mirror of https://github.com/OpenTTD/OpenTTD
(svn r10434) -Fix (r9315): When setting multiple house overrides in one Action 0, don't override them all with the first ID.
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@ -1307,11 +1307,11 @@ static bool TownHouseChangeInfo(uint hid, int numinfo, int prop, byte **bufp, in
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/* The house being overridden must be an original house. */
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/* The house being overridden must be an original house. */
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if (override >= NEW_HOUSE_OFFSET) {
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if (override >= NEW_HOUSE_OFFSET) {
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grfmsg(2, "TownHouseChangeInfo: Attempt to override new house %u with house id %u. Ignoring.", override, hid);
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grfmsg(2, "TownHouseChangeInfo: Attempt to override new house %u with house id %u. Ignoring.", override, hid + i);
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continue;
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continue;
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}
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}
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_house_mngr.Add(hid, override);
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_house_mngr.Add(hid + i, override);
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} break;
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} break;
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case 0x16: // Periodic refresh multiplier
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case 0x16: // Periodic refresh multiplier
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