mirror of https://github.com/OpenTTD/OpenTTD
Codechange: use std::string_view to set string settings
parent
fdb8defa64
commit
b279bc37e7
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@ -1877,16 +1877,16 @@ void SyncCompanySettings()
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* @param force_newgame force the newgame settings
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* @note Strings WILL NOT be synced over the network
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*/
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bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_newgame)
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bool SetSettingValue(const StringSettingDesc *sd, std::string_view value, bool force_newgame)
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{
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assert(sd->flags.Test(SettingFlag::NoNetworkSync));
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if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value.compare("(null)") == 0) {
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value.clear();
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if (GetVarMemType(sd->save.conv) == SLE_VAR_STRQ && value == "(null)") {
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value = {};
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}
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const void *object = (_game_mode == GM_MENU || force_newgame) ? &_settings_newgame : &_settings_game;
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sd->AsStringSetting()->ChangeValue(object, value);
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sd->AsStringSetting()->ChangeValue(object, std::string{value});
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return true;
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}
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@ -1896,7 +1896,7 @@ bool SetSettingValue(const StringSettingDesc *sd, std::string value, bool force_
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* @param object The object the setting is in.
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* @param newval The new value for the setting.
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*/
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void StringSettingDesc::ChangeValue(const void *object, std::string &newval) const
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void StringSettingDesc::ChangeValue(const void *object, std::string &&newval) const
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{
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this->MakeValueValid(newval);
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if (this->pre_check != nullptr && !this->pre_check(newval)) return;
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@ -334,7 +334,7 @@ struct StringSettingDesc : SettingDesc {
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PostChangeCallback *post_callback; ///< Callback when the setting has been changed.
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bool IsStringSetting() const override { return true; }
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void ChangeValue(const void *object, std::string &newval) const;
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void ChangeValue(const void *object, std::string &&newval) const;
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std::string FormatValue(const void *object) const override;
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void ParseValue(const IniItem *item, void *object) const override;
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@ -392,7 +392,7 @@ const SettingDesc *GetSettingFromName(const std::string_view name);
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void GetSaveLoadFromSettingTable(SettingTable settings, std::vector<SaveLoad> &saveloads);
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SettingTable GetSaveLoadSettingTable();
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bool SetSettingValue(const IntSettingDesc *sd, int32_t value, bool force_newgame = false);
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bool SetSettingValue(const StringSettingDesc *sd, const std::string value, bool force_newgame = false);
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bool SetSettingValue(const StringSettingDesc *sd, std::string_view value, bool force_newgame = false);
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std::vector<const SettingDesc *> GetFilteredSettingCollection(std::function<bool(const SettingDesc &desc)> func);
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