mirror of https://github.com/OpenTTD/OpenTTD
(svn r11346) -Codechange: Add marker has_newwater to the loaded grf features. Not in used yet.
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411b1ff9db
commit
b5973f12e6
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@ -3312,6 +3312,7 @@ static void GraphicsNew(byte *buf, int len)
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return;
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return;
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}
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}
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_coast_base = _cur_spriteid;
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_coast_base = _cur_spriteid;
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_loaded_newgrf_features.has_newwater = true;
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break;
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break;
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case 0x10: // New airport sprites
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case 0x10: // New airport sprites
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@ -5007,7 +5008,7 @@ static void ResetNewGRFData()
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_loaded_newgrf_features.has_2CC = false;
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_loaded_newgrf_features.has_2CC = false;
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_loaded_newgrf_features.has_newhouses = false;
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_loaded_newgrf_features.has_newhouses = false;
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_loaded_newgrf_features.has_newindustries = false;
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_loaded_newgrf_features.has_newindustries = false;
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_loaded_newgrf_features.has_newwater = false;
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_signal_base = 0;
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_signal_base = 0;
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_coast_base = 0;
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_coast_base = 0;
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@ -92,6 +92,7 @@ struct GRFLoadedFeatures {
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bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours).
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bool has_2CC; ///< Set if any vehicle is loaded which uses 2cc (two company colours).
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bool has_newhouses; ///< Set if there are any newhouses loaded.
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bool has_newhouses; ///< Set if there are any newhouses loaded.
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bool has_newindustries; ///< Set if there are any newindustries loaded.
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bool has_newindustries; ///< Set if there are any newindustries loaded.
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bool has_newwater; ///< Set it there are any newwater grf loaded
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};
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};
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/* Indicates which are the newgrf features currently loaded ingame */
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/* Indicates which are the newgrf features currently loaded ingame */
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