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(svn r11346) -Codechange: Add marker has_newwater to the loaded grf features. Not in used yet.

release/0.6
belugas 2007-10-26 20:48:15 +00:00
parent 411b1ff9db
commit b5973f12e6
2 changed files with 3 additions and 1 deletions

View File

@ -3312,6 +3312,7 @@ static void GraphicsNew(byte *buf, int len)
return; return;
} }
_coast_base = _cur_spriteid; _coast_base = _cur_spriteid;
_loaded_newgrf_features.has_newwater = true;
break; break;
case 0x10: // New airport sprites case 0x10: // New airport sprites
@ -5007,7 +5008,7 @@ static void ResetNewGRFData()
_loaded_newgrf_features.has_2CC = false; _loaded_newgrf_features.has_2CC = false;
_loaded_newgrf_features.has_newhouses = false; _loaded_newgrf_features.has_newhouses = false;
_loaded_newgrf_features.has_newindustries = false; _loaded_newgrf_features.has_newindustries = false;
_loaded_newgrf_features.has_newwater = false;
_signal_base = 0; _signal_base = 0;
_coast_base = 0; _coast_base = 0;

View File

@ -92,6 +92,7 @@ struct GRFLoadedFeatures {
bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours). bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours).
bool has_newhouses; ///< Set if there are any newhouses loaded. bool has_newhouses; ///< Set if there are any newhouses loaded.
bool has_newindustries; ///< Set if there are any newindustries loaded. bool has_newindustries; ///< Set if there are any newindustries loaded.
bool has_newwater; ///< Set it there are any newwater grf loaded
}; };
/* Indicates which are the newgrf features currently loaded ingame */ /* Indicates which are the newgrf features currently loaded ingame */