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(svn r23706) -Codechange: prevent 'unknown command' doxygen errors

release/1.2
smatz 2012-01-01 17:36:19 +00:00
parent a90b767995
commit bcd3f2bb59
7 changed files with 9 additions and 9 deletions

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@ -93,7 +93,7 @@ FILE_PATTERNS = *.c \
RECURSIVE = YES RECURSIVE = YES
EXCLUDE = EXCLUDE =
EXCLUDE_SYMLINKS = NO EXCLUDE_SYMLINKS = NO
EXCLUDE_PATTERNS = */3rdparty */.svn EXCLUDE_PATTERNS = */3rdparty */.svn */script/api
EXAMPLE_PATH = EXAMPLE_PATH =
EXAMPLE_PATTERNS = * EXAMPLE_PATTERNS = *
EXAMPLE_RECURSIVE = NO EXAMPLE_RECURSIVE = NO

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@ -1847,7 +1847,7 @@ private:
* @param left Left-most coordinate to draw. * @param left Left-most coordinate to draw.
* @param right Right-most coordinate to draw. * @param right Right-most coordinate to draw.
* @param top Top coordinate of the cargo connection. * @param top Top coordinate of the cargo connection.
* @csp Cargo to draw. * @param csp Cargo to draw.
*/ */
static void DrawHorConnection(int left, int right, int top, const CargoSpec *csp) static void DrawHorConnection(int left, int right, int top, const CargoSpec *csp)
{ {

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@ -139,8 +139,8 @@ static inline void DrawNewGRFTileSeqInGUI(int x, int y, const DrawTileSprites *d
/** /**
* Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry * Applies PALETTE_MODIFIER_TRANSPARENT and PALETTE_MODIFIER_COLOUR to a palette entry of a sprite layout entry
* @Note for ground sprites use #GroundSpritePaletteTransform * @note for ground sprites use #GroundSpritePaletteTransform
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set * @note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
* when to use the default palette. * when to use the default palette.
* *
* @param image The sprite to draw * @param image The sprite to draw
@ -159,7 +159,7 @@ static inline PaletteID SpriteLayoutPaletteTransform(SpriteID image, PaletteID p
/** /**
* Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite * Applies PALETTE_MODIFIER_COLOUR to a palette entry of a ground sprite
* @Note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set * @note Not useable for OTTD internal spritelayouts from table/xxx_land.h as PALETTE_MODIFIER_TRANSPARENT is only set
* when to use the default palette. * when to use the default palette.
* *
* @param image The sprite to draw * @param image The sprite to draw

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@ -523,7 +523,7 @@ size_t Utf8Encode(char *buf, WChar c)
* @param s string to check if it needs additional trimming * @param s string to check if it needs additional trimming
* @param maxlen the maximum length the buffer can have. * @param maxlen the maximum length the buffer can have.
* @return the new length in bytes of the string (eg. strlen(new_string)) * @return the new length in bytes of the string (eg. strlen(new_string))
* @NOTE maxlen is the string length _INCLUDING_ the terminating '\0' * @note maxlen is the string length _INCLUDING_ the terminating '\0'
*/ */
size_t Utf8TrimString(char *s, size_t maxlen) size_t Utf8TrimString(char *s, size_t maxlen)
{ {

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@ -1933,7 +1933,7 @@ const char *GetCurrentLanguageIsoCode()
/** /**
* Check whether there are glyphs missing in the current language. * Check whether there are glyphs missing in the current language.
* @param Pointer to an address for storing the text pointer. * @param Pointer to an address for storing the text pointer.
* @return If glyphs are missing, return \c true, else return \false. * @return If glyphs are missing, return \c true, else return \c false.
* @post If \c true is returned and str is not NULL, *str points to a string that is found to contain at least one missing glyph. * @post If \c true is returned and str is not NULL, *str points to a string that is found to contain at least one missing glyph.
*/ */
bool MissingGlyphSearcher::FindMissingGlyphs(const char **str) bool MissingGlyphSearcher::FindMissingGlyphs(const char **str)

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@ -13,7 +13,7 @@
* the sprite numbers and a bunch of masks and macros to handle sprites and to get * the sprite numbers and a bunch of masks and macros to handle sprites and to get
* rid of all the magic numbers in the code. * rid of all the magic numbers in the code.
* *
* @NOTE: * @note
* ALL SPRITE NUMBERS BELOW 5126 are in the main files * ALL SPRITE NUMBERS BELOW 5126 are in the main files
* *
* All elements which consist of two elements should * All elements which consist of two elements should

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@ -359,7 +359,7 @@ static void DrawVehicleRefitWindow(const SubtypeList list[NUM_CARGO], int sel, u
/** Refit cargo window. */ /** Refit cargo window. */
struct RefitWindow : public Window { struct RefitWindow : public Window {
int sel; ///< Index in refit options, \c -1 if nothing is selected. int sel; ///< Index in refit options, \c -1 if nothing is selected.
RefitOption *cargo; ///< Refit option selected by \v sel. RefitOption *cargo; ///< Refit option selected by #sel.
SubtypeList list[NUM_CARGO]; ///< List of refit subtypes available for each sorted cargo. SubtypeList list[NUM_CARGO]; ///< List of refit subtypes available for each sorted cargo.
VehicleOrderID order; ///< If not #INVALID_VEH_ORDER_ID, selection is part of a refit order (rather than execute directly). VehicleOrderID order; ///< If not #INVALID_VEH_ORDER_ID, selection is part of a refit order (rather than execute directly).
uint information_width; ///< Width required for correctly displaying all cargoes in the information panel. uint information_width; ///< Width required for correctly displaying all cargoes in the information panel.