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(svn r13209) -Codechange: Privatize what should be private.

release/0.7
belugas 2008-05-22 02:03:05 +00:00
parent 0d2266a3ac
commit b4128cbc25
1 changed files with 40 additions and 31 deletions

View File

@ -31,16 +31,6 @@
extern bool GenerateTowns(); extern bool GenerateTowns();
static int _scengen_town_size = 1; // depress medium-sized towns per default static int _scengen_town_size = 1; // depress medium-sized towns per default
enum TownAuthorityWidget {
TWA_CLOSEBOX = 0,
TWA_CAPTION,
TWA_RATING_INFO,
TWA_COMMAND_LIST,
TWA_SCROLLBAR,
TWA_ACTION_INFO,
TWA_EXECUTE,
};
static const Widget _town_authority_widgets[] = { static const Widget _town_authority_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TWA_CLOSEBOX { WWT_CLOSEBOX, RESIZE_NONE, 13, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // TWA_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION { WWT_CAPTION, RESIZE_NONE, 13, 11, 316, 0, 13, STR_2022_LOCAL_AUTHORITY, STR_018C_WINDOW_TITLE_DRAG_THIS}, // TWA_CAPTION
@ -142,8 +132,20 @@ static int GetNthSetBit(uint32 bits, int n)
} }
struct TownAuthorityWindow : Window { struct TownAuthorityWindow : Window {
private:
int sel_index; int sel_index;
enum TownAuthorityWidget {
TWA_CLOSEBOX = 0,
TWA_CAPTION,
TWA_RATING_INFO,
TWA_COMMAND_LIST,
TWA_SCROLLBAR,
TWA_ACTION_INFO,
TWA_EXECUTE,
};
public:
TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) : TownAuthorityWindow(const WindowDesc *desc, WindowNumber window_number) :
Window(desc, window_number), sel_index(-1) Window(desc, window_number), sel_index(-1)
{ {
@ -271,18 +273,20 @@ static void ShowTownAuthorityWindow(uint town)
AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town); AllocateWindowDescFront<TownAuthorityWindow>(&_town_authority_desc, town);
} }
enum TownViewWidget {
TVW_CAPTION = 1,
TVW_STICKY,
TVW_CENTERVIEW = 6,
TVW_SHOWAUTORITY,
TVW_CHANGENAME,
TVW_EXPAND,
TVW_DELETE,
};
struct TownViewWindow : Window { struct TownViewWindow : Window {
private:
enum TownViewWidget {
TVW_CAPTION = 1,
TVW_STICKY,
TVW_CENTERVIEW = 6,
TVW_SHOWAUTORITY,
TVW_CHANGENAME,
TVW_EXPAND,
TVW_DELETE,
};
public:
TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) TownViewWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{ {
const Town *t = GetTown(this->window_number); const Town *t = GetTown(this->window_number);
@ -476,12 +480,14 @@ static void MakeSortedTownList()
struct TownDirectoryWindow : public Window { struct TownDirectoryWindow : public Window {
private:
enum TownDirectoryWidget { enum TownDirectoryWidget {
TDW_SORTNAME = 3, TDW_SORTNAME = 3,
TDW_SORTPOPULATION, TDW_SORTPOPULATION,
TDW_CENTERTOWN, TDW_CENTERTOWN,
}; };
public:
TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0) TownDirectoryWindow(const WindowDesc *desc) : Window(desc, 0)
{ {
this->vscroll.cap = 16; this->vscroll.cap = 16;
@ -603,16 +609,6 @@ static void PlaceProc_Town(TileIndex tile)
DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE)); DoCommandP(tile, size, mode, CcBuildTown, CMD_BUILD_TOWN | CMD_MSG(STR_0236_CAN_T_BUILD_TOWN_HERE));
} }
enum TownScenarioEditorWidget {
TSEW_NEWTOWN = 4,
TSEW_RANDOMTOWN,
TSEW_MANYRANDOMTOWNS,
TSEW_SMALLTOWN,
TSEW_MEDIUMTOWN,
TSEW_LARGETOWN,
TSEW_CITY,
};
static const Widget _scen_edit_town_gen_widgets[] = { static const Widget _scen_edit_town_gen_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CLOSEBOX, RESIZE_NONE, 7, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_CAPTION, RESIZE_NONE, 7, 11, 147, 0, 13, STR_0233_TOWN_GENERATION, STR_018C_WINDOW_TITLE_DRAG_THIS},
@ -631,6 +627,19 @@ static const Widget _scen_edit_town_gen_widgets[] = {
struct ScenarioEditorTownGenerationWindow : Window struct ScenarioEditorTownGenerationWindow : Window
{ {
private:
enum TownScenarioEditorWidget {
TSEW_NEWTOWN = 4,
TSEW_RANDOMTOWN,
TSEW_MANYRANDOMTOWNS,
TSEW_SMALLTOWN,
TSEW_MEDIUMTOWN,
TSEW_LARGETOWN,
TSEW_CITY,
};
public:
ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) ScenarioEditorTownGenerationWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{ {
this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN); this->LowerWidget(_scengen_town_size + TSEW_SMALLTOWN);