mirror of https://github.com/OpenTTD/OpenTTD
(svn r13568) -Fix (r13564): Windows build asserts where I wouldn't expect it to
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29985b768c
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bc12e5453c
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@ -292,7 +292,6 @@ int Blitter_32bppAnim::BufferSize(int width, int height)
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void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
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{
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assert(!_screen_disable_anim);
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assert(_screen.width == this->anim_buf_width && _screen.height == this->anim_buf_height);
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/* Never repaint the transparency pixel */
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if (start == 0) {
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@ -314,7 +313,7 @@ void Blitter_32bppAnim::PaletteAnimate(uint start, uint count)
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dst++;
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anim++;
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}
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dst += _screen.pitch - _screen.width;
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dst += _screen.pitch - this->anim_buf_width;
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}
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/* Make sure the backend redraws the whole screen */
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