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Add: [SDL2] Driver parameter 'no_mouse_capture' to ease interactive debugging

pull/12336/head
frosch 2024-03-19 19:53:24 +01:00
parent 3a3d8f3b53
commit be82ae10a3
1 changed files with 9 additions and 0 deletions

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@ -534,6 +534,15 @@ const char *VideoDriver_SDL_Base::Start(const StringList &param)
const char *error = this->Initialize(); const char *error = this->Initialize();
if (error != nullptr) return error; if (error != nullptr) return error;
#ifdef SDL_HINT_MOUSE_AUTO_CAPTURE
if (GetDriverParamBool(param, "no_mouse_capture")) {
/* By default SDL captures the mouse, while a button is pressed.
* This is annoying during debugging, when OpenTTD is suspended while the button was pressed.
*/
if (!SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0")) return SDL_GetError();
}
#endif
this->startup_display = FindStartupDisplay(GetDriverParamInt(param, "display", -1)); this->startup_display = FindStartupDisplay(GetDriverParamInt(param, "display", -1));
if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height, false)) { if (!CreateMainSurface(_cur_resolution.width, _cur_resolution.height, false)) {