mirror of https://github.com/OpenTTD/OpenTTD
(svn r7219) -Fix: Several warnings by gcc introduced in r7206 which MSVC found not of a problem. Thanks Tron
parent
fb1bb34774
commit
ba9f22cee6
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@ -152,7 +152,7 @@ static void IConsoleWndProc(Window *w, WindowEvent *e)
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break;
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break;
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case WKC_CTRL | WKC_RETURN:
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case WKC_CTRL | WKC_RETURN:
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_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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_iconsole_mode = (_iconsole_mode == ICONSOLE_FULL) ? ICONSOLE_OPENED : ICONSOLE_FULL;
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IConsoleResize(w);
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IConsoleResize();
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MarkWholeScreenDirty();
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MarkWholeScreenDirty();
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break;
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break;
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case (WKC_CTRL | 'V'):
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case (WKC_CTRL | 'V'):
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@ -283,10 +283,8 @@ void IConsoleFree(void)
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CloseConsoleLogIfActive();
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CloseConsoleLogIfActive();
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}
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}
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void IConsoleResize(Window *w)
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void IConsoleResize(void)
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{
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{
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assert(_iconsole_win == w);
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switch (_iconsole_mode) {
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switch (_iconsole_mode) {
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case ICONSOLE_OPENED:
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case ICONSOLE_OPENED:
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_iconsole_win->height = _screen.height / 3;
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_iconsole_win->height = _screen.height / 3;
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@ -118,7 +118,7 @@ VARDEF IConsoleModes _iconsole_mode;
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void IConsoleInit(void);
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void IConsoleInit(void);
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void IConsoleFree(void);
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void IConsoleFree(void);
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void IConsoleClearBuffer(void);
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void IConsoleClearBuffer(void);
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void IConsoleResize(Window *w);
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void IConsoleResize(void);
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void IConsoleSwitch(void);
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void IConsoleSwitch(void);
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void IConsoleClose(void);
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void IConsoleClose(void);
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void IConsoleOpen(void);
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void IConsoleOpen(void);
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@ -115,7 +115,7 @@ static const WindowDesc _engine_preview_desc = {
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void ShowEnginePreviewWindow(EngineID engine)
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void ShowEnginePreviewWindow(EngineID engine)
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{
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{
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Window *w = AllocateWindowDescFront(&_engine_preview_desc, engine);
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AllocateWindowDescFront(&_engine_preview_desc, engine);
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}
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}
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static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw)
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static void DrawTrainEngineInfo(EngineID engine, int x, int y, int maxw)
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@ -1852,10 +1852,8 @@ static const WindowDesc _cheats_desc = {
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void ShowCheatWindow(void)
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void ShowCheatWindow(void)
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{
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{
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Window *w;
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DeleteWindowById(WC_CHEATS, 0);
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DeleteWindowById(WC_CHEATS, 0);
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w = AllocateWindowDesc(&_cheats_desc);
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AllocateWindowDesc(&_cheats_desc);
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}
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}
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/** Resize the widgets in a window
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/** Resize the widgets in a window
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2
sound.c
2
sound.c
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@ -194,7 +194,7 @@ void SndCopyToPool(void)
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static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
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static void SndPlayScreenCoordFx(SoundFx sound, int x, int y)
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{
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{
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const Window* const *wz;
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Window* const *wz;
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if (msf.effect_vol == 0) return;
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if (msf.effect_vol == 0) return;
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@ -183,7 +183,7 @@ void AssignWindowViewport(Window *w, int x, int y,
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static Point _vp_move_offs;
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static Point _vp_move_offs;
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static void DoSetViewportPosition(const Window* const *wz, int left, int top, int width, int height)
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static void DoSetViewportPosition(Window* const *wz, int left, int top, int width, int height)
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{
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{
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for (; wz != _last_z_window; wz++) {
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for (; wz != _last_z_window; wz++) {
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18
window.c
18
window.c
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@ -222,7 +222,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
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static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
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static void DrawOverlappedWindow(Window* const *wz, int left, int top, int right, int bottom)
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{
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{
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const Window* const *vz = wz;
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Window* const *vz = wz;
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int x;
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int x;
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while (++vz != _last_z_window) {
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while (++vz != _last_z_window) {
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@ -1058,7 +1058,7 @@ static bool HandleWindowDragging(void)
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ny = y;
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ny = y;
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if (_patches.window_snap_radius != 0) {
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if (_patches.window_snap_radius != 0) {
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const Window* const *vz;
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Window* const *vz;
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int hsnap = _patches.window_snap_radius;
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int hsnap = _patches.window_snap_radius;
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int vsnap = _patches.window_snap_radius;
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int vsnap = _patches.window_snap_radius;
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@ -1370,8 +1370,8 @@ static bool HandleViewportScroll(void)
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static void MaybeBringWindowToFront(const Window *w)
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static void MaybeBringWindowToFront(const Window *w)
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{
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{
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const Window* const *wz;
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Window* const *wz;
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const Window* const *uz;
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Window* const *uz;
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if (w->window_class == WC_MAIN_WINDOW ||
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if (w->window_class == WC_MAIN_WINDOW ||
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IsVitalWindow(w) ||
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IsVitalWindow(w) ||
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@ -1725,7 +1725,7 @@ int GetMenuItemIndex(const Window *w, int x, int y)
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void InvalidateWindow(WindowClass cls, WindowNumber number)
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void InvalidateWindow(WindowClass cls, WindowNumber number)
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{
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{
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const Window* const *wz;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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FOR_ALL_WINDOWS(wz) {
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const Window *w = *wz;
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const Window *w = *wz;
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@ -1745,7 +1745,7 @@ void InvalidateWidget(const Window *w, byte widget_index)
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
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void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_index)
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{
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{
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const Window* const *wz;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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FOR_ALL_WINDOWS(wz) {
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const Window *w = *wz;
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const Window *w = *wz;
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@ -1757,7 +1757,7 @@ void InvalidateWindowWidget(WindowClass cls, WindowNumber number, byte widget_in
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void InvalidateWindowClasses(WindowClass cls)
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void InvalidateWindowClasses(WindowClass cls)
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{
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{
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const Window* const *wz;
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Window* const *wz;
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FOR_ALL_WINDOWS(wz) {
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FOR_ALL_WINDOWS(wz) {
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if ((*wz)->window_class == cls) SetWindowDirty(*wz);
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if ((*wz)->window_class == cls) SetWindowDirty(*wz);
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@ -1917,8 +1917,8 @@ void RelocateAllWindows(int neww, int newh)
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break;
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break;
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case WC_CONSOLE:
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case WC_CONSOLE:
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IConsoleResize(w);
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IConsoleResize();
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break;
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continue;
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default:
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default:
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left = w->left;
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left = w->left;
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