mirror of https://github.com/OpenTTD/OpenTTD
(svn r21140) -Codechange: Use the new 'frame' variable to handle road vehicles entering or leaving a tunnel (Hirundo)
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f118744ff2
commit
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@ -1498,12 +1498,21 @@ static const byte TUNNEL_SOUND_FRAME = 1;
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*/
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static const byte _train_tunnel_frame[DIAGDIR_END] = {14, 9, 7, 12};
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static const byte _road_exit_tunnel_frame[DIAGDIR_END] = {2, 7, 9, 4};
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/**
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* Frame when a road vehicle enters a tunnel with a certain direction.
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* This differs per direction, like for trains. To make it even more fun,
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* the entry and exit frames are not consistent. This is the entry frame,
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* the road vehicle should be hidden when it reaches this frame.
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*/
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static const byte _road_enter_tunnel_frame[DIAGDIR_END] = {13, 8, 8, 13};
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static const byte _tunnel_fractcoord_4[DIAGDIR_END] = {0x52, 0x85, 0x98, 0x29};
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static const byte _tunnel_fractcoord_5[DIAGDIR_END] = {0x92, 0x89, 0x58, 0x25};
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static const byte _tunnel_fractcoord_6[DIAGDIR_END] = {0x92, 0x89, 0x56, 0x45};
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static const byte _tunnel_fractcoord_7[DIAGDIR_END] = {0x52, 0x85, 0x96, 0x49};
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/**
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* Frame when a road vehicle exits a tunnel with a certain direction.
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* Note that 'direction' refers to the tunnel direction, not the
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* vehicle direction. As stated above, this frame is not the same as the
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* entry frame, for unclear (historical?) reasons.
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*/
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static const byte _road_exit_tunnel_frame[DIAGDIR_END] = {2, 7, 9, 4};
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static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex tile, int x, int y)
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{
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@ -1520,8 +1529,6 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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byte frame = (vdir == DIAGDIR_NE || vdir == DIAGDIR_NW) ? TILE_SIZE - 1 - pos : pos;
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if (IsTunnel(tile)) {
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byte fc = (x & 0xF) + (y << 4);
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if (v->type == VEH_TRAIN) {
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Train *t = Train::From(v);
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@ -1553,8 +1560,9 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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/* Enter tunnel? */
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if (rv->state != RVSB_WORMHOLE && dir == vdir) {
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if (fc == _tunnel_fractcoord_4[dir] ||
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fc == _tunnel_fractcoord_5[dir]) {
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if (frame == _road_enter_tunnel_frame[dir]) {
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/* Frame should be equal to the next frame number in the RV's movement */
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assert(frame == rv->frame + 1);
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rv->tile = tile;
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rv->state = RVSB_WORMHOLE;
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rv->vehstatus |= VS_HIDDEN;
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@ -1564,15 +1572,11 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
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}
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}
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if (dir == ReverseDiagDir(vdir) && (
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/* We're at the tunnel exit ?? */
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fc == _tunnel_fractcoord_6[dir] ||
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fc == _tunnel_fractcoord_7[dir]
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) &&
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z == 0) {
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/* We're at the tunnel exit ?? */
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if (dir == ReverseDiagDir(vdir) && frame == _road_exit_tunnel_frame[dir] && z == 0) {
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rv->tile = tile;
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rv->state = DiagDirToDiagTrackdir(vdir);
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rv->frame = _road_exit_tunnel_frame[dir];
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rv->frame = frame;
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rv->vehstatus &= ~VS_HIDDEN;
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return VETSB_ENTERED_WORMHOLE;
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}
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