mirror of https://github.com/OpenTTD/OpenTTD
(svn r26059) -Fix (r20435): missed one instance causing to compare an array to NULL instead of an array's element
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0e9c992104
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ba1b35a0ac
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@ -610,7 +610,7 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
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HouseID hid = GetHouseType(tile);
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HouseID hid = GetHouseType(tile);
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HouseSpec *hs = HouseSpec::Get(hid);
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HouseSpec *hs = HouseSpec::Get(hid);
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if (hs->grf_prop.spritegroup == NULL) return;
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if (hs->grf_prop.spritegroup[0] == NULL) return;
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HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
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HouseResolverObject object(hid, tile, Town::GetByTile(tile), CBID_RANDOM_TRIGGER);
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object.trigger = trigger;
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object.trigger = trigger;
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