mirror of https://github.com/OpenTTD/OpenTTD
(svn r20161) [1.0] -Backport from trunk: documentation (known bugs/readme) updates
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@ -209,7 +209,7 @@
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- Fix: Crash when a baseset has an empty metadata field (r19095)
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- Fix: Possible read/write after free when the client triggered the server to close the connection [FS#3599] (r19072)
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- Fix: Remove Bidi control characters from the reordered text so they are not drawn [FS#3604] (r19067)
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- Fix: [NewGRF] Settings that are part of the 'TTPatch flags' can cause desyncs if they are changed in network games (r19066)
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- Fix: [NewGRF] Settings that are part of the 'TTDPatch flags' can cause desyncs if they are changed in network games (r19066)
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- Fix: When banning yourself via rcon do not send the 'command response' to the client as the connection has already been terminated [FS#3598] (r19054)
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- Fix: Mass stopping/starting/autoreplacing gave empty errors when there were no vehicles [FS#3577] (r19024)
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- Fix: City airport introduction date had become 5 years later (r19023)
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@ -1656,7 +1656,7 @@
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- Codechange: Add new vehicle hash table for collision detection and finding vehicles on a tile. The hash area scanned is far smaller than the old hash table, which is now used for viewport updates only. This should give a significant performance improvement for games with many vehicles (r10111)
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- Codechange: Do not redraw all station tiles when cargo is added or removed if the station has no custom graphics (r10062)
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- Codechange: Add some support for NewGRF var 7D, temporary storage array (r9707)
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- Codechange: Add support for returning 'ttdpatch variables' (Action D) (r9701)
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- Codechange: Add support for returning 'TTDPatch variables' (Action D) (r9701)
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- Codechange: Implement NewGRF callback 36, which allows changing of various properties which were previously static (r9671 and several others)
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- Codechange: Add support for multiple 'base' directories for NewGRF searching (r9560)
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- Codechange: Implement actions 1/2/3 for cargoes, callback handler and custom icon sprites (rmany)
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@ -2426,7 +2426,7 @@
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- Fix: Incorrect validating of tree-planting command which can allow a buffer-overflow (r3446)
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- Fix: [NewGRF] When changing the sprite ID of a vehicle, if it is not FD (custom graphics), the value needs to changed from a 16bit array offset to an array index. (fixes tropicstw.grf) (r3449)
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- Fix: You could not remove an item from a list-type of config ingame from the configuration file (r3475)
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- Fix: [NewGRF] Always reinitialize the ttdpatch flags as patch settings may have changed (r3486)
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- Fix: [NewGRF] Always reinitialize the TTDPatch flags as patch settings may have changed (r3486)
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- Fix: Price for demolishing a bridge was dependent on orientation and map size (r3487)
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@ -177,3 +177,11 @@ OpenTTD not properly resizing with SDL on X [FS#3305]
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Window managers that are known to exhibit this behaviour are KDE's
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and GNOME's. With the XFCE's and LXDE's window managers the resize
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event is sent when the user releases the mouse.
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Content files not properly extracted with zlib 1.2.3.5-1.2.4 [FS#3753]
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With zlib 1.2.3.5 up to and including 1.2.4 the function "gzeof",
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which tells when we read the whole file, is broken in such a way
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that OpenTTD thinks it has extracted and written the whole file
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while the last few hundred/thousand bytes are not extracted yet.
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This causes problems for everything that is downloaded from the
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online content system when using one of those versions of zlib.
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23
readme.txt
23
readme.txt
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@ -226,9 +226,10 @@ You need to copy the following files:
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4.1.3) Original Transport Tycoon Deluxe music
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------ --------------------------------------
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If you want the TTD music, copy the gm/ folder from the Windows version
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of TTD to your OpenTTD folder (not your data folder - also explained in
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the following sections). The music from the DOS version does not work.
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If you want the Transport Tycoon Deluxe music, copy the gm/ folder from the
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Windows version of Transport Tycoon Deluxe to your OpenTTD folder (not your
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data folder - also explained in the following sections). The music from the
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DOS version as well as the original Transport Tycoon does not work.
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4.1.4) AIs
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------ ---
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@ -248,8 +249,9 @@ wait for an error message to pop up. The error message will tell you
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4.2) OpenTTD directories
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---- -------------------------------
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The TTD artwork files listed in the section 4.1 "(Required) 3rd party files"
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can be placed in a few different locations:
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The required 3rd party files listed in the section 4.1 "(Required) 3rd party files"
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as well as other non-compulsory extensions (NewGRFs, AI, heightmaps, scenarios) can be
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placed in a few different locations:
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1. The current working directory (from where you started OpenTTD)
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2. Your personal directory
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Windows: C:\My Documents (95, 98, ME)
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@ -302,9 +304,9 @@ again, see section 4.1).
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5.0) OpenTTD features:
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---- -----------------
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OpenTTD has a lot of features going beyond the original TTD emulation.
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Unfortunately, there is currently no comprehensive list of features, but there
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is a basic features list on the web, and some optional features can be
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OpenTTD has a lot of features going beyond the original Transport Tycoon Deluxe
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emulation. Unfortunately, there is currently no comprehensive list of features,
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but there is a basic features list on the web, and some optional features can be
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controlled through the Advanced Settings dialog. We also implement some
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features known from TTDPatch (http://www.ttdpatch.net/).
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@ -335,7 +337,8 @@ Information logged:
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* Adding / removing / changing order of NewGRFs
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* Changing NewGRF parameters, loading compatible NewGRF
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* Changing game mode (scenario editor <-> normal game)
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* Loading game saved in a different OpenTTD / TTDPatch / TTD version
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* Loading game saved in a different OpenTTD / TTDPatch / Transport Tycoon Deluxe /
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original Transport Tycoon version
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* Running a modified OpenTTD build
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* Changing settings affecting NewGRF behaviour (non-network-safe settings)
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* Changing landscape (by cheat)
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@ -565,7 +568,7 @@ Retired Developers:
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Thanks to:
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Josef Drexler - For his great work on TTDPatch.
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Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
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Marcin Grzegorczyk - For his TTDPatch work and documentation of Transport Tycoon Deluxe internals and graphics (signals and track foundations)
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Petr Baudiš (pasky) - Many patches, newgrf support, etc.
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Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with
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Stefan Meißner (sign_de) - For his work on the console
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