timer_game_calendar.h" #include "timer/timer_game_calendar.h"
#include "vehicle_func.h" #include "vehicle_func.h"
#include "ship.h"
#include "string_func.h" #include "string_func.h"
#include "company_func.h" #include "company_func.h"
#include "newgrf_station.h" #include "newgrf_station.h"
@ -487,8 +488,14 @@ CommandCost CmdBuildBuoy(DoCommandFlag flags, TileIndex tile)
if (wp == nullptr) { if (wp == nullptr) {
wp = new Waypoint(tile); wp = new Waypoint(tile);
} else { } else {
/* Move existing (recently deleted) buoy to the new location */ if (wp->xy != tile) {
wp->xy = tile; /* Move existing (recently deleted) buoy to the new location. */
wp->xy = tile;
for (Ship *v : Ship::Iterate()) {
if (!v->current_order.IsType(OT_GOTO_WAYPOINT) || v->current_order.GetDestination() != wp->index) continue;
v->SetDestTile(wp->xy);
}
}
InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index); InvalidateWindowData(WC_WAYPOINT_VIEW, wp->index);
} }
wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY); wp->rect.BeforeAddTile(tile, StationRect::ADD_TRY);